mirror of
https://github.com/raysan5/raylib.git
synced 2026-02-07 06:39:17 -05:00
Refactor removing extra space and add break line for { (#5533)
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
This commit is contained in:
@ -19,7 +19,8 @@ uniform float ampY;
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uniform float speedX;
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uniform float speedX;
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uniform float speedY;
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uniform float speedY;
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void main() {
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void main()
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{
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float pixelWidth = 1.0/size.x;
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float pixelWidth = 1.0/size.x;
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float pixelHeight = 1.0/size.y;
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float pixelHeight = 1.0/size.y;
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float aspect = pixelHeight/pixelWidth;
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float aspect = pixelHeight/pixelWidth;
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@ -17,7 +17,8 @@ uniform float ampY;
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uniform float speedX;
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uniform float speedX;
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uniform float speedY;
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uniform float speedY;
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void main() {
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void main()
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{
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float pixelWidth = 1.0/size.x;
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float pixelWidth = 1.0/size.x;
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float pixelHeight = 1.0/size.y;
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float pixelHeight = 1.0/size.y;
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float aspect = pixelHeight/pixelWidth;
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float aspect = pixelHeight/pixelWidth;
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@ -23,7 +23,8 @@ uniform vec3 viewPosition;
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const float QUADRATIC = 0.032;
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const float QUADRATIC = 0.032;
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const float LINEAR = 0.09;
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const float LINEAR = 0.09;
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void main() {
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void main()
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{
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vec3 fragPosition = texture(gPosition, texCoord).rgb;
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vec3 fragPosition = texture(gPosition, texCoord).rgb;
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vec3 normal = texture(gNormal, texCoord).rgb;
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vec3 normal = texture(gNormal, texCoord).rgb;
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vec3 albedo = texture(gAlbedoSpec, texCoord).rgb;
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vec3 albedo = texture(gAlbedoSpec, texCoord).rgb;
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@ -5,7 +5,8 @@ layout (location = 1) in vec2 vertexTexCoord;
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out vec2 texCoord;
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out vec2 texCoord;
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void main() {
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void main()
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{
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gl_Position = vec4(vertexPosition, 1.0);
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gl_Position = vec4(vertexPosition, 1.0);
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texCoord = vertexTexCoord;
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texCoord = vertexTexCoord;
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}
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}
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@ -10,7 +10,8 @@ in vec3 fragNormal;
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uniform sampler2D diffuseTexture;
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uniform sampler2D diffuseTexture;
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uniform sampler2D specularTexture;
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uniform sampler2D specularTexture;
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void main() {
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void main()
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{
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// store the fragment position vector in the first gbuffer texture
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// store the fragment position vector in the first gbuffer texture
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gPosition = fragPosition;
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gPosition = fragPosition;
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// also store the per-fragment normals into the gbuffer
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// also store the per-fragment normals into the gbuffer
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@ -22,7 +22,8 @@ uniform float ampY;
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uniform float speedX;
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uniform float speedX;
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uniform float speedY;
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uniform float speedY;
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void main() {
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void main()
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{
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float pixelWidth = 1.0/size.x;
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float pixelWidth = 1.0/size.x;
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float pixelHeight = 1.0/size.y;
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float pixelHeight = 1.0/size.y;
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float aspect = pixelHeight/pixelWidth;
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float aspect = pixelHeight/pixelWidth;
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@ -1,7 +1,8 @@
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#include <math.h>
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#include <math.h>
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#include "raylib.h"
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#include "raylib.h"
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int main() {
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int main()
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{
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int screenWidth = 800;
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int screenWidth = 800;
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int screenHeight = 450;
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int screenHeight = 450;
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@ -17,7 +18,8 @@ int main() {
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SetTargetFPS(60);
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SetTargetFPS(60);
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while (!WindowShouldClose()) {
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while (!WindowShouldClose())
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{
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cam.position.x = sin(GetTime())*10.0f;
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cam.position.x = sin(GetTime())*10.0f;
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cam.position.z = cos(GetTime())*10.0f;
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cam.position.z = cos(GetTime())*10.0f;
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@ -894,7 +894,8 @@ void SwapScreenBuffer(void)
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const canvas = Module.canvas;
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const canvas = Module.canvas;
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const ctx = canvas.getContext('2d');
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const ctx = canvas.getContext('2d');
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if (!Module.__img || (Module.__img.width !== width) || (Module.__img.height !== height)) {
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if (!Module.__img || (Module.__img.width !== width) || (Module.__img.height !== height))
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{
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Module.__img = ctx.createImageData(width, height);
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Module.__img = ctx.createImageData(width, height);
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}
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}
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@ -875,7 +875,8 @@ void SwapScreenBuffer(void)
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//const canvas = Module['canvas'];
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//const canvas = Module['canvas'];
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const ctx = canvas.getContext('2d');
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const ctx = canvas.getContext('2d');
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if (!Module.__img || (Module.__img.width !== width) || (Module.__img.height !== height)) {
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if (!Module.__img || (Module.__img.width !== width) || (Module.__img.height !== height))
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{
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Module.__img = ctx.createImageData(width, height);
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Module.__img = ctx.createImageData(width, height);
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}
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}
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@ -721,7 +721,8 @@ int main(int argc, char *argv[])
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char v = structs[i].fieldType[originalIndex][k];
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char v = structs[i].fieldType[originalIndex][k];
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if ((v == '*') || (v == ' ') || (v == ','))
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if ((v == '*') || (v == ' ') || (v == ','))
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{
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{
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if (nameEnd != -1) {
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if (nameEnd != -1)
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{
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// Don't copy to last additional field
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// Don't copy to last additional field
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if (fieldsRemaining != additionalFields)
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if (fieldsRemaining != additionalFields)
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{
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{
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@ -1011,7 +1012,8 @@ int main(int argc, char *argv[])
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((linePtr[c - 4] == 'v') &&
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((linePtr[c - 4] == 'v') &&
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(linePtr[c - 3] == 'o') &&
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(linePtr[c - 3] == 'o') &&
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(linePtr[c - 2] == 'i') &&
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(linePtr[c - 2] == 'i') &&
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(linePtr[c - 1] == 'd'))) {
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(linePtr[c - 1] == 'd')))
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{
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break;
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break;
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}
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}
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