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Refactor removing extra space and add break line for { (#5533)
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
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@ -42,7 +42,7 @@ float GetCharacter(float n, vec2 p)
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// Main shader logic
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// -----------------------------------------------------------------------------
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void main()
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void main()
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{
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vec2 charPixelSize = vec2(fontSize, fontSize);
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vec2 uvCellSize = charPixelSize / resolution;
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@ -61,7 +61,7 @@ float sdSixWayCutHollowSphere(vec3 p, float r, float h, float t)
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}
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// SRC: https://iquilezles.org/articles/boxfunctions
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vec2 iBox(in vec3 ro, in vec3 rd, in vec3 rad)
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vec2 iBox(in vec3 ro, in vec3 rd, in vec3 rad)
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{
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vec3 m = 1.0/rd;
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vec3 n = m*ro;
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@ -17,7 +17,8 @@ uniform float ampY;
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uniform float speedX;
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uniform float speedY;
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void main() {
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void main()
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{
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float pixelWidth = 1.0/size.x;
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float pixelHeight = 1.0/size.y;
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float aspect = pixelHeight/pixelWidth;
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