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@ -5409,7 +5409,7 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
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// GLFW3 Scrolling Callback, runs on mouse wheel
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static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset)
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{
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if ((float)xoffset != 0.0f) CORE.Input.Mouse.currentWheelMove = (float)xoffset;
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if (fabs(xoffset)>fabs(yoffset)) CORE.Input.Mouse.currentWheelMove = (float)xoffset;
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else CORE.Input.Mouse.currentWheelMove = (float)yoffset;
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}
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