mirror of
https://github.com/raysan5/raylib.git
synced 2026-02-22 05:33:33 -05:00
Work on custom Android build
- Renamed some folders - Added some files for testing - Removed useless files
This commit is contained in:
3476
templates/android_project/src/core.c
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3476
templates/android_project/src/core.c
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File diff suppressed because it is too large
Load Diff
58
templates/android_project/src/game_crash.c
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58
templates/android_project/src/game_crash.c
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/*******************************************************************************************
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*
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* raylib - Android Basic Game template
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*
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* <Game title>
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* <Game description>
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*
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* This game has been created using raylib v1.2 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include "android_native_app_glue.h"
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//----------------------------------------------------------------------------------
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// Android Main entry point
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//----------------------------------------------------------------------------------
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void android_main(struct android_app *app)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, app);
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// TODO: Initialize all required variables and load all required data here!
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SetTargetFPS(60); // Not required on Android, already locked to 60 fps
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// ...
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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}
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684
templates/android_project/src/game_ok.c
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684
templates/android_project/src/game_ok.c
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@ -0,0 +1,684 @@
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//#include <android/sensor.h> // Android sensors functions (accelerometer, gyroscope, light...)
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#include <errno.h>
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#include <android/log.h>
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#include <android/window.h> // Defines AWINDOW_FLAG_FULLSCREEN and others
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#include <android/asset_manager.h>
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#include <android_native_app_glue.h> // Defines basic app state struct and manages activity
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#include <EGL/egl.h> // Khronos EGL library - Native platform display device control functions
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#include <GLES2/gl2.h> // Khronos OpenGL ES 2.0 library
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#include <stdio.h> // Standard input / output lib
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#include <stdlib.h> // Required for: malloc(), free(), rand(), atexit()
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#include <stdint.h> // Required for: typedef unsigned long long int uint64_t, used by hi-res timer
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#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
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#include <time.h> // Required for: time() - Android/RPI hi-res timer (NOTE: Linux only!)
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#include <math.h> // Required for: tan() [Used in Begin3dMode() to set perspective]
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#include <string.h> // Required for: strlen(), strrchr(), strcmp()
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//#define RLGL_STANDALONE
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//#include "rlgl.h" // rlgl library: OpenGL 1.1 immediate-mode style coding
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#ifndef __cplusplus
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// Boolean type
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#if !defined(_STDBOOL_H) || !defined(__STDBOOL_H) // CLang uses second form
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typedef enum { false, true } bool;
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#endif
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#endif
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// Trace log type
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typedef enum {
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LOG_INFO = 0,
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LOG_WARNING,
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LOG_ERROR,
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LOG_DEBUG,
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LOG_OTHER
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} LogType;
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static int screenWidth;
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static int screenHeight;
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static struct android_app *app; // Android activity
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static struct android_poll_source *source; // Android events polling source
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static int ident, events; // Android ALooper_pollAll() variables
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static const char *internalDataPath; // Android internal data path to write data (/data/data/<package>/files)
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static bool windowReady = false; // Used to detect display initialization
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static bool appEnabled = true; // Used to detec if app is active
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static bool contextRebindRequired = false; // Used to know context rebind required
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static EGLDisplay display; // Native display device (physical screen connection)
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static EGLSurface surface; // Surface to draw on, framebuffers (connected to context)
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static EGLContext context; // Graphic context, mode in which drawing can be done
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static EGLConfig config; // Graphic config
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static uint64_t baseTime; // Base time measure for hi-res timer
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static bool windowShouldClose = false; // Flag to set window for closing
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static AAssetManager *assetManager;
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static void AndroidCommandCallback(struct android_app *app, int32_t cmd); // Process Android activity lifecycle commands
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static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event); // Process Android inputs
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static void TraceLog(int msgType, const char *text, ...);
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static int android_read(void *cookie, char *buf, int size);
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static int android_write(void *cookie, const char *buf, int size);
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static fpos_t android_seek(void *cookie, fpos_t offset, int whence);
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static int android_close(void *cookie);
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static void InitWindow(int width, int height, void *state); // Initialize Android activity
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static void InitGraphicsDevice(int width, int height); // Initialize graphic device
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static void CloseWindow(void); // Close window and unload OpenGL context
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static bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
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static void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
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static void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
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static void SwapBuffers(void); // Copy back buffer to front buffers
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static void PollInputEvents(void); // Poll all input events
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//----------------------------------------------------------------------------------
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// Android Main entry point
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//----------------------------------------------------------------------------------
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void android_main(struct android_app *app)
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{
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InitWindow(1280, 720, app);
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while (!WindowShouldClose())
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{
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BeginDrawing();
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EndDrawing();
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}
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CloseWindow();
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}
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// Initialize Android activity
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static void InitWindow(int width, int height, void *state)
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{
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TraceLog(LOG_INFO, "Initializing raylib stripped");
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screenWidth = width;
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screenHeight = height;
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app = (struct android_app *)state;
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internalDataPath = app->activity->internalDataPath;
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// Set desired windows flags before initializing anything
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ANativeActivity_setWindowFlags(app->activity, AWINDOW_FLAG_FULLSCREEN, 0); //AWINDOW_FLAG_SCALED, AWINDOW_FLAG_DITHER
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//ANativeActivity_setWindowFlags(app->activity, AWINDOW_FLAG_FORCE_NOT_FULLSCREEN, AWINDOW_FLAG_FULLSCREEN);
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int orientation = AConfiguration_getOrientation(app->config);
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if (orientation == ACONFIGURATION_ORIENTATION_PORT) TraceLog(LOG_INFO, "PORTRAIT window orientation");
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else if (orientation == ACONFIGURATION_ORIENTATION_LAND) TraceLog(LOG_INFO, "LANDSCAPE window orientation");
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// TODO: Automatic orientation doesn't seem to work
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if (width <= height)
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{
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AConfiguration_setOrientation(app->config, ACONFIGURATION_ORIENTATION_PORT);
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TraceLog(LOG_WARNING, "Window set to portraid mode");
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}
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else
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{
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AConfiguration_setOrientation(app->config, ACONFIGURATION_ORIENTATION_LAND);
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TraceLog(LOG_WARNING, "Window set to landscape mode");
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}
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//AConfiguration_getDensity(app->config);
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//AConfiguration_getKeyboard(app->config);
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//AConfiguration_getScreenSize(app->config);
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//AConfiguration_getScreenLong(app->config);
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//state->userData = &engine;
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app->onAppCmd = AndroidCommandCallback;
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app->onInputEvent = AndroidInputCallback;
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assetManager = app->activity->assetManager;
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TraceLog(LOG_INFO, "Android app initialized successfully");
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// Wait for window to be initialized (display and context)
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while (!windowReady)
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{
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// Process events loop
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while ((ident = ALooper_pollAll(0, NULL, &events,(void**)&source)) >= 0)
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{
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// Process this event
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if (source != NULL) source->process(app, source);
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// NOTE: Never close window, native activity is controlled by the system!
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//if (app->destroyRequested != 0) windowShouldClose = true;
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}
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}
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}
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// Close window and unload OpenGL context
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static void CloseWindow(void)
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{
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//rlglClose(); // De-init rlgl
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// Close surface, context and display
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if (display != EGL_NO_DISPLAY)
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{
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eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (surface != EGL_NO_SURFACE)
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{
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eglDestroySurface(display, surface);
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surface = EGL_NO_SURFACE;
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}
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if (context != EGL_NO_CONTEXT)
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{
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eglDestroyContext(display, context);
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context = EGL_NO_CONTEXT;
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}
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eglTerminate(display);
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display = EGL_NO_DISPLAY;
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}
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TraceLog(LOG_INFO, "Window closed successfully");
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}
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// Check if KEY_ESCAPE pressed or Close icon pressed
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static bool WindowShouldClose(void)
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{
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return windowShouldClose;
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}
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static void InitGraphicsDevice(int width, int height)
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{
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screenWidth = width; // User desired width
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screenHeight = height; // User desired height
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EGLint samples = 0;
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EGLint sampleBuffer = 0;
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const EGLint framebufferAttribs[] =
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{
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, // Type of context support -> Required on RPI?
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//EGL_SURFACE_TYPE, EGL_WINDOW_BIT, // Don't use it on Android!
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EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5)
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EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6)
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EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5)
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//EGL_ALPHA_SIZE, 8, // ALPHA bit depth (required for transparent framebuffer)
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//EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI)
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EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!)
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//EGL_STENCIL_SIZE, 8, // Stencil buffer size
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EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA
|
||||
EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs)
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||||
EGL_NONE
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||||
};
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||||
|
||||
EGLint contextAttribs[] =
|
||||
{
|
||||
EGL_CONTEXT_CLIENT_VERSION, 2,
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||||
EGL_NONE
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||||
};
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||||
|
||||
EGLint numConfigs;
|
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||||
// Get an EGL display connection
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display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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||||
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||||
// Initialize the EGL display connection
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||||
eglInitialize(display, NULL, NULL);
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||||
|
||||
// Get an appropriate EGL framebuffer configuration
|
||||
eglChooseConfig(display, framebufferAttribs, &config, 1, &numConfigs);
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||||
|
||||
// Set rendering API
|
||||
eglBindAPI(EGL_OPENGL_ES_API);
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||||
|
||||
// Create an EGL rendering context
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||||
context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttribs);
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||||
|
||||
// Create an EGL window surface
|
||||
//---------------------------------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
EGLint displayFormat;
|
||||
|
||||
int displayWidth = ANativeWindow_getWidth(app->window);
|
||||
int displayHeight = ANativeWindow_getHeight(app->window);
|
||||
|
||||
// EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is guaranteed to be accepted by ANativeWindow_setBuffersGeometry()
|
||||
// As soon as we picked a EGLConfig, we can safely reconfigure the ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID
|
||||
eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &displayFormat);
|
||||
|
||||
// At this point we need to manage render size vs screen size
|
||||
// NOTE: This function use and modify global module variables: screenWidth/screenHeight and renderWidth/renderHeight and downscaleView
|
||||
|
||||
//SetupFramebufferSize(displayWidth, displayHeight);
|
||||
|
||||
//ANativeWindow_setBuffersGeometry(app->window, renderWidth, renderHeight, displayFormat);
|
||||
ANativeWindow_setBuffersGeometry(app->window, 0, 0, displayFormat); // Force use of native display size
|
||||
|
||||
surface = eglCreateWindowSurface(display, config, app->window, NULL);
|
||||
#endif // defined(PLATFORM_ANDROID)
|
||||
|
||||
//eglSwapInterval(display, 1);
|
||||
|
||||
if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE)
|
||||
{
|
||||
TraceLog(LOG_ERROR, "Unable to attach EGL rendering context to EGL surface");
|
||||
}
|
||||
else
|
||||
{
|
||||
// Grab the width and height of the surface
|
||||
//eglQuerySurface(display, surface, EGL_WIDTH, &renderWidth);
|
||||
//eglQuerySurface(display, surface, EGL_HEIGHT, &renderHeight);
|
||||
|
||||
TraceLog(LOG_INFO, "Display device initialized successfully");
|
||||
TraceLog(LOG_INFO, "Display size: %i x %i", displayWidth, displayHeight);
|
||||
}
|
||||
/*
|
||||
// Initialize OpenGL context (states and resources)
|
||||
// NOTE: screenWidth and screenHeight not used, just stored as globals
|
||||
rlglInit(screenWidth, screenHeight);
|
||||
|
||||
// Setup default viewport
|
||||
rlViewport(0, 0, screenWidth, screenHeight);
|
||||
|
||||
// Initialize internal projection and modelview matrices
|
||||
// NOTE: Default to orthographic projection mode with top-left corner at (0,0)
|
||||
rlMatrixMode(RL_PROJECTION); // Switch to PROJECTION matrix
|
||||
rlLoadIdentity(); // Reset current matrix (PROJECTION)
|
||||
rlOrtho(0, screenWidth, screenHeight, 0, 0.0f, 1.0f);
|
||||
rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix
|
||||
rlLoadIdentity(); // Reset current matrix (MODELVIEW)
|
||||
|
||||
// Clear full framebuffer (not only render area) to color
|
||||
rlClearColor(245, 245, 245, 255);
|
||||
*/
|
||||
glClearColor(1, 0, 0, 1);
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
windowReady = true; // IMPORTANT!
|
||||
#endif
|
||||
}
|
||||
|
||||
// Copy back buffer to front buffers
|
||||
static void SwapBuffers(void)
|
||||
{
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
|
||||
eglSwapBuffers(display, surface);
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
// Android: Process activity lifecycle commands
|
||||
static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
|
||||
{
|
||||
switch (cmd)
|
||||
{
|
||||
case APP_CMD_START:
|
||||
{
|
||||
//rendering = true;
|
||||
TraceLog(LOG_INFO, "APP_CMD_START");
|
||||
} break;
|
||||
case APP_CMD_RESUME:
|
||||
{
|
||||
TraceLog(LOG_INFO, "APP_CMD_RESUME");
|
||||
} break;
|
||||
case APP_CMD_INIT_WINDOW:
|
||||
{
|
||||
TraceLog(LOG_INFO, "APP_CMD_INIT_WINDOW");
|
||||
|
||||
if (app->window != NULL)
|
||||
{
|
||||
if (contextRebindRequired)
|
||||
{
|
||||
// Reset screen scaling to full display size
|
||||
EGLint displayFormat;
|
||||
eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &displayFormat);
|
||||
ANativeWindow_setBuffersGeometry(app->window, screenWidth, screenHeight, displayFormat);
|
||||
|
||||
// Recreate display surface and re-attach OpenGL context
|
||||
surface = eglCreateWindowSurface(display, config, app->window, NULL);
|
||||
eglMakeCurrent(display, surface, surface, context);
|
||||
|
||||
contextRebindRequired = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Init graphics device (display device and OpenGL context)
|
||||
InitGraphicsDevice(screenWidth, screenHeight);
|
||||
|
||||
// TODO: GPU assets reload in case of lost focus (lost context)
|
||||
// NOTE: This problem has been solved just unbinding and rebinding context from display
|
||||
/*
|
||||
if (assetsReloadRequired)
|
||||
{
|
||||
for (int i = 0; i < assetsCount; i++)
|
||||
{
|
||||
// TODO: Unload old asset if required
|
||||
|
||||
// Load texture again to pointed texture
|
||||
(*textureAsset + i) = LoadTexture(assetPath[i]);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
// Init hi-res timer
|
||||
//InitTimer(); // TODO.
|
||||
}
|
||||
}
|
||||
} break;
|
||||
case APP_CMD_GAINED_FOCUS:
|
||||
{
|
||||
TraceLog(LOG_INFO, "APP_CMD_GAINED_FOCUS");
|
||||
appEnabled = true;
|
||||
//ResumeMusicStream();
|
||||
} break;
|
||||
case APP_CMD_PAUSE:
|
||||
{
|
||||
TraceLog(LOG_INFO, "APP_CMD_PAUSE");
|
||||
} break;
|
||||
case APP_CMD_LOST_FOCUS:
|
||||
{
|
||||
//DrawFrame();
|
||||
TraceLog(LOG_INFO, "APP_CMD_LOST_FOCUS");
|
||||
appEnabled = false;
|
||||
//PauseMusicStream();
|
||||
} break;
|
||||
case APP_CMD_TERM_WINDOW:
|
||||
{
|
||||
// Dettach OpenGL context and destroy display surface
|
||||
// NOTE 1: Detaching context before destroying display surface avoids losing our resources (textures, shaders, VBOs...)
|
||||
// NOTE 2: In some cases (too many context loaded), OS could unload context automatically... :(
|
||||
eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
eglDestroySurface(display, surface);
|
||||
|
||||
contextRebindRequired = true;
|
||||
|
||||
TraceLog(LOG_INFO, "APP_CMD_TERM_WINDOW");
|
||||
} break;
|
||||
case APP_CMD_SAVE_STATE:
|
||||
{
|
||||
TraceLog(LOG_INFO, "APP_CMD_SAVE_STATE");
|
||||
} break;
|
||||
case APP_CMD_STOP:
|
||||
{
|
||||
TraceLog(LOG_INFO, "APP_CMD_STOP");
|
||||
} break;
|
||||
case APP_CMD_DESTROY:
|
||||
{
|
||||
// TODO: Finish activity?
|
||||
//ANativeActivity_finish(app->activity);
|
||||
|
||||
TraceLog(LOG_INFO, "APP_CMD_DESTROY");
|
||||
} break;
|
||||
case APP_CMD_CONFIG_CHANGED:
|
||||
{
|
||||
//AConfiguration_fromAssetManager(app->config, app->activity->assetManager);
|
||||
//print_cur_config(app);
|
||||
|
||||
// Check screen orientation here!
|
||||
|
||||
TraceLog(LOG_INFO, "APP_CMD_CONFIG_CHANGED");
|
||||
} break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
// Android: Get input events
|
||||
static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
|
||||
{
|
||||
//http://developer.android.com/ndk/reference/index.html
|
||||
|
||||
int type = AInputEvent_getType(event);
|
||||
|
||||
if (type == AINPUT_EVENT_TYPE_MOTION)
|
||||
{
|
||||
/*
|
||||
// Get first touch position
|
||||
touchPosition[0].x = AMotionEvent_getX(event, 0);
|
||||
touchPosition[0].y = AMotionEvent_getY(event, 0);
|
||||
|
||||
// Get second touch position
|
||||
touchPosition[1].x = AMotionEvent_getX(event, 1);
|
||||
touchPosition[1].y = AMotionEvent_getY(event, 1);
|
||||
*/
|
||||
}
|
||||
else if (type == AINPUT_EVENT_TYPE_KEY)
|
||||
{
|
||||
int32_t keycode = AKeyEvent_getKeyCode(event);
|
||||
//int32_t AKeyEvent_getMetaState(event);
|
||||
|
||||
// Save current button and its state
|
||||
// NOTE: Android key action is 0 for down and 1 for up
|
||||
if (AKeyEvent_getAction(event) == 0)
|
||||
{
|
||||
//currentKeyState[keycode] = 1; // Key down
|
||||
//lastKeyPressed = keycode;
|
||||
}
|
||||
//else currentKeyState[keycode] = 0; // Key up
|
||||
|
||||
if (keycode == AKEYCODE_POWER)
|
||||
{
|
||||
// Let the OS handle input to avoid app stuck. Behaviour: CMD_PAUSE -> CMD_SAVE_STATE -> CMD_STOP -> CMD_CONFIG_CHANGED -> CMD_LOST_FOCUS
|
||||
// Resuming Behaviour: CMD_START -> CMD_RESUME -> CMD_CONFIG_CHANGED -> CMD_CONFIG_CHANGED -> CMD_GAINED_FOCUS
|
||||
// It seems like locking mobile, screen size (CMD_CONFIG_CHANGED) is affected.
|
||||
// NOTE: AndroidManifest.xml must have <activity android:configChanges="orientation|keyboardHidden|screenSize" >
|
||||
// Before that change, activity was calling CMD_TERM_WINDOW and CMD_DESTROY when locking mobile, so that was not a normal behaviour
|
||||
return 0;
|
||||
}
|
||||
else if ((keycode == AKEYCODE_BACK) || (keycode == AKEYCODE_MENU))
|
||||
{
|
||||
// Eat BACK_BUTTON and AKEYCODE_MENU, just do nothing... and don't let to be handled by OS!
|
||||
return 1;
|
||||
}
|
||||
else if ((keycode == AKEYCODE_VOLUME_UP) || (keycode == AKEYCODE_VOLUME_DOWN))
|
||||
{
|
||||
// Set default OS behaviour
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
int32_t action = AMotionEvent_getAction(event);
|
||||
unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
|
||||
/*
|
||||
GestureEvent gestureEvent;
|
||||
|
||||
// Register touch actions
|
||||
if (flags == AMOTION_EVENT_ACTION_DOWN) gestureEvent.touchAction = TOUCH_DOWN;
|
||||
else if (flags == AMOTION_EVENT_ACTION_UP) gestureEvent.touchAction = TOUCH_UP;
|
||||
else if (flags == AMOTION_EVENT_ACTION_MOVE) gestureEvent.touchAction = TOUCH_MOVE;
|
||||
|
||||
// Register touch points count
|
||||
gestureEvent.pointCount = AMotionEvent_getPointerCount(event);
|
||||
|
||||
// Register touch points id
|
||||
gestureEvent.pointerId[0] = AMotionEvent_getPointerId(event, 0);
|
||||
gestureEvent.pointerId[1] = AMotionEvent_getPointerId(event, 1);
|
||||
|
||||
// Register touch points position
|
||||
// NOTE: Only two points registered
|
||||
gestureEvent.position[0] = (Vector2){ AMotionEvent_getX(event, 0), AMotionEvent_getY(event, 0) };
|
||||
gestureEvent.position[1] = (Vector2){ AMotionEvent_getX(event, 1), AMotionEvent_getY(event, 1) };
|
||||
|
||||
// Normalize gestureEvent.position[x] for screenWidth and screenHeight
|
||||
gestureEvent.position[0].x /= (float)GetScreenWidth();
|
||||
gestureEvent.position[0].y /= (float)GetScreenHeight();
|
||||
|
||||
gestureEvent.position[1].x /= (float)GetScreenWidth();
|
||||
gestureEvent.position[1].y /= (float)GetScreenHeight();
|
||||
|
||||
// Gesture data is sent to gestures system for processing
|
||||
ProcessGestureEvent(gestureEvent);
|
||||
*/
|
||||
return 0; // return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
/*
|
||||
// Initialize asset manager from android app
|
||||
void InitAssetManager(AAssetManager *manager)
|
||||
{
|
||||
assetManager = manager;
|
||||
}
|
||||
|
||||
// Replacement for fopen
|
||||
FILE *android_fopen(const char *fileName, const char *mode)
|
||||
{
|
||||
if (mode[0] == 'w') return NULL;
|
||||
|
||||
AAsset *asset = AAssetManager_open(assetManager, fileName, 0);
|
||||
|
||||
if (!asset) return NULL;
|
||||
|
||||
return funopen(asset, android_read, android_write, android_seek, android_close);
|
||||
}
|
||||
*/
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
static int android_read(void *cookie, char *buf, int size)
|
||||
{
|
||||
return AAsset_read((AAsset *)cookie, buf, size);
|
||||
}
|
||||
|
||||
static int android_write(void *cookie, const char *buf, int size)
|
||||
{
|
||||
TraceLog(LOG_ERROR, "Can't provide write access to the APK");
|
||||
|
||||
return EACCES;
|
||||
}
|
||||
|
||||
static fpos_t android_seek(void *cookie, fpos_t offset, int whence)
|
||||
{
|
||||
return AAsset_seek((AAsset *)cookie, offset, whence);
|
||||
}
|
||||
|
||||
static int android_close(void *cookie)
|
||||
{
|
||||
AAsset_close((AAsset *)cookie);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG)
|
||||
static void TraceLog(int msgType, const char *text, ...)
|
||||
{
|
||||
static char buffer[128];
|
||||
int traceDebugMsgs = 0;
|
||||
|
||||
#if defined(SUPPORT_TRACELOG_DEBUG)
|
||||
traceDebugMsgs = 1;
|
||||
#endif
|
||||
|
||||
switch(msgType)
|
||||
{
|
||||
case LOG_INFO: strcpy(buffer, "INFO: "); break;
|
||||
case LOG_ERROR: strcpy(buffer, "ERROR: "); break;
|
||||
case LOG_WARNING: strcpy(buffer, "WARNING: "); break;
|
||||
case LOG_DEBUG: strcpy(buffer, "DEBUG: "); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
strcat(buffer, text);
|
||||
strcat(buffer, "\n");
|
||||
|
||||
va_list args;
|
||||
va_start(args, text);
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
switch(msgType)
|
||||
{
|
||||
case LOG_INFO: __android_log_vprint(ANDROID_LOG_INFO, "raylib", buffer, args); break;
|
||||
case LOG_ERROR: __android_log_vprint(ANDROID_LOG_ERROR, "raylib", buffer, args); break;
|
||||
case LOG_WARNING: __android_log_vprint(ANDROID_LOG_WARN, "raylib", buffer, args); break;
|
||||
case LOG_DEBUG: if (traceDebugMsgs) __android_log_vprint(ANDROID_LOG_DEBUG, "raylib", buffer, args); break;
|
||||
default: break;
|
||||
}
|
||||
#else
|
||||
if ((msgType != LOG_DEBUG) || ((msgType == LOG_DEBUG) && (traceDebugMsgs))) vprintf(buffer, args);
|
||||
#endif
|
||||
|
||||
va_end(args);
|
||||
|
||||
if (msgType == LOG_ERROR) exit(1); // If LOG_ERROR message, exit program
|
||||
}
|
||||
|
||||
// Setup canvas (framebuffer) to start drawing
|
||||
static void BeginDrawing(void)
|
||||
{
|
||||
/*
|
||||
currentTime = GetTime(); // Number of elapsed seconds since InitTimer() was called
|
||||
updateTime = currentTime - previousTime;
|
||||
previousTime = currentTime;
|
||||
*/
|
||||
//rlClearScreenBuffers(); // Clear current framebuffers
|
||||
//rlLoadIdentity(); // Reset current matrix (MODELVIEW)
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
// End canvas drawing and swap buffers (double buffering)
|
||||
static void EndDrawing(void)
|
||||
{
|
||||
//rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
|
||||
|
||||
SwapBuffers(); // Copy back buffer to front buffer
|
||||
PollInputEvents(); // Poll user events
|
||||
|
||||
/*
|
||||
// Frame time control system
|
||||
currentTime = GetTime();
|
||||
drawTime = currentTime - previousTime;
|
||||
previousTime = currentTime;
|
||||
|
||||
frameTime = updateTime + drawTime;
|
||||
|
||||
// Wait for some milliseconds...
|
||||
if (frameTime < targetTime)
|
||||
{
|
||||
Wait((targetTime - frameTime)*1000.0f);
|
||||
|
||||
currentTime = GetTime();
|
||||
double extraTime = currentTime - previousTime;
|
||||
previousTime = currentTime;
|
||||
|
||||
frameTime += extraTime;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
// Poll (store) all input events
|
||||
static void PollInputEvents(void)
|
||||
{
|
||||
// Reset last key pressed registered
|
||||
//lastKeyPressed = -1;
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
// Register previous keys states
|
||||
// NOTE: Android supports up to 260 keys
|
||||
//for (int i = 0; i < 260; i++) previousKeyState[i] = currentKeyState[i];
|
||||
|
||||
// Poll Events (registered events)
|
||||
// NOTE: Activity is paused if not enabled (appEnabled)
|
||||
while ((ident = ALooper_pollAll(appEnabled ? 0 : -1, NULL, &events,(void**)&source)) >= 0)
|
||||
{
|
||||
// Process this event
|
||||
if (source != NULL) source->process(app, source);
|
||||
|
||||
// NOTE: Never close window, native activity is controlled by the system!
|
||||
if (app->destroyRequested != 0)
|
||||
{
|
||||
//TraceLog(LOG_INFO, "Closing Window...");
|
||||
//windowShouldClose = true;
|
||||
//ANativeActivity_finish(app->activity);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
BIN
templates/android_project/src/libs/libopenal.so
Normal file
BIN
templates/android_project/src/libs/libopenal.so
Normal file
Binary file not shown.
1147
templates/android_project/src/raylib.h
Normal file
1147
templates/android_project/src/raylib.h
Normal file
File diff suppressed because it is too large
Load Diff
1367
templates/android_project/src/raymath.h
Normal file
1367
templates/android_project/src/raymath.h
Normal file
File diff suppressed because it is too large
Load Diff
4184
templates/android_project/src/rlgl.c
Normal file
4184
templates/android_project/src/rlgl.c
Normal file
File diff suppressed because it is too large
Load Diff
474
templates/android_project/src/rlgl.h
Normal file
474
templates/android_project/src/rlgl.h
Normal file
@ -0,0 +1,474 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* rlgl - raylib OpenGL abstraction layer
|
||||
*
|
||||
* rlgl is a wrapper for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0) to
|
||||
* pseudo-OpenGL 1.1 style functions (rlVertex, rlTranslate, rlRotate...).
|
||||
*
|
||||
* When chosing an OpenGL version greater than OpenGL 1.1, rlgl stores vertex data on internal
|
||||
* VBO buffers (and VAOs if available). It requires calling 3 functions:
|
||||
* rlglInit() - Initialize internal buffers and auxiliar resources
|
||||
* rlglDraw() - Process internal buffers and send required draw calls
|
||||
* rlglClose() - De-initialize internal buffers data and other auxiliar resources
|
||||
*
|
||||
* CONFIGURATION:
|
||||
*
|
||||
* #define GRAPHICS_API_OPENGL_11
|
||||
* #define GRAPHICS_API_OPENGL_21
|
||||
* #define GRAPHICS_API_OPENGL_33
|
||||
* #define GRAPHICS_API_OPENGL_ES2
|
||||
* Use selected OpenGL graphics backend, should be supported by platform
|
||||
* Those preprocessor defines are only used on rlgl module, if OpenGL version is
|
||||
* required by any other module, use rlGetVersion() tocheck it
|
||||
*
|
||||
* #define RLGL_STANDALONE
|
||||
* Use rlgl as standalone library (no raylib dependency)
|
||||
*
|
||||
* #define SUPPORT_VR_SIMULATION / SUPPORT_STEREO_RENDERING
|
||||
* Support VR simulation functionality (stereo rendering)
|
||||
*
|
||||
* #define SUPPORT_SHADER_DISTORTION
|
||||
* Include stereo rendering distortion shader (shader_distortion.h)
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* raymath - 3D math functionality (Vector3, Matrix, Quaternion)
|
||||
* GLAD - OpenGL extensions loading (OpenGL 3.3 Core only)
|
||||
*
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
* as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#ifndef RLGL_H
|
||||
#define RLGL_H
|
||||
|
||||
#if defined(RLGL_STANDALONE)
|
||||
#define RAYMATH_STANDALONE
|
||||
#else
|
||||
#include "raylib.h" // Required for: Model, Shader, Texture2D, TraceLog()
|
||||
#endif
|
||||
|
||||
#include "raymath.h" // Required for: Vector3, Matrix
|
||||
|
||||
// Security check in case no GRAPHICS_API_OPENGL_* defined
|
||||
#if !defined(GRAPHICS_API_OPENGL_11) && !defined(GRAPHICS_API_OPENGL_21) && !defined(GRAPHICS_API_OPENGL_33) && !defined(GRAPHICS_API_OPENGL_ES2)
|
||||
#define GRAPHICS_API_OPENGL_11
|
||||
#endif
|
||||
|
||||
// Security check in case multiple GRAPHICS_API_OPENGL_* defined
|
||||
#if defined(GRAPHICS_API_OPENGL_11)
|
||||
#if defined(GRAPHICS_API_OPENGL_21)
|
||||
#undef GRAPHICS_API_OPENGL_21
|
||||
#endif
|
||||
#if defined(GRAPHICS_API_OPENGL_33)
|
||||
#undef GRAPHICS_API_OPENGL_33
|
||||
#endif
|
||||
#if defined(GRAPHICS_API_OPENGL_ES2)
|
||||
#undef GRAPHICS_API_OPENGL_ES2
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_21)
|
||||
#define GRAPHICS_API_OPENGL_33
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33)
|
||||
// NOTE: This is the maximum amount of lines, triangles and quads per frame, be careful!
|
||||
#define MAX_LINES_BATCH 8192
|
||||
#define MAX_TRIANGLES_BATCH 4096
|
||||
#define MAX_QUADS_BATCH 8192
|
||||
#elif defined(GRAPHICS_API_OPENGL_ES2)
|
||||
// NOTE: Reduce memory sizes for embedded systems (RPI and HTML5)
|
||||
// NOTE: On HTML5 (emscripten) this is allocated on heap, by default it's only 16MB!...just take care...
|
||||
#define MAX_LINES_BATCH 1024 // Critical for wire shapes (sphere)
|
||||
#define MAX_TRIANGLES_BATCH 2048 // Critical for some shapes (sphere)
|
||||
#define MAX_QUADS_BATCH 1024 // Be careful with text, every letter maps a quad
|
||||
#endif
|
||||
|
||||
// Texture parameters (equivalent to OpenGL defines)
|
||||
#define RL_TEXTURE_WRAP_S 0x2802 // GL_TEXTURE_WRAP_S
|
||||
#define RL_TEXTURE_WRAP_T 0x2803 // GL_TEXTURE_WRAP_T
|
||||
#define RL_TEXTURE_MAG_FILTER 0x2800 // GL_TEXTURE_MAG_FILTER
|
||||
#define RL_TEXTURE_MIN_FILTER 0x2801 // GL_TEXTURE_MIN_FILTER
|
||||
#define RL_TEXTURE_ANISOTROPIC_FILTER 0x3000 // Anisotropic filter (custom identifier)
|
||||
|
||||
#define RL_FILTER_NEAREST 0x2600 // GL_NEAREST
|
||||
#define RL_FILTER_LINEAR 0x2601 // GL_LINEAR
|
||||
#define RL_FILTER_MIP_NEAREST 0x2700 // GL_NEAREST_MIPMAP_NEAREST
|
||||
#define RL_FILTER_NEAREST_MIP_LINEAR 0x2702 // GL_NEAREST_MIPMAP_LINEAR
|
||||
#define RL_FILTER_LINEAR_MIP_NEAREST 0x2701 // GL_LINEAR_MIPMAP_NEAREST
|
||||
#define RL_FILTER_MIP_LINEAR 0x2703 // GL_LINEAR_MIPMAP_LINEAR
|
||||
|
||||
#define RL_WRAP_REPEAT 0x2901 // GL_REPEAT
|
||||
#define RL_WRAP_CLAMP 0x812F // GL_CLAMP_TO_EDGE
|
||||
#define RL_WRAP_CLAMP_MIRROR 0x8742 // GL_MIRROR_CLAMP_EXT
|
||||
|
||||
// Matrix modes (equivalent to OpenGL)
|
||||
#define RL_MODELVIEW 0x1700 // GL_MODELVIEW
|
||||
#define RL_PROJECTION 0x1701 // GL_PROJECTION
|
||||
#define RL_TEXTURE 0x1702 // GL_TEXTURE
|
||||
|
||||
// Primitive assembly draw modes
|
||||
#define RL_LINES 0x0001 // GL_LINES
|
||||
#define RL_TRIANGLES 0x0004 // GL_TRIANGLES
|
||||
#define RL_QUADS 0x0007 // GL_QUADS
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
|
||||
|
||||
typedef unsigned char byte;
|
||||
|
||||
#if defined(RLGL_STANDALONE)
|
||||
#ifndef __cplusplus
|
||||
// Boolean type
|
||||
typedef enum { false, true } bool;
|
||||
#endif
|
||||
|
||||
// Shader location point type
|
||||
typedef enum {
|
||||
LOC_VERTEX_POSITION = 0,
|
||||
LOC_VERTEX_TEXCOORD01,
|
||||
LOC_VERTEX_TEXCOORD02,
|
||||
LOC_VERTEX_NORMAL,
|
||||
LOC_VERTEX_TANGENT,
|
||||
LOC_VERTEX_COLOR,
|
||||
LOC_MATRIX_MVP,
|
||||
LOC_MATRIX_MODEL,
|
||||
LOC_MATRIX_VIEW,
|
||||
LOC_MATRIX_PROJECTION,
|
||||
LOC_VECTOR_VIEW,
|
||||
LOC_COLOR_DIFFUSE,
|
||||
LOC_COLOR_SPECULAR,
|
||||
LOC_COLOR_AMBIENT,
|
||||
LOC_MAP_ALBEDO, // LOC_MAP_DIFFUSE
|
||||
LOC_MAP_METALNESS, // LOC_MAP_SPECULAR
|
||||
LOC_MAP_NORMAL,
|
||||
LOC_MAP_ROUGHNESS,
|
||||
LOC_MAP_OCCUSION,
|
||||
LOC_MAP_EMISSION,
|
||||
LOC_MAP_HEIGHT,
|
||||
LOC_MAP_CUBEMAP,
|
||||
LOC_MAP_IRRADIANCE,
|
||||
LOC_MAP_PREFILTER,
|
||||
LOC_MAP_BRDF
|
||||
} ShaderLocationIndex;
|
||||
|
||||
#define LOC_MAP_DIFFUSE LOC_MAP_ALBEDO
|
||||
#define LOC_MAP_SPECULAR LOC_MAP_METALNESS
|
||||
|
||||
// Material map type
|
||||
typedef enum {
|
||||
MAP_ALBEDO = 0, // MAP_DIFFUSE
|
||||
MAP_METALNESS = 1, // MAP_SPECULAR
|
||||
MAP_NORMAL = 2,
|
||||
MAP_ROUGHNESS = 3,
|
||||
MAP_OCCLUSION,
|
||||
MAP_EMISSION,
|
||||
MAP_HEIGHT,
|
||||
MAP_CUBEMAP, // NOTE: Uses GL_TEXTURE_CUBE_MAP
|
||||
MAP_IRRADIANCE, // NOTE: Uses GL_TEXTURE_CUBE_MAP
|
||||
MAP_PREFILTER, // NOTE: Uses GL_TEXTURE_CUBE_MAP
|
||||
MAP_BRDF
|
||||
} TexmapIndex;
|
||||
|
||||
#define MAP_DIFFUSE MAP_ALBEDO
|
||||
#define MAP_SPECULAR MAP_METALNESS
|
||||
|
||||
// Color type, RGBA (32bit)
|
||||
typedef struct Color {
|
||||
unsigned char r;
|
||||
unsigned char g;
|
||||
unsigned char b;
|
||||
unsigned char a;
|
||||
} Color;
|
||||
|
||||
// Texture2D type
|
||||
// NOTE: Data stored in GPU memory
|
||||
typedef struct Texture2D {
|
||||
unsigned int id; // OpenGL texture id
|
||||
int width; // Texture base width
|
||||
int height; // Texture base height
|
||||
int mipmaps; // Mipmap levels, 1 by default
|
||||
int format; // Data format (TextureFormat)
|
||||
} Texture2D;
|
||||
|
||||
// RenderTexture2D type, for texture rendering
|
||||
typedef struct RenderTexture2D {
|
||||
unsigned int id; // Render texture (fbo) id
|
||||
Texture2D texture; // Color buffer attachment texture
|
||||
Texture2D depth; // Depth buffer attachment texture
|
||||
} RenderTexture2D;
|
||||
|
||||
// Vertex data definning a mesh
|
||||
typedef struct Mesh {
|
||||
int vertexCount; // number of vertices stored in arrays
|
||||
int triangleCount; // number of triangles stored (indexed or not)
|
||||
float *vertices; // vertex position (XYZ - 3 components per vertex) (shader-location = 0)
|
||||
float *texcoords; // vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
|
||||
float *texcoords2; // vertex second texture coordinates (useful for lightmaps) (shader-location = 5)
|
||||
float *normals; // vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
|
||||
float *tangents; // vertex tangents (XYZ - 3 components per vertex) (shader-location = 4)
|
||||
unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
|
||||
unsigned short *indices;// vertex indices (in case vertex data comes indexed)
|
||||
|
||||
unsigned int vaoId; // OpenGL Vertex Array Object id
|
||||
unsigned int vboId[7]; // OpenGL Vertex Buffer Objects id (7 types of vertex data)
|
||||
} Mesh;
|
||||
|
||||
// Shader and material limits
|
||||
#define MAX_SHADER_LOCATIONS 32
|
||||
#define MAX_MATERIAL_MAPS 12
|
||||
|
||||
// Shader type (generic)
|
||||
typedef struct Shader {
|
||||
unsigned int id; // Shader program id
|
||||
int locs[MAX_SHADER_LOCATIONS]; // Shader locations array
|
||||
} Shader;
|
||||
|
||||
// Material texture map
|
||||
typedef struct MaterialMap {
|
||||
Texture2D texture; // Material map texture
|
||||
Color color; // Material map color
|
||||
float value; // Material map value
|
||||
} MaterialMap;
|
||||
|
||||
// Material type (generic)
|
||||
typedef struct Material {
|
||||
Shader shader; // Material shader
|
||||
MaterialMap maps[MAX_MATERIAL_MAPS]; // Material maps
|
||||
float *params; // Material generic parameters (if required)
|
||||
} Material;
|
||||
|
||||
// Camera type, defines a camera position/orientation in 3d space
|
||||
typedef struct Camera {
|
||||
Vector3 position; // Camera position
|
||||
Vector3 target; // Camera target it looks-at
|
||||
Vector3 up; // Camera up vector (rotation over its axis)
|
||||
float fovy; // Camera field-of-view apperture in Y (degrees)
|
||||
} Camera;
|
||||
|
||||
// TraceLog message types
|
||||
typedef enum {
|
||||
LOG_INFO = 0,
|
||||
LOG_ERROR,
|
||||
LOG_WARNING,
|
||||
LOG_DEBUG,
|
||||
LOG_OTHER
|
||||
} TraceLogType;
|
||||
|
||||
// Texture formats (support depends on OpenGL version)
|
||||
typedef enum {
|
||||
UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
|
||||
UNCOMPRESSED_GRAY_ALPHA,
|
||||
UNCOMPRESSED_R5G6B5, // 16 bpp
|
||||
UNCOMPRESSED_R8G8B8, // 24 bpp
|
||||
UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
|
||||
UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
|
||||
UNCOMPRESSED_R8G8B8A8, // 32 bpp
|
||||
UNCOMPRESSED_R32G32B32, // 32 bit per channel (float) - HDR
|
||||
COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
|
||||
COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
|
||||
COMPRESSED_DXT3_RGBA, // 8 bpp
|
||||
COMPRESSED_DXT5_RGBA, // 8 bpp
|
||||
COMPRESSED_ETC1_RGB, // 4 bpp
|
||||
COMPRESSED_ETC2_RGB, // 4 bpp
|
||||
COMPRESSED_ETC2_EAC_RGBA, // 8 bpp
|
||||
COMPRESSED_PVRT_RGB, // 4 bpp
|
||||
COMPRESSED_PVRT_RGBA, // 4 bpp
|
||||
COMPRESSED_ASTC_4x4_RGBA, // 8 bpp
|
||||
COMPRESSED_ASTC_8x8_RGBA // 2 bpp
|
||||
} TextureFormat;
|
||||
|
||||
// Texture parameters: filter mode
|
||||
// NOTE 1: Filtering considers mipmaps if available in the texture
|
||||
// NOTE 2: Filter is accordingly set for minification and magnification
|
||||
typedef enum {
|
||||
FILTER_POINT = 0, // No filter, just pixel aproximation
|
||||
FILTER_BILINEAR, // Linear filtering
|
||||
FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)
|
||||
FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x
|
||||
FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x
|
||||
FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x
|
||||
} TextureFilterMode;
|
||||
|
||||
// Texture parameters: wrap mode
|
||||
typedef enum {
|
||||
WRAP_REPEAT = 0,
|
||||
WRAP_CLAMP,
|
||||
WRAP_MIRROR
|
||||
} TextureWrapMode;
|
||||
|
||||
// Color blending modes (pre-defined)
|
||||
typedef enum {
|
||||
BLEND_ALPHA = 0,
|
||||
BLEND_ADDITIVE,
|
||||
BLEND_MULTIPLIED
|
||||
} BlendMode;
|
||||
|
||||
// VR Head Mounted Display devices
|
||||
typedef enum {
|
||||
HMD_DEFAULT_DEVICE = 0,
|
||||
HMD_OCULUS_RIFT_DK2,
|
||||
HMD_OCULUS_RIFT_CV1,
|
||||
HMD_VALVE_HTC_VIVE,
|
||||
HMD_SAMSUNG_GEAR_VR,
|
||||
HMD_GOOGLE_CARDBOARD,
|
||||
HMD_SONY_PLAYSTATION_VR,
|
||||
HMD_RAZER_OSVR,
|
||||
HMD_FOVE_VR,
|
||||
} VrDevice;
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" { // Prevents name mangling of functions
|
||||
#endif
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Functions Declaration - Matrix operations
|
||||
//------------------------------------------------------------------------------------
|
||||
void rlMatrixMode(int mode); // Choose the current matrix to be transformed
|
||||
void rlPushMatrix(void); // Push the current matrix to stack
|
||||
void rlPopMatrix(void); // Pop lattest inserted matrix from stack
|
||||
void rlLoadIdentity(void); // Reset current matrix to identity matrix
|
||||
void rlTranslatef(float x, float y, float z); // Multiply the current matrix by a translation matrix
|
||||
void rlRotatef(float angleDeg, float x, float y, float z); // Multiply the current matrix by a rotation matrix
|
||||
void rlScalef(float x, float y, float z); // Multiply the current matrix by a scaling matrix
|
||||
void rlMultMatrixf(float *matf); // Multiply the current matrix by another matrix
|
||||
void rlFrustum(double left, double right, double bottom, double top, double near, double far);
|
||||
void rlOrtho(double left, double right, double bottom, double top, double near, double far);
|
||||
void rlViewport(int x, int y, int width, int height); // Set the viewport area
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Functions Declaration - Vertex level operations
|
||||
//------------------------------------------------------------------------------------
|
||||
void rlBegin(int mode); // Initialize drawing mode (how to organize vertex)
|
||||
void rlEnd(void); // Finish vertex providing
|
||||
void rlVertex2i(int x, int y); // Define one vertex (position) - 2 int
|
||||
void rlVertex2f(float x, float y); // Define one vertex (position) - 2 float
|
||||
void rlVertex3f(float x, float y, float z); // Define one vertex (position) - 3 float
|
||||
void rlTexCoord2f(float x, float y); // Define one vertex (texture coordinate) - 2 float
|
||||
void rlNormal3f(float x, float y, float z); // Define one vertex (normal) - 3 float
|
||||
void rlColor4ub(byte r, byte g, byte b, byte a); // Define one vertex (color) - 4 byte
|
||||
void rlColor3f(float x, float y, float z); // Define one vertex (color) - 3 float
|
||||
void rlColor4f(float x, float y, float z, float w); // Define one vertex (color) - 4 float
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Functions Declaration - OpenGL equivalent functions (common to 1.1, 3.3+, ES2)
|
||||
// NOTE: This functions are used to completely abstract raylib code from OpenGL layer
|
||||
//------------------------------------------------------------------------------------
|
||||
void rlEnableTexture(unsigned int id); // Enable texture usage
|
||||
void rlDisableTexture(void); // Disable texture usage
|
||||
void rlTextureParameters(unsigned int id, int param, int value); // Set texture parameters (filter, wrap)
|
||||
void rlEnableRenderTexture(unsigned int id); // Enable render texture (fbo)
|
||||
void rlDisableRenderTexture(void); // Disable render texture (fbo), return to default framebuffer
|
||||
void rlEnableDepthTest(void); // Enable depth test
|
||||
void rlDisableDepthTest(void); // Disable depth test
|
||||
void rlEnableWireMode(void); // Enable wire mode
|
||||
void rlDisableWireMode(void); // Disable wire mode
|
||||
void rlDeleteTextures(unsigned int id); // Delete OpenGL texture from GPU
|
||||
void rlDeleteRenderTextures(RenderTexture2D target); // Delete render textures (fbo) from GPU
|
||||
void rlDeleteShader(unsigned int id); // Delete OpenGL shader program from GPU
|
||||
void rlDeleteVertexArrays(unsigned int id); // Unload vertex data (VAO) from GPU memory
|
||||
void rlDeleteBuffers(unsigned int id); // Unload vertex data (VBO) from GPU memory
|
||||
void rlClearColor(byte r, byte g, byte b, byte a); // Clear color buffer with color
|
||||
void rlClearScreenBuffers(void); // Clear used screen buffers (color and depth)
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Functions Declaration - rlgl functionality
|
||||
//------------------------------------------------------------------------------------
|
||||
void rlglInit(int width, int height); // Initialize rlgl (buffers, shaders, textures, states)
|
||||
void rlglClose(void); // De-inititialize rlgl (buffers, shaders, textures)
|
||||
void rlglDraw(void); // Update and Draw default buffers (lines, triangles, quads)
|
||||
|
||||
int rlGetVersion(void); // Returns current OpenGL version
|
||||
void rlLoadExtensions(void *loader); // Load OpenGL extensions
|
||||
Vector3 rlUnproject(Vector3 source, Matrix proj, Matrix view); // Get world coordinates from screen coordinates
|
||||
|
||||
// Textures data management
|
||||
unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount); // Load texture in GPU
|
||||
void rlUpdateTexture(unsigned int id, int width, int height, int format, const void *data); // Update GPU texture with new data
|
||||
void rlUnloadTexture(unsigned int id);
|
||||
void rlGenerateMipmaps(Texture2D *texture); // Generate mipmap data for selected texture
|
||||
void *rlReadTexturePixels(Texture2D texture); // Read texture pixel data
|
||||
unsigned char *rlReadScreenPixels(int width, int height); // Read screen pixel data (color buffer)
|
||||
RenderTexture2D rlLoadRenderTexture(int width, int height); // Load a texture to be used for rendering (fbo with color and depth attachments)
|
||||
|
||||
// Vertex data management
|
||||
void rlLoadMesh(Mesh *mesh, bool dynamic); // Upload vertex data into GPU and provided VAO/VBO ids
|
||||
void rlUpdateMesh(Mesh mesh, int buffer, int numVertex); // Update vertex data on GPU (upload new data to one buffer)
|
||||
void rlDrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
|
||||
void rlUnloadMesh(Mesh *mesh); // Unload mesh data from CPU and GPU
|
||||
|
||||
// NOTE: There is a set of shader related functions that are available to end user,
|
||||
// to avoid creating function wrappers through core module, they have been directly declared in raylib.h
|
||||
|
||||
#if defined(RLGL_STANDALONE)
|
||||
//------------------------------------------------------------------------------------
|
||||
// Shaders System Functions (Module: rlgl)
|
||||
// NOTE: This functions are useless when using OpenGL 1.1
|
||||
//------------------------------------------------------------------------------------
|
||||
Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations
|
||||
void UnloadShader(Shader shader); // Unload a custom shader from memory
|
||||
|
||||
Shader GetShaderDefault(void); // Get default shader
|
||||
Texture2D GetTextureDefault(void); // Get default texture
|
||||
|
||||
// Shader configuration functions
|
||||
int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
||||
void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)
|
||||
void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int)
|
||||
void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
|
||||
void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
|
||||
void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
|
||||
|
||||
// Texture maps generation (PBR)
|
||||
// NOTE: Required shaders should be provided
|
||||
Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size); // Generate cubemap texture from HDR texture
|
||||
Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size); // Generate irradiance texture using cubemap data
|
||||
Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size); // Generate prefilter texture using cubemap data
|
||||
Texture2D GenTextureBRDF(Shader shader, Texture2D cubemap, int size); // Generate BRDF texture using cubemap data
|
||||
|
||||
// Shading and blending
|
||||
void BeginShaderMode(Shader shader); // Begin custom shader drawing
|
||||
void EndShaderMode(void); // End custom shader drawing (use default shader)
|
||||
void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
||||
void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
||||
|
||||
// VR simulator functionality
|
||||
void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
|
||||
void CloseVrSimulator(void); // Close VR simulator for current device
|
||||
void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
||||
void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
||||
void BeginVrDrawing(void); // Begin VR stereo rendering
|
||||
void EndVrDrawing(void); // End VR stereo rendering
|
||||
|
||||
void TraceLog(int msgType, const char *text, ...); // Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG)
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // RLGL_H
|
||||
214
templates/android_project/src/utils.c
Normal file
214
templates/android_project/src/utils.c
Normal file
@ -0,0 +1,214 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylib.utils - Some common utility functions
|
||||
*
|
||||
* CONFIGURATION:
|
||||
*
|
||||
* #define SUPPORT_SAVE_PNG (defined by default)
|
||||
* Support saving image data as PNG fileformat
|
||||
* NOTE: Requires stb_image_write library
|
||||
*
|
||||
* #define SUPPORT_SAVE_BMP
|
||||
* Support saving image data as BMP fileformat
|
||||
* NOTE: Requires stb_image_write library
|
||||
*
|
||||
* #define SUPPORT_TRACELOG
|
||||
* Show TraceLog() output messages
|
||||
* NOTE: By default LOG_DEBUG traces not shown
|
||||
*
|
||||
* #define SUPPORT_TRACELOG_DEBUG
|
||||
* Show TraceLog() LOG_DEBUG messages
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* stb_image_write - BMP/PNG writting functions
|
||||
*
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
* as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#define SUPPORT_TRACELOG // Output tracelog messages
|
||||
//#define SUPPORT_TRACELOG_DEBUG // Avoid LOG_DEBUG messages tracing
|
||||
|
||||
#include "raylib.h" // Required for: LogType enum
|
||||
#include "utils.h"
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
#include <errno.h>
|
||||
#include <android/log.h>
|
||||
#include <android/asset_manager.h>
|
||||
#endif
|
||||
|
||||
#include <stdlib.h> // Required for: malloc(), free()
|
||||
#include <stdio.h> // Required for: fopen(), fclose(), fputc(), fwrite(), printf(), fprintf(), funopen()
|
||||
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
|
||||
#include <string.h> // Required for: strlen(), strrchr(), strcmp()
|
||||
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
#include "external/stb_image_write.h" // Required for: stbi_write_bmp(), stbi_write_png()
|
||||
#endif
|
||||
|
||||
//#define RRES_IMPLEMENTATION
|
||||
//#include "rres.h"
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
AAssetManager *assetManager;
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
static int android_read(void *cookie, char *buf, int size);
|
||||
static int android_write(void *cookie, const char *buf, int size);
|
||||
static fpos_t android_seek(void *cookie, fpos_t offset, int whence);
|
||||
static int android_close(void *cookie);
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition - Utilities
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG)
|
||||
void TraceLog(int msgType, const char *text, ...)
|
||||
{
|
||||
#if defined(SUPPORT_TRACELOG)
|
||||
static char buffer[128];
|
||||
int traceDebugMsgs = 0;
|
||||
|
||||
#if defined(SUPPORT_TRACELOG_DEBUG)
|
||||
traceDebugMsgs = 1;
|
||||
#endif
|
||||
|
||||
switch(msgType)
|
||||
{
|
||||
case LOG_INFO: strcpy(buffer, "INFO: "); break;
|
||||
case LOG_ERROR: strcpy(buffer, "ERROR: "); break;
|
||||
case LOG_WARNING: strcpy(buffer, "WARNING: "); break;
|
||||
case LOG_DEBUG: strcpy(buffer, "DEBUG: "); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
strcat(buffer, text);
|
||||
strcat(buffer, "\n");
|
||||
|
||||
va_list args;
|
||||
va_start(args, text);
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
switch(msgType)
|
||||
{
|
||||
case LOG_INFO: __android_log_vprint(ANDROID_LOG_INFO, "raylib", buffer, args); break;
|
||||
case LOG_ERROR: __android_log_vprint(ANDROID_LOG_ERROR, "raylib", buffer, args); break;
|
||||
case LOG_WARNING: __android_log_vprint(ANDROID_LOG_WARN, "raylib", buffer, args); break;
|
||||
case LOG_DEBUG: if (traceDebugMsgs) __android_log_vprint(ANDROID_LOG_DEBUG, "raylib", buffer, args); break;
|
||||
default: break;
|
||||
}
|
||||
#else
|
||||
if ((msgType != LOG_DEBUG) || ((msgType == LOG_DEBUG) && (traceDebugMsgs))) vprintf(buffer, args);
|
||||
#endif
|
||||
|
||||
va_end(args);
|
||||
|
||||
if (msgType == LOG_ERROR) exit(1); // If LOG_ERROR message, exit program
|
||||
|
||||
#endif // SUPPORT_TRACELOG
|
||||
}
|
||||
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
|
||||
|
||||
#if defined(SUPPORT_SAVE_BMP)
|
||||
// Creates a BMP image file from an array of pixel data
|
||||
void SaveBMP(const char *fileName, unsigned char *imgData, int width, int height, int compSize)
|
||||
{
|
||||
stbi_write_bmp(fileName, width, height, compSize, imgData);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(SUPPORT_SAVE_PNG)
|
||||
// Creates a PNG image file from an array of pixel data
|
||||
void SavePNG(const char *fileName, unsigned char *imgData, int width, int height, int compSize)
|
||||
{
|
||||
stbi_write_png(fileName, width, height, compSize, imgData, width*compSize);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Keep track of memory allocated
|
||||
// NOTE: mallocType defines the type of data allocated
|
||||
/*
|
||||
void RecordMalloc(int mallocType, int mallocSize, const char *msg)
|
||||
{
|
||||
// TODO: Investigate how to record memory allocation data...
|
||||
// Maybe creating my own malloc function...
|
||||
}
|
||||
*/
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
// Initialize asset manager from android app
|
||||
void InitAssetManager(AAssetManager *manager)
|
||||
{
|
||||
assetManager = manager;
|
||||
}
|
||||
|
||||
// Replacement for fopen
|
||||
FILE *android_fopen(const char *fileName, const char *mode)
|
||||
{
|
||||
if (mode[0] == 'w') return NULL;
|
||||
|
||||
AAsset *asset = AAssetManager_open(assetManager, fileName, 0);
|
||||
|
||||
if (!asset) return NULL;
|
||||
|
||||
return funopen(asset, android_read, android_write, android_seek, android_close);
|
||||
}
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
static int android_read(void *cookie, char *buf, int size)
|
||||
{
|
||||
return AAsset_read((AAsset *)cookie, buf, size);
|
||||
}
|
||||
|
||||
static int android_write(void *cookie, const char *buf, int size)
|
||||
{
|
||||
TraceLog(LOG_ERROR, "Can't provide write access to the APK");
|
||||
|
||||
return EACCES;
|
||||
}
|
||||
|
||||
static fpos_t android_seek(void *cookie, fpos_t offset, int whence)
|
||||
{
|
||||
return AAsset_seek((AAsset *)cookie, offset, whence);
|
||||
}
|
||||
|
||||
static int android_close(void *cookie)
|
||||
{
|
||||
AAsset_close((AAsset *)cookie);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
79
templates/android_project/src/utils.h
Normal file
79
templates/android_project/src/utils.h
Normal file
@ -0,0 +1,79 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylib.utils - Some common utility functions
|
||||
*
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
* as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#ifndef UTILS_H
|
||||
#define UTILS_H
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
#include <stdio.h> // Required for: FILE
|
||||
#include <android/asset_manager.h> // Required for: AAssetManager
|
||||
#endif
|
||||
|
||||
//#include "rres.h"
|
||||
|
||||
#define SUPPORT_SAVE_PNG
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Some basic Defines
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
#define fopen(name, mode) android_fopen(name, mode)
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
#ifdef __cplusplus
|
||||
extern "C" { // Prevents name mangling of functions
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
// Nop...
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
|
||||
#if defined(SUPPORT_SAVE_BMP)
|
||||
void SaveBMP(const char *fileName, unsigned char *imgData, int width, int height, int compSize);
|
||||
#endif
|
||||
#if defined(SUPPORT_SAVE_PNG)
|
||||
void SavePNG(const char *fileName, unsigned char *imgData, int width, int height, int compSize);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
void InitAssetManager(AAssetManager *manager); // Initialize asset manager from android app
|
||||
FILE *android_fopen(const char *fileName, const char *mode); // Replacement for fopen()
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // UTILS_H
|
||||
Reference in New Issue
Block a user