Refactor removing extra space and add break line for { (#5533)

Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
This commit is contained in:
Maicon Santana
2026-02-05 14:10:55 +00:00
committed by GitHub
parent d4f636151b
commit f43e049444
18 changed files with 35 additions and 23 deletions

View File

@ -42,7 +42,7 @@ float GetCharacter(float n, vec2 p)
// Main shader logic
// -----------------------------------------------------------------------------
void main()
void main()
{
vec2 charPixelSize = vec2(fontSize, fontSize);
vec2 uvCellSize = charPixelSize / resolution;

View File

@ -61,7 +61,7 @@ float sdSixWayCutHollowSphere(vec3 p, float r, float h, float t)
}
// SRC: https://iquilezles.org/articles/boxfunctions
vec2 iBox(in vec3 ro, in vec3 rd, in vec3 rad)
vec2 iBox(in vec3 ro, in vec3 rd, in vec3 rad)
{
vec3 m = 1.0/rd;
vec3 n = m*ro;

View File

@ -17,7 +17,8 @@ uniform float ampY;
uniform float speedX;
uniform float speedY;
void main() {
void main()
{
float pixelWidth = 1.0/size.x;
float pixelHeight = 1.0/size.y;
float aspect = pixelHeight/pixelWidth;