This commit is contained in:
Ray
2021-03-09 00:07:19 +01:00
3 changed files with 20 additions and 16 deletions

View File

@ -1044,31 +1044,31 @@ void ToggleFullscreen(void)
if (!monitor)
{
TRACELOG(LOG_WARNING, "GLFW: Failed to get monitor");
glfwSetWindowSizeCallback(CORE.Window.handle, NULL);
glfwSetWindowMonitor(CORE.Window.handle, glfwGetPrimaryMonitor(), 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
glfwSetWindowSizeCallback(CORE.Window.handle, WindowSizeCallback);
CORE.Window.fullscreen = false; // Toggle fullscreen flag
CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE;
glfwSetWindowMonitor(CORE.Window.handle, NULL, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
return;
}
const GLFWvidmode *mode = glfwGetVideoMode(monitor);
glfwSetWindowSizeCallback(CORE.Window.handle, NULL);
CORE.Window.fullscreen = true; // Toggle fullscreen flag
CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
glfwSetWindowMonitor(CORE.Window.handle, monitor, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
glfwSetWindowSizeCallback(CORE.Window.handle, WindowSizeCallback);
}
else
{
glfwSetWindowSizeCallback(CORE.Window.handle, NULL);
CORE.Window.fullscreen = false; // Toggle fullscreen flag
CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE;
glfwSetWindowMonitor(CORE.Window.handle, NULL, CORE.Window.position.x, CORE.Window.position.y, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
glfwSetWindowSizeCallback(CORE.Window.handle, WindowSizeCallback);
}
// Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS)
// NOTE: V-Sync can be enabled by graphic driver configuration
if (CORE.Window.flags & FLAG_VSYNC_HINT) glfwSwapInterval(1);
CORE.Window.fullscreen = !CORE.Window.fullscreen; // Toggle fullscreen flag
CORE.Window.flags ^= FLAG_FULLSCREEN_MODE;
#endif
#if defined(PLATFORM_WEB)
/*
@ -4619,16 +4619,18 @@ static void ErrorCallback(int error, const char *description)
static void WindowSizeCallback(GLFWwindow *window, int width, int height)
{
SetupViewport(width, height); // Reset viewport and projection matrix for new size
CORE.Window.currentFbo.width = width;
CORE.Window.currentFbo.height = height;
CORE.Window.resizedLastFrame = true;
if(IsWindowFullscreen())
return;
// Set current screen size
CORE.Window.screen.width = width;
CORE.Window.screen.height = height;
CORE.Window.currentFbo.width = width;
CORE.Window.currentFbo.height = height;
// NOTE: Postprocessing texture is not scaled to new size
CORE.Window.resizedLastFrame = true;
}
// GLFW3 WindowIconify Callback, runs when window is minimized/restored