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Upload wave collector - GGJ17 game
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111
games/wave_collector/screens/screen_ending.c
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111
games/wave_collector/screens/screen_ending.c
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/**********************************************************************************************
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*
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* raylib - Advance Game template
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*
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* Ending Screen Functions Definitions (Init, Update, Draw, Unload)
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*
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#include "raylib.h"
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#include "screens.h"
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//----------------------------------------------------------------------------------
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// Global Variables Definition (local to this module)
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//----------------------------------------------------------------------------------
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// Ending screen global variables
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static int framesCounter;
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static int finishScreen;
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static Texture2D texBackground;
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static Texture2D texWin;
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static Texture2D texLose;
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static Texture2D texLogo;
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//----------------------------------------------------------------------------------
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// Ending Screen Functions Definition
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//----------------------------------------------------------------------------------
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// Ending Screen Initialization logic
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void InitEndingScreen(void)
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{
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// TODO: Initialize ENDING screen variables here!
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framesCounter = 0;
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finishScreen = 0;
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texBackground = LoadTexture("resources/textures/background.png");
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texWin = LoadTexture("resources/textures/win.png");
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texLose = LoadTexture("resources/textures/lose.png");
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texLogo = LoadTexture("resources/textures/logo_raylib.png");
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}
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// Ending Screen Update logic
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void UpdateEndingScreen(void)
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{
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// TODO: Update ENDING screen variables here!
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framesCounter++;
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// Press enter to return to TITLE screen
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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{
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finishScreen = 1;
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}
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}
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// Ending Screen Draw logic
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void DrawEndingScreen(void)
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{
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DrawTexture(texBackground, 0, 0, WHITE);
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if (endingStatus == 1) // Win
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{
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DrawTexture(texWin, GetScreenWidth()/2 - texWin.width/2, 90, WHITE);
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DrawTextEx(font, "congrats, you got the wave!", (Vector2){ 200, 335 }, font.size, 0, WHITE);
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}
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else if (endingStatus == 2) // Lose
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{
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DrawTexture(texLose, GetScreenWidth()/2 - texWin.width/2, 90, WHITE);
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DrawTextEx(font, "it seems you lose the wave...", (Vector2){ 205, 335 }, font.size, 0, WHITE);
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}
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DrawRectangle(0, GetScreenHeight() - 70, 560, 40, Fade(RAYWHITE, 0.8f));
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DrawText("(c) Developed by Ramon Santamaria (@raysan5)", 36, GetScreenHeight() - 60, 20, DARKBLUE);
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DrawText("powered by", GetScreenWidth() - 162, GetScreenHeight() - 190, 20, DARKGRAY);
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DrawTexture(texLogo, GetScreenWidth() - 128 - 34, GetScreenHeight() - 128 - 36, WHITE);
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if ((framesCounter > 80) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to return", (Vector2){ 300, 464 }, font.size, 0, SKYBLUE);
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}
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// Ending Screen Unload logic
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void UnloadEndingScreen(void)
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{
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// TODO: Unload ENDING screen variables here!
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UnloadTexture(texBackground);
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UnloadTexture(texWin);
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UnloadTexture(texLose);
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UnloadTexture(texLogo);
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}
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// Ending Screen should finish?
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int FinishEndingScreen(void)
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{
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return finishScreen;
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}
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