Code used to test some features (and resources)

This commit is contained in:
raysan5
2014-04-19 16:54:48 +02:00
parent 1c8874e6d5
commit f76a00adc1
25 changed files with 5160 additions and 12 deletions

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@ -2,10 +2,10 @@
*
* raylib test - Testing Heightmap Loading and Drawing
*
* This example has been created using raylib 1.0 (www.raylib.com)
* This test has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@ -25,11 +25,13 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib test - Heightmap loading and drawing");
Image img = LoadImage("heightmap.png");
Image img = LoadImage("resources/heightmap.png");
Model map = LoadHeightmap(img, 4);
Texture2D tex = CreateTexture(img);
Texture2D texture = CreateTexture(img, false);
UnloadImage(img);
SetModelTexture(&map, texture);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -49,8 +51,7 @@ int main()
Begin3dMode(camera);
//DrawModel(map, position, 0.5f, MAROON);
DrawModelEx(map, tex, position, 0.5f, WHITE); // Draw 3d model with texture
DrawModel(map, position, 0.5f, MAROON);
DrawGrid(10.0, 1.0); // Draw a grid