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Remove trailing spaces
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@ -39,7 +39,7 @@ int main(void)
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures testbed");
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Vector2 messagePosition = { 160, 7 };
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// Last gesture variables definitions
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@ -53,12 +53,12 @@ int main(void)
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int gestureLogIndex = GESTURE_LOG_SIZE;
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int previousGesture = 0;
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// Log mode values:
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// Log mode values:
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// - 0 shows repeated events
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// - 1 hides repeated events
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// - 2 shows repeated events but hide hold events
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// - 3 hides repeated events and hide hold events
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int logMode = 1;
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int logMode = 1;
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Color gestureColor = { 0, 0, 0, 255 };
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Rectangle logButton1 = { 53, 7, 48, 26 };
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@ -88,7 +88,7 @@ int main(void)
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const int touchCount = GetTouchPointCount();
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// Handle last gesture
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if ((currentGesture != 0) && (currentGesture != 4) && (currentGesture != previousGesture))
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if ((currentGesture != 0) && (currentGesture != 4) && (currentGesture != previousGesture))
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lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display
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// Handle gesture log
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@ -155,7 +155,7 @@ int main(void)
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float currentAngleRadians = ((currentAngleDegrees + 90.0f)*PI/180); // Convert the current angle to Radians
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// Calculate the final vector for display
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finalVector = (Vector2){ (angleLength*sinf(currentAngleRadians)) + protractorPosition.x,
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finalVector = (Vector2){ (angleLength*sinf(currentAngleRadians)) + protractorPosition.x,
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(angleLength*cosf(currentAngleRadians)) + protractorPosition.y };
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// Handle touch and mouse pointer points
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