Corrected bug with drawing order

We have three vertex buffers: lines, triangles and quads for textures.
Drawing in a desired order could become a nighmare... noww it seems it
works prety well...
This commit is contained in:
raysan5
2014-07-23 01:25:33 +02:00
parent 0b03431c95
commit ecb3c47704
4 changed files with 37 additions and 11 deletions

View File

@ -15,6 +15,7 @@ Release: raylib 1.1.1 (22 July 2014)
[rlgl] Removed double buffer system (no performance improvement)
[rlgl] rlglDraw() - Reorganized buffers drawing order
[rlgl] Corrected bug on screen resizing
[shapes] DrawRectangle() - Use QUADS instead of TRIANGLES
[models] DrawSphereWires() - Corrected some issues
[models] LoadOBJ() - Redesigned to support multiple meshes
[models] LoadCubesMap() - Loading a map as cubes (by pixel color)