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Corrected bug with drawing order
We have three vertex buffers: lines, triangles and quads for textures. Drawing in a desired order could become a nighmare... noww it seems it works prety well...
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@ -15,6 +15,7 @@ Release: raylib 1.1.1 (22 July 2014)
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[rlgl] Removed double buffer system (no performance improvement)
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[rlgl] rlglDraw() - Reorganized buffers drawing order
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[rlgl] Corrected bug on screen resizing
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[shapes] DrawRectangle() - Use QUADS instead of TRIANGLES
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[models] DrawSphereWires() - Corrected some issues
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[models] LoadOBJ() - Redesigned to support multiple meshes
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[models] LoadCubesMap() - Loading a map as cubes (by pixel color)
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