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More work on Android building...
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42
templates/android_project/AndroidManifest_static.xml
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42
templates/android_project/AndroidManifest_static.xml
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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* raylib Android project template
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*
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* This template has been created using raylib 1.8 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
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*
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-->
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<!-- NOTE: Game package name must be unique for every app/game -->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.raylib.game_sample"
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android:versionCode="1"
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android:versionName="1.0" >
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<uses-sdk android:minSdkVersion="16" />
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<uses-feature android:glEsVersion="0x00020000" android:required="true" />
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<!--<supports-gl-texture android:name="GL_OES_compressed_ETC1_RGB8_texture" android:required="true"/>-->
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<!-- We do not have Java code. Therefore android:hasCode is set to false. -->
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<application android:allowBackup="false" android:hasCode="false"
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android:label="@string/app_name"
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android:icon="@drawable/icon" >
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<!-- Our activity is the built-in NativeActivity framework class. -->
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<activity android:name="android.app.NativeActivity"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:configChanges="orientation|keyboardHidden|screenSize"
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android:screenOrientation="landscape"
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android:launchMode="singleTask"
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android:clearTaskOnLaunch="true" >
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<!-- android:screenOrientation="portrait" -->
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<!-- Tell NativeActivity the name of our .so -->
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<meta-data android:name="android.app.lib_name" android:value="raylib_game" />
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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