Added shaders_view_depth example to the build system

This commit is contained in:
luis605
2025-03-26 17:41:04 +00:00
parent e08fc8ab80
commit eeda7a4b82
2 changed files with 6 additions and 4 deletions

View File

@ -232,7 +232,7 @@ CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result
ifeq ($(BUILD_MODE),DEBUG)
CFLAGS += -g -D_DEBUG
else
else
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
CFLAGS += -O3
@ -341,12 +341,12 @@ ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_R
# --source-map-base # allow debugging in browser with source map
# --shell-file shell.html # define a custom shell .html and output extension
LDFLAGS += -sTOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -sFORCE_FILESYSTEM=1 -sMINIFY_HTML=0
# Using GLFW3 library (instead of RGFW)
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
LDFLAGS += -sUSE_GLFW=3
endif
# Build using asyncify
ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
LDFLAGS += -sASYNCIFY
@ -628,6 +628,7 @@ SHADERS = \
shaders/shaders_lightmap \
shaders/shaders_mesh_instancing \
shaders/shaders_model_shader \
shaders/shaders_view_depth \
shaders/shaders_multi_sample2d \
shaders/shaders_palette_switch \
shaders/shaders_postprocessing \