Updated some code

This commit is contained in:
Ray
2016-06-07 23:44:53 +02:00
parent 5631f822bd
commit ee795150fa
8 changed files with 290 additions and 146 deletions

View File

@ -48,7 +48,13 @@
#ifdef __APPLE__
#include <OpenGL/gl3.h> // OpenGL 3 library for OSX
#else
#include "glad.h" // GLAD library, includes OpenGL headers
#define GLAD_IMPLEMENTATION
#if defined(RLGL_STANDALONE)
#include "glad.h" // GLAD extensions loading library, includes OpenGL headers
#else
#include "external/glad.h" // GLAD extensions loading library, includes OpenGL headers
#endif
#endif
#endif
@ -62,6 +68,10 @@
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() [Used only on TraceLog()]
#endif
#if !defined(GRAPHICS_API_OPENGL_11)
#include "standard_shader.h" // Standard shader to embed
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
@ -154,10 +164,6 @@ typedef struct {
// TODO: Store draw state -> blending mode, shader
} DrawCall;
#if defined(RLGL_STANDALONE)
typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
#endif
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
@ -189,26 +195,27 @@ static bool useTempBuffer = false;
// Shader Programs
static Shader defaultShader;
static Shader standardShader;
static Shader currentShader; // By default, defaultShader
static Shader standardShader; // Lazy initialization when GetStandardShader()
static Shader currentShader; // By default, defaultShader
static bool standardShaderLoaded = false;
// Flags for supported extensions
static bool vaoSupported = false; // VAO support (OpenGL ES2 could not support VAO extension)
static bool vaoSupported = false; // VAO support (OpenGL ES2 could not support VAO extension)
// Compressed textures support flags
static bool texCompETC1Supported = false; // ETC1 texture compression support
static bool texCompETC2Supported = false; // ETC2/EAC texture compression support
static bool texCompPVRTSupported = false; // PVR texture compression support
static bool texCompASTCSupported = false; // ASTC texture compression support
static bool texCompETC1Supported = false; // ETC1 texture compression support
static bool texCompETC2Supported = false; // ETC2/EAC texture compression support
static bool texCompPVRTSupported = false; // PVR texture compression support
static bool texCompASTCSupported = false; // ASTC texture compression support
// Lighting data
static Light lights[MAX_LIGHTS]; // Lights pool
static int lightsCount; // Counts current enabled physic objects
static Light lights[MAX_LIGHTS]; // Lights pool
static int lightsCount; // Counts current enabled physic objects
#endif
// Compressed textures support flags
static bool texCompDXTSupported = false; // DDS texture compression support
static bool npotSupported = false; // NPOT textures full support
static bool texCompDXTSupported = false; // DDS texture compression support
static bool npotSupported = false; // NPOT textures full support
#if defined(GRAPHICS_API_OPENGL_ES2)
// NOTE: VAO functionality is exposed through extensions (OES)
@ -253,7 +260,6 @@ static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight);
#endif
#if defined(RLGL_STANDALONE)
static void TraceLog(int msgType, const char *text, ...);
float *MatrixToFloat(Matrix mat); // Converts Matrix to float array
#endif
@ -355,7 +361,6 @@ void rlRotatef(float angleDeg, float x, float y, float z)
Vector3 axis = (Vector3){ x, y, z };
VectorNormalize(&axis);
matRotation = MatrixRotate(axis, angleDeg*DEG2RAD);
MatrixTranspose(&matRotation);
*currentMatrix = MatrixMultiply(*currentMatrix, matRotation);
@ -1032,7 +1037,6 @@ void rlglInit(void)
// Init default Shader (customized for GL 3.3 and ES2)
defaultShader = LoadDefaultShader();
standardShader = LoadStandardShader();
currentShader = defaultShader;
LoadDefaultBuffers(); // Initialize default vertex arrays buffers (lines, triangles, quads)
@ -2185,14 +2189,22 @@ Shader GetDefaultShader(void)
}
// Get default shader
// NOTE: Inits global variable standardShader
Shader GetStandardShader(void)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
return standardShader;
#else
Shader shader = { 0 };
return shader;
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
if (standardShaderLoaded) shader = standardShader;
else
{
// Lazy initialization of standard shader
standardShader = LoadStandardShader();
shader = standardShader;
}
#endif
return shader;
}
// Get shader uniform location
@ -2254,13 +2266,17 @@ void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat)
// Set a custom projection matrix (replaces internal projection matrix)
void SetMatrixProjection(Matrix proj)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
projection = proj;
#endif
}
// Set a custom modelview matrix (replaces internal modelview matrix)
void SetMatrixModelview(Matrix view)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
modelview = view;
#endif
}
// Begin blending mode (alpha, additive, multiplied)
@ -2564,18 +2580,28 @@ static Shader LoadDefaultShader(void)
// Load standard shader
// NOTE: This shader supports:
// - Up to 3 different maps: diffuse, normal, specular
// - Material properties: colAmbient, colDiffuse, colSpecular, glossiness
// - Up to 8 lights: Point, Directional or Spot
// - Up to 3 different maps: diffuse, normal, specular
// - Material properties: colAmbient, colDiffuse, colSpecular, glossiness
// - Up to 8 lights: Point, Directional or Spot
static Shader LoadStandardShader(void)
{
// Load standard shader (TODO: rewrite as char pointers)
Shader shader = { 0 }; //LoadShader("resources/shaders/standard.vs", "resources/shaders/standard.fs");
Shader shader;
// Load standard shader (embeded in standard_shader.h)
shader.id = LoadShaderProgram(vStandardShaderStr, fStandardShaderStr);
if (shader.id != 0) TraceLog(INFO, "[SHDR ID %i] Standard shader loaded successfully", shader.id);
else TraceLog(WARNING, "[SHDR ID %i] Standard shader could not be loaded", shader.id);
if (shader.id != 0) LoadDefaultShaderLocations(&shader);
if (shader.id != 0)
{
LoadDefaultShaderLocations(&shader);
TraceLog(INFO, "[SHDR ID %i] Standard shader loaded successfully", shader.id);
standardShaderLoaded = true;
}
else
{
TraceLog(WARNING, "[SHDR ID %i] Standard shader could not be loaded, using default shader", shader.id);
shader = GetDefaultShader();
}
return shader;
}
@ -3318,7 +3344,7 @@ static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight)
#if defined(RLGL_STANDALONE)
// Output a trace log message
// NOTE: Expected msgType: (0)Info, (1)Error, (2)Warning
static void TraceLog(int msgType, const char *text, ...)
void TraceLog(int msgType, const char *text, ...)
{
va_list args;
va_start(args, text);