mirror of
https://github.com/raysan5/raylib.git
synced 2026-02-04 13:19:17 -05:00
JUST DO - Global Game Jam 2015
This commit is contained in:
199
games/just_do_GGJ2015/src/screens/screen_level09.c
Normal file
199
games/just_do_GGJ2015/src/screens/screen_level09.c
Normal file
@ -0,0 +1,199 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylib - Standard Game template
|
||||
*
|
||||
* Level09 Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
* as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include "screens.h"
|
||||
|
||||
#define NUM_BOXES 21
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition (local to this module)
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Level09 screen global variables
|
||||
static int framesCounter;
|
||||
static int finishScreen;
|
||||
|
||||
static Rectangle bwRecs[NUM_BOXES];
|
||||
static Color bwColors[NUM_BOXES];
|
||||
static bool activated[NUM_BOXES];
|
||||
static int resetCounter = 0;
|
||||
static bool enableCounter = 0;
|
||||
|
||||
static bool done = false;
|
||||
static int levelTimeSec = 0;
|
||||
static bool levelFinished = false;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Level09 Screen Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
static bool CheckColor(Color col1, Color col2);
|
||||
|
||||
// Level09 Screen Initialization logic
|
||||
void InitLevel09Screen(void)
|
||||
{
|
||||
// Initialize Level09 screen variables here!
|
||||
framesCounter = 0;
|
||||
finishScreen = 0;
|
||||
|
||||
for (int i = 0; i < NUM_BOXES; i++)
|
||||
{
|
||||
bwRecs[i].x = GetScreenWidth()/7*(i%7);
|
||||
bwRecs[i].y = GetScreenHeight()/3*(i/7);
|
||||
bwRecs[i].width = GetScreenWidth()/7;
|
||||
bwRecs[i].height = GetScreenHeight()/3;
|
||||
|
||||
activated[i] = false;
|
||||
|
||||
if (i%2 == 0) bwColors[i] = LIGHTGRAY;
|
||||
else bwColors[i] = GRAY;
|
||||
}
|
||||
|
||||
bwColors[10] = RAYWHITE;
|
||||
}
|
||||
|
||||
// Level09 Screen Update logic
|
||||
void UpdateLevel09Screen(void)
|
||||
{
|
||||
// Update Level09 screen variables here!
|
||||
framesCounter++;
|
||||
if (enableCounter) resetCounter++;
|
||||
|
||||
if (!done)
|
||||
{
|
||||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
||||
{
|
||||
for (int i = 0; i < NUM_BOXES; i++)
|
||||
{
|
||||
if (CheckCollisionPointRec(GetMousePosition(), bwRecs[i]))
|
||||
{
|
||||
if (i == 10)
|
||||
{
|
||||
if (CheckColor(bwColors[i], RAYWHITE))
|
||||
{
|
||||
bwColors[i] = LIGHTGRAY;
|
||||
enableCounter = true;
|
||||
resetCounter = 0;
|
||||
activated[1] = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
bwColors[i] = RAYWHITE;
|
||||
enableCounter = false;
|
||||
resetCounter = 5*60;
|
||||
|
||||
for (int i = 0; i < NUM_BOXES; i++) activated[i] = false;
|
||||
}
|
||||
}
|
||||
else if ((i%2 == 1) && enableCounter)
|
||||
{
|
||||
if (activated[i])
|
||||
{
|
||||
bwColors[i] = LIGHTGRAY;
|
||||
if (i != 19) activated[i + 2] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (resetCounter > (4*60 + 10))
|
||||
{
|
||||
for (int i = 0; i < NUM_BOXES; i++)
|
||||
{
|
||||
if (i%2 == 0) bwColors[i] = LIGHTGRAY;
|
||||
else bwColors[i] = GRAY;
|
||||
|
||||
activated[i] = false;
|
||||
}
|
||||
|
||||
bwColors[10] = RAYWHITE;
|
||||
enableCounter = false;
|
||||
resetCounter = 0;
|
||||
}
|
||||
|
||||
for (int i = 0; i < NUM_BOXES; i++)
|
||||
{
|
||||
done = true;
|
||||
|
||||
if (!CheckColor(bwColors[i], LIGHTGRAY))
|
||||
{
|
||||
done = false;
|
||||
return;
|
||||
}
|
||||
|
||||
//if (done) PlaySound(levelWin);
|
||||
}
|
||||
}
|
||||
|
||||
if (done && !levelFinished)
|
||||
{
|
||||
levelTimeSec = framesCounter/60;
|
||||
levelFinished = true;
|
||||
framesCounter = 0;
|
||||
}
|
||||
|
||||
if (levelFinished)
|
||||
{
|
||||
framesCounter++;
|
||||
|
||||
if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Level09 Screen Draw logic
|
||||
void DrawLevel09Screen(void)
|
||||
{
|
||||
// Draw Level09 screen
|
||||
for (int i = 0; i < NUM_BOXES; i++)
|
||||
{
|
||||
DrawRectangleRec(bwRecs[i], bwColors[i]);
|
||||
}
|
||||
|
||||
if (levelFinished)
|
||||
{
|
||||
DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(RAYWHITE, 0.6f));
|
||||
DrawText("LEVEL 09", GetScreenWidth()/2 - MeasureText("LEVEL 09", 30)/2, 20, 30, GRAY);
|
||||
DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
|
||||
}
|
||||
else DrawText("LEVEL 09", GetScreenWidth()/2 - MeasureText("LEVEL 09", 30)/2, 20, 30, LIGHTGRAY);
|
||||
}
|
||||
|
||||
// Level09 Screen Unload logic
|
||||
void UnloadLevel09Screen(void)
|
||||
{
|
||||
// TODO: Unload Level09 screen variables here!
|
||||
}
|
||||
|
||||
// Level09 Screen should finish?
|
||||
int FinishLevel09Screen(void)
|
||||
{
|
||||
return finishScreen;
|
||||
}
|
||||
|
||||
static bool CheckColor(Color col1, Color col2)
|
||||
{
|
||||
return ((col1.r == col2.r) && (col1.g == col2.g) && (col1.b == col2.b) && (col1.a == col2.a));
|
||||
}
|
||||
Reference in New Issue
Block a user