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BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...)
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@ -58,7 +58,7 @@ int main(void)
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// Global data loading (assets that must be available in all screens, i.e. fonts)
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InitAudioDevice();
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font = LoadSpriteFont("resources/mecha.png");
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font = LoadFont("resources/mecha.png");
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music = LoadMusicStream("resources/ambient.ogg");
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fxCoin = LoadSound("resources/coin.wav");
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@ -96,7 +96,7 @@ int main(void)
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}
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// Unload all global loaded data (i.e. fonts) here!
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UnloadSpriteFont(font);
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UnloadFont(font);
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UnloadMusicStream(music);
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UnloadSound(fxCoin);
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@ -35,7 +35,7 @@ typedef enum GameScreen { LOGO = 0, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScree
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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GameScreen currentScreen;
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SpriteFont font;
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Font font;
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Music music;
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Sound fxCoin;
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