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Some code tweaks
Correcting details that pop-up when testing the different platforms
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39
src/audio.h
39
src/audio.h
@ -62,12 +62,6 @@
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#endif
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#endif
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// Sound source type
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typedef struct Sound {
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unsigned int source; // Sound audio source id
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unsigned int buffer; // Sound audio buffer id
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} Sound;
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// Wave type, defines audio wave data
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typedef struct Wave {
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unsigned int sampleCount; // Number of samples
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@ -77,9 +71,16 @@ typedef struct Wave {
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void *data; // Buffer data pointer
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} Wave;
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// Sound source type
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typedef struct Sound {
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unsigned int source; // OpenAL audio source id
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unsigned int buffer; // OpenAL audio buffer id
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int format; // OpenAL audio format specifier
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} Sound;
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// Music type (file streaming from memory)
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// NOTE: Anything longer than ~10 seconds should be streamed
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typedef struct Music *Music;
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typedef struct MusicData *Music;
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// Audio stream type
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// NOTE: Useful to create custom audio streams not bound to a specific file
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@ -106,13 +107,16 @@ extern "C" { // Prevents name mangling of functions
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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void InitAudioDevice(void); // Initialize audio device and context
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void CloseAudioDevice(void); // Close the audio device and context (and music stream)
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void CloseAudioDevice(void); // Close the audio device and context
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bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
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Sound LoadSound(char *fileName); // Load sound to memory
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Wave LoadWave(const char *fileName); // Load wave data from file into RAM
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Wave LoadWaveEx(float *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from float array data (32bit)
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Sound LoadSound(const char *fileName); // Load sound to memory
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Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
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Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
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void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data
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void UnloadWave(Wave wave); // Unload wave data
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void UnloadSound(Sound sound); // Unload sound
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void PlaySound(Sound sound); // Play a sound
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void PauseSound(Sound sound); // Pause a sound
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@ -121,12 +125,15 @@ void StopSound(Sound sound); // Stop playing
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bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
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void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
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void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
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Music LoadMusicStream(char *fileName); // Load music stream from file
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void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
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Wave WaveCopy(Wave wave); // Copy a wave to a new wave
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void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
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float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
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Music LoadMusicStream(const char *fileName); // Load music stream from file
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void UnloadMusicStream(Music music); // Unload music stream
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void PlayMusicStream(Music music); // Start music playing (open stream)
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void PlayMusicStream(Music music); // Start music playing
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void UpdateMusicStream(Music music); // Updates buffers for music streaming
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void StopMusicStream(Music music); // Stop music playing (close stream)
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void StopMusicStream(Music music); // Stop music playing
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void PauseMusicStream(Music music); // Pause music playing
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void ResumeMusicStream(Music music); // Resume playing paused music
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bool IsMusicPlaying(Music music); // Check if music is playing
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@ -135,9 +142,9 @@ void SetMusicPitch(Music music, float pitch); // Set pitch for
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float GetMusicTimeLength(Music music); // Get music time length (in seconds)
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float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
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AudioStream InitAudioStream(unsigned int sampleRate,
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unsigned int sampleSize,
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unsigned int channels); // Init audio stream (to stream audio pcm data)
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AudioStream InitAudioStream(unsigned int sampleRate,
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unsigned int sampleSize,
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unsigned int channels); // Init audio stream (to stream raw audio pcm data)
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void UpdateAudioStream(AudioStream stream, void *data, int numSamples); // Update audio stream buffers with data
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void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
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bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
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