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Code used to test some features (and resources)
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@ -2,10 +2,10 @@
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*
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* raylib test - Testing Heightmap Loading and Drawing
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* This test has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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@ -25,11 +25,13 @@ int main()
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InitWindow(screenWidth, screenHeight, "raylib test - Heightmap loading and drawing");
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Image img = LoadImage("heightmap.png");
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Image img = LoadImage("resources/heightmap.png");
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Model map = LoadHeightmap(img, 4);
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Texture2D tex = CreateTexture(img);
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Texture2D texture = CreateTexture(img, false);
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UnloadImage(img);
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SetModelTexture(&map, texture);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -49,8 +51,7 @@ int main()
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Begin3dMode(camera);
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//DrawModel(map, position, 0.5f, MAROON);
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DrawModelEx(map, tex, position, 0.5f, WHITE); // Draw 3d model with texture
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DrawModel(map, position, 0.5f, MAROON);
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DrawGrid(10.0, 1.0); // Draw a grid
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