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Missed a couple
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@ -703,7 +703,7 @@ void DrawGameplayScreen(void)
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// Show message: "You run out of light!!!" if player.lightEnergy <= 0
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if (player.lightEnergy < 2)
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{
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if ((framesCounter/20)%2) DrawTextEx(font, "YOU'RE RUNNING OUT OF LIGHT!", (Vector2){ 20, 60 }, 24/2, 0, WHITE);
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if ((framesCounter/20)%2) DrawTextEx(font, "YOU'RE RUNNING OUT OF LIGHT!", (Vector2){ 20, 60 }, font.baseSize/2, 0, WHITE);
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}
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}
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else if (!timeOver) // LEVEL_FINISHED
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@ -85,7 +85,7 @@ void DrawTitleScreen(void)
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DrawText("(c) Developed by Ramon Santamaria (@raysan5)", 20, GetScreenHeight() - 40, 20, LIGHTGRAY);
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if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawTextEx(font, "PRESS ENTER to START LIGHTING", (Vector2){ 230, 450 }, 24, -2, WHITE);
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if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawTextEx(font, "PRESS ENTER to START LIGHTING", (Vector2){ 230, 450 }, font.baseSize, -2, WHITE);
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}
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// Title Screen Unload logic
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