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BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...)
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@ -90,7 +90,7 @@ int main(int argc, char *argv[])
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// Global data loading (assets that must be available in all screens, i.e. fonts)
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InitAudioDevice();
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font = LoadSpriteFont("resources/font.fnt");
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font = LoadFont("resources/font.fnt");
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music = LoadMusicStream("resources/audio/wave.ogg");
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SetMusicVolume(music, 1.0f);
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@ -127,7 +127,7 @@ int main(int argc, char *argv[])
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}
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// Unload all global loaded data (i.e. fonts) here!
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UnloadSpriteFont(font);
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UnloadFont(font);
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UnloadMusicStream(music);
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CloseAudioDevice(); // Close audio context
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