EXAMPLES: Format tweaks

This commit is contained in:
Ray
2025-08-07 17:08:22 +02:00
parent 9f07cfe0b7
commit f0889a74fe
91 changed files with 409 additions and 397 deletions

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - Background scrolling
* raylib [textures] example - background scrolling
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - Bunnymark
* raylib [textures] example - bunnymark
*
* Example complexity rating: [★★★☆] 3/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - Draw part of the texture tiled
* raylib [textures] example - draw texture tiled
*
* Example complexity rating: [★★★☆] 3/4
*
@ -36,7 +36,7 @@ int main(void)
const int screenHeight = 450;
SetConfigFlags(FLAG_WINDOW_RESIZABLE); // Make the window resizable
InitWindow(screenWidth, screenHeight, "raylib [textures] example - Draw part of a texture tiled");
InitWindow(screenWidth, screenHeight, "raylib [textures] example - draw texture tiled");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture texPattern = LoadTexture("resources/patterns.png");

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - Fog of war
* raylib [textures] example - fog of war
*
* Example complexity rating: [★★★☆] 3/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - Retrive image channel (mask)
* raylib [textures] example - extract image channel
*
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
*
@ -79,7 +79,7 @@ int main(void)
//----------------------------------------------------------------------------------
// TODO...
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
@ -104,6 +104,7 @@ int main(void)
UnloadTexture(textureGreen);
UnloadTexture(textureBlue);
UnloadTexture(textureAlpha);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - Image loading and drawing on it
* raylib [textures] example - image loading and drawing
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - Procedural images generation
* raylib [textures] example - procedural images generation
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - Image loading and texture creation
* raylib [textures] example - image loading and texture creation
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - Image Rotation
* raylib [textures] example - image rotation
*
* Example complexity rating: [★★☆☆] 2/4
*
@ -27,7 +27,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture rotation");
InitWindow(screenWidth, screenHeight, "raylib [textures] example - image rotation");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Image image45 = LoadImage("resources/raylib_logo.png");

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - Image text drawing using TTF generated font
* raylib [textures] example - image text drawing using TTF generated font
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - Texture loading and drawing
* raylib [textures] example - texture loading and drawing
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - Mouse painting
* raylib [textures] example - mouse painting
*
* Example complexity rating: [★★★☆] 3/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - Draw Textured Polygon
* raylib [textures] example - draw textured polygon
*
* Example complexity rating: [★☆☆☆] 1/4
*
@ -34,7 +34,7 @@ int main(void)
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - textured polygon");
// Define texture coordinates to map our texture to poly
@ -60,7 +60,7 @@ int main(void)
points[i].x = (texcoords[i].x - 0.5f)*256.0f;
points[i].y = (texcoords[i].y - 0.5f)*256.0f;
}
// Define the vertices drawing position
// NOTE: Initially same as points but updated every frame
Vector2 positions[MAX_POINTS] = { 0 };
@ -116,7 +116,7 @@ int main(void)
void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint)
{
rlBegin(RL_TRIANGLES);
rlSetTexture(texture.id);
rlColor4ub(tint.r, tint.g, tint.b, tint.a);

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - Load textures from raw data
* raylib [textures] example - load textures from raw data
*
* Example complexity rating: [★★★☆] 3/4
*

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/*******************************************************************************************
*
* raylib [textures] example - Sprite animation
* raylib [textures] example - sprite animation
*
* Example complexity rating: [★★☆☆] 2/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - Texture source and destination rectangles
* raylib [textures] example - texture source and destination rectangles
*
* Example complexity rating: [★★★☆] 3/4
*

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - Draw a texture along a segmented curve
* raylib [textures] example - draw texture along segmented curve
*
* Example complexity rating: [★★★☆] 3/4
*
@ -112,7 +112,7 @@ int main()
ClearBackground(RAYWHITE);
DrawTexturedCurve(); // Draw a textured Spline Cubic Bezier
// Draw spline for reference
if (showCurve) DrawSplineSegmentBezierCubic(curveStartPosition, curveEndPosition, curveStartPositionTangent, curveEndPositionTangent, 2, BLUE);
@ -120,7 +120,7 @@ int main()
DrawLineV(curveStartPosition, curveStartPositionTangent, SKYBLUE);
DrawLineV(curveStartPositionTangent, curveEndPositionTangent, Fade(LIGHTGRAY, 0.4f));
DrawLineV(curveEndPosition, curveEndPositionTangent, PURPLE);
if (CheckCollisionPointCircle(mouse, curveStartPosition, 6)) DrawCircleV(curveStartPosition, 7, YELLOW);
DrawCircleV(curveStartPosition, 5, RED);
@ -137,7 +137,7 @@ int main()
DrawText("Drag points to move curve, press SPACE to show/hide base curve", 10, 10, 10, DARKGRAY);
DrawText(TextFormat("Curve width: %2.0f (Use + and - to adjust)", curveWidth), 10, 30, 10, DARKGRAY);
DrawText(TextFormat("Curve segments: %d (Use LEFT and RIGHT to adjust)", curveSegments), 10, 50, 10, DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
@ -145,7 +145,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texRoad);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------

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/*******************************************************************************************
*
* raylib [textures] example - Retrieve image data from texture: LoadImageFromTexture()
* raylib [textures] example - texture to image
*
* Example complexity rating: [★☆☆☆] 1/4
*