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Working on web examples
Reorganizing folders Review examples Work on makefile and loader.html
This commit is contained in:
70
docs/examples/src/models/models_billboard.c
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70
docs/examples/src/models/models_billboard.c
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||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - Drawing billboards
|
||||
*
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards");
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = {{ 5.0f, 4.0f, 5.0f }, { 0.0f, 2.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
|
||||
|
||||
Texture2D bill = LoadTexture("resources/billboard.png"); // Our texture billboard
|
||||
Vector3 billPosition = { 0.0f, 2.0f, 0.0f }; // Position where draw billboard
|
||||
|
||||
SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateCamera(&camera); // Update camera
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
Begin3dMode(camera);
|
||||
|
||||
DrawBillboard(camera, bill, billPosition, 2.0f, WHITE);
|
||||
|
||||
DrawGrid(10, 1.0f); // Draw a grid
|
||||
|
||||
End3dMode();
|
||||
|
||||
DrawFPS(10, 10);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadTexture(bill); // Unload texture
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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|
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return 0;
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}
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121
docs/examples/src/models/models_box_collisions.c
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121
docs/examples/src/models/models_box_collisions.c
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@ -0,0 +1,121 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - Detect basic 3d collisions (box vs sphere vs box)
|
||||
*
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
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||||
int screenHeight = 450;
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||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions");
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|
||||
// Define the camera to look into our 3d world
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Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
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|
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Vector3 playerPosition = { 0.0f, 1.0f, 2.0f };
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||||
Vector3 playerSize = { 1.0f, 2.0f, 1.0f };
|
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Color playerColor = GREEN;
|
||||
|
||||
Vector3 enemyBoxPos = { -4.0f, 1.0f, 0.0f };
|
||||
Vector3 enemyBoxSize = { 2.0f, 2.0f, 2.0f };
|
||||
|
||||
Vector3 enemySpherePos = { 4.0f, 0.0f, 0.0f };
|
||||
float enemySphereSize = 1.5f;
|
||||
|
||||
bool collision = false;
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Move player
|
||||
if (IsKeyDown(KEY_RIGHT)) playerPosition.x += 0.2f;
|
||||
else if (IsKeyDown(KEY_LEFT)) playerPosition.x -= 0.2f;
|
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else if (IsKeyDown(KEY_DOWN)) playerPosition.z += 0.2f;
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||||
else if (IsKeyDown(KEY_UP)) playerPosition.z -= 0.2f;
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||||
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||||
collision = false;
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// Check collisions player vs enemy-box
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if (CheckCollisionBoxes(
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(BoundingBox){(Vector3){ playerPosition.x - playerSize.x/2,
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playerPosition.y - playerSize.y/2,
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playerPosition.z - playerSize.z/2 },
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(Vector3){ playerPosition.x + playerSize.x/2,
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playerPosition.y + playerSize.y/2,
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playerPosition.z + playerSize.z/2 }},
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(BoundingBox){(Vector3){ enemyBoxPos.x - enemyBoxSize.x/2,
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enemyBoxPos.y - enemyBoxSize.y/2,
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enemyBoxPos.z - enemyBoxSize.z/2 },
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(Vector3){ enemyBoxPos.x + enemyBoxSize.x/2,
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enemyBoxPos.y + enemyBoxSize.y/2,
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||||
enemyBoxPos.z + enemyBoxSize.z/2 }})) collision = true;
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||||
|
||||
// Check collisions player vs enemy-sphere
|
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if (CheckCollisionBoxSphere(
|
||||
(BoundingBox){(Vector3){ playerPosition.x - playerSize.x/2,
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||||
playerPosition.y - playerSize.y/2,
|
||||
playerPosition.z - playerSize.z/2 },
|
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(Vector3){ playerPosition.x + playerSize.x/2,
|
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playerPosition.y + playerSize.y/2,
|
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playerPosition.z + playerSize.z/2 }},
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enemySpherePos, enemySphereSize)) collision = true;
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|
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if (collision) playerColor = RED;
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else playerColor = GREEN;
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//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
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ClearBackground(RAYWHITE);
|
||||
|
||||
Begin3dMode(camera);
|
||||
|
||||
// Draw enemy-box
|
||||
DrawCube(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, GRAY);
|
||||
DrawCubeWires(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, DARKGRAY);
|
||||
|
||||
// Draw enemy-sphere
|
||||
DrawSphere(enemySpherePos, enemySphereSize, GRAY);
|
||||
DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, DARKGRAY);
|
||||
|
||||
// Draw player
|
||||
DrawCubeV(playerPosition, playerSize, playerColor);
|
||||
|
||||
DrawGrid(10, 1.0f); // Draw a grid
|
||||
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||||
End3dMode();
|
||||
|
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DrawText("Move player with cursors to collide", 220, 40, 20, GRAY);
|
||||
|
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DrawFPS(10, 10);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
85
docs/examples/src/models/models_cubicmap.c
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85
docs/examples/src/models/models_cubicmap.c
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@ -0,0 +1,85 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - Cubicmap loading and drawing
|
||||
*
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = {{ 16.0f, 14.0f, 16.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
|
||||
|
||||
Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM)
|
||||
Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM)
|
||||
Model map = LoadCubicmap(image); // Load cubicmap model (generate model from image)
|
||||
|
||||
// NOTE: By default each cube is mapped to one part of texture atlas
|
||||
Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture
|
||||
map.material.texDiffuse = texture; // Set map diffuse texture
|
||||
|
||||
Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
|
||||
|
||||
UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM
|
||||
|
||||
SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateCamera(&camera); // Update camera
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
Begin3dMode(camera);
|
||||
|
||||
DrawModel(map, mapPosition, 1.0f, WHITE);
|
||||
|
||||
End3dMode();
|
||||
|
||||
DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE);
|
||||
DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN);
|
||||
|
||||
DrawText("cubicmap image used to", 658, 90, 10, GRAY);
|
||||
DrawText("generate map 3d model", 658, 104, 10, GRAY);
|
||||
|
||||
DrawFPS(10, 10);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadTexture(cubicmap); // Unload cubicmap texture
|
||||
UnloadTexture(texture); // Unload map texture
|
||||
UnloadModel(map); // Unload map model
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
75
docs/examples/src/models/models_geometric_shapes.c
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75
docs/examples/src/models/models_geometric_shapes.c
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@ -0,0 +1,75 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...)
|
||||
*
|
||||
* This example has been created using raylib 1.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes");
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update your variables here
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
Begin3dMode(camera);
|
||||
|
||||
DrawCube((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, RED);
|
||||
DrawCubeWires((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, GOLD);
|
||||
DrawCubeWires((Vector3){-4.0f, 0.0f, -2.0f}, 3.0f, 6.0f, 2.0f, MAROON);
|
||||
|
||||
DrawSphere((Vector3){-1.0f, 0.0f, -2.0f}, 1.0f, GREEN);
|
||||
DrawSphereWires((Vector3){1.0f, 0.0f, 2.0f}, 2.0f, 16, 16, LIME);
|
||||
|
||||
DrawCylinder((Vector3){4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, SKYBLUE);
|
||||
DrawCylinderWires((Vector3){4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, DARKBLUE);
|
||||
DrawCylinderWires((Vector3){4.5f, -1.0f, 2.0f}, 1.0f, 1.0f, 2.0f, 6, BROWN);
|
||||
|
||||
DrawCylinder((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, GOLD);
|
||||
DrawCylinderWires((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, PINK);
|
||||
|
||||
DrawGrid(10, 1.0f); // Draw a grid
|
||||
|
||||
End3dMode();
|
||||
|
||||
DrawFPS(10, 10);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
80
docs/examples/src/models/models_heightmap.c
Normal file
80
docs/examples/src/models/models_heightmap.c
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@ -0,0 +1,80 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - Heightmap loading and drawing
|
||||
*
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
|
||||
|
||||
// Define our custom camera to look into our 3d world
|
||||
Camera camera = {{ 18.0f, 16.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
|
||||
|
||||
Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
|
||||
Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
|
||||
Model map = LoadHeightmap(image, (Vector3){ 16, 8, 16 }); // Load heightmap model with defined size
|
||||
map.material.texDiffuse = texture; // Set map diffuse texture
|
||||
Vector3 mapPosition = { -8.0f, 0.0f, -8.0f }; // Set model position (depends on model scaling!)
|
||||
|
||||
UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
|
||||
|
||||
SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateCamera(&camera); // Update camera
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
Begin3dMode(camera);
|
||||
|
||||
// NOTE: Model is scaled to 1/4 of its original size (128x128 units)
|
||||
DrawModel(map, mapPosition, 1.0f, RED);
|
||||
|
||||
DrawGrid(20, 1.0f);
|
||||
|
||||
End3dMode();
|
||||
|
||||
DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE);
|
||||
DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN);
|
||||
|
||||
DrawFPS(10, 10);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadTexture(texture); // Unload texture
|
||||
UnloadModel(map); // Unload model
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
75
docs/examples/src/models/models_obj_loading.c
Normal file
75
docs/examples/src/models/models_obj_loading.c
Normal file
@ -0,0 +1,75 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - Load and draw a 3d model (OBJ)
|
||||
*
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading");
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
|
||||
|
||||
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
|
||||
Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture
|
||||
dwarf.material.texDiffuse = texture; // Set dwarf model diffuse texture
|
||||
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
//...
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
Begin3dMode(camera);
|
||||
|
||||
DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
|
||||
|
||||
DrawGrid(10, 1.0f); // Draw a grid
|
||||
|
||||
DrawGizmo(position); // Draw gizmo
|
||||
|
||||
End3dMode();
|
||||
|
||||
DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY);
|
||||
|
||||
DrawFPS(10, 10);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadTexture(texture); // Unload texture
|
||||
UnloadModel(dwarf); // Unload model
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user