mirror of
https://github.com/raysan5/raylib.git
synced 2026-02-04 21:29:18 -05:00
JUST DO - Global Game Jam 2015
This commit is contained in:
147
games/just_do_GGJ2015/src/screens/screen_level04.c
Normal file
147
games/just_do_GGJ2015/src/screens/screen_level04.c
Normal file
@ -0,0 +1,147 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylib - Standard Game template
|
||||
*
|
||||
* Level04 Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
* as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include "screens.h"
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition (local to this module)
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Level04 screen global variables
|
||||
static int framesCounter;
|
||||
static int finishScreen;
|
||||
|
||||
static Vector2 circlesCenter;
|
||||
static float innerCircleRadius = 40;
|
||||
static float outerCircleRadius = 300;
|
||||
|
||||
static bool done = false;
|
||||
static int levelTimeSec = 0;
|
||||
static bool levelFinished = false;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Level04 Screen Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Level04 Screen Initialization logic
|
||||
void InitLevel04Screen(void)
|
||||
{
|
||||
// Initialize Level04 screen variables here!
|
||||
framesCounter = 0;
|
||||
finishScreen = 0;
|
||||
|
||||
circlesCenter = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 };
|
||||
}
|
||||
|
||||
// Level04 Screen Update logic
|
||||
void UpdateLevel04Screen(void)
|
||||
{
|
||||
// Update Level04 screen variables here!
|
||||
framesCounter++;
|
||||
|
||||
if (!done)
|
||||
{
|
||||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
||||
{
|
||||
if (CheckCollisionPointCircle(GetMousePosition(), circlesCenter, innerCircleRadius))
|
||||
{
|
||||
innerCircleRadius += 2;
|
||||
}
|
||||
else if (CheckCollisionPointCircle(GetMousePosition(), circlesCenter, outerCircleRadius))
|
||||
{
|
||||
outerCircleRadius += 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
outerCircleRadius -= 2;
|
||||
|
||||
if (outerCircleRadius <= 260) outerCircleRadius = 260;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!done)
|
||||
{
|
||||
innerCircleRadius -= 2;
|
||||
if (outerCircleRadius > 300) outerCircleRadius -= 2;
|
||||
}
|
||||
}
|
||||
|
||||
if (innerCircleRadius >= 270) innerCircleRadius = 270;
|
||||
else if (innerCircleRadius <= 40) innerCircleRadius = 40;
|
||||
|
||||
if (outerCircleRadius >= 600) outerCircleRadius = 600;
|
||||
|
||||
if (innerCircleRadius >= outerCircleRadius)
|
||||
{
|
||||
done = true;
|
||||
PlaySound(levelWin);
|
||||
}
|
||||
}
|
||||
|
||||
if (done && !levelFinished)
|
||||
{
|
||||
levelTimeSec = framesCounter/60;
|
||||
levelFinished = true;
|
||||
framesCounter = 0;
|
||||
}
|
||||
|
||||
if (levelFinished)
|
||||
{
|
||||
framesCounter++;
|
||||
|
||||
if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Level04 Screen Draw logic
|
||||
void DrawLevel04Screen(void)
|
||||
{
|
||||
// Draw Level04 screen here!
|
||||
//DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GRAY);
|
||||
DrawCircleV(circlesCenter, outerCircleRadius, GRAY);
|
||||
DrawCircleV(circlesCenter, innerCircleRadius, RAYWHITE);
|
||||
|
||||
if (levelFinished)
|
||||
{
|
||||
DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
|
||||
DrawText("LEVEL 04", GetScreenWidth()/2 - MeasureText("LEVEL 04", 30)/2, 20, 30, GRAY);
|
||||
DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
|
||||
}
|
||||
else DrawText("LEVEL 04", GetScreenWidth()/2 - MeasureText("LEVEL 04", 30)/2, 20, 30, LIGHTGRAY);
|
||||
}
|
||||
|
||||
// Level04 Screen Unload logic
|
||||
void UnloadLevel04Screen(void)
|
||||
{
|
||||
// TODO: Unload Level04 screen variables here!
|
||||
}
|
||||
|
||||
// Level04 Screen should finish?
|
||||
int FinishLevel04Screen(void)
|
||||
{
|
||||
return finishScreen;
|
||||
}
|
||||
Reference in New Issue
Block a user