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Working on web examples
Reorganizing folders Review examples Work on makefile and loader.html
This commit is contained in:
68
docs/examples/src/text/text_bmfont_ttf.c
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68
docs/examples/src/text/text_bmfont_ttf.c
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|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [text] example - BMFont and TTF SpriteFonts loading
|
||||
*
|
||||
* This example has been created using raylib 1.4 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2016 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading");
|
||||
|
||||
const char msgBm[64] = "THIS IS AN AngelCode SPRITE FONT";
|
||||
const char msgTtf[64] = "THIS SPRITE FONT has been GENERATED from a TTF";
|
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|
||||
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
|
||||
SpriteFont fontBm = LoadSpriteFont("resources/fonts/bmfont.fnt"); // BMFont (AngelCode)
|
||||
SpriteFont fontTtf = LoadSpriteFont("resources/fonts/pixantiqua.ttf"); // TTF font
|
||||
|
||||
Vector2 fontPosition;
|
||||
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fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.size, 0).x/2;
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||||
fontPosition.y = screenHeight/2 - fontBm.size/2 - 80;
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update variables here...
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawTextEx(fontBm, msgBm, fontPosition, fontBm.size, 0, MAROON);
|
||||
DrawTextEx(fontTtf, msgTtf, (Vector2){ 75.0f, 240.0f }, fontTtf.size*0.8f, 2, LIME);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadSpriteFont(fontBm); // AngelCode SpriteFont unloading
|
||||
UnloadSpriteFont(fontTtf); // TTF SpriteFont unloading
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
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65
docs/examples/src/text/text_bmfont_unordered.c
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65
docs/examples/src/text/text_bmfont_unordered.c
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||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [text] example - BMFont unordered chars loading and drawing
|
||||
*
|
||||
* This example has been created using raylib 1.4 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2016 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
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|
||||
int main()
|
||||
{
|
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// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
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int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing");
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|
||||
// NOTE: Using chars outside the [32..127] limits!
|
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// NOTE: If a character is not found in the font, it just renders a space
|
||||
const char msg[256] = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ";
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|
||||
// NOTE: Loaded font has an unordered list of characters (chars in the range 32..255)
|
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SpriteFont font = LoadSpriteFont("resources/fonts/pixantiqua.fnt"); // BMFont (AngelCode)
|
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|
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SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update variables here...
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY);
|
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DrawText(FormatText("Font base size: %i", font.size), 40, 80, 20, GRAY);
|
||||
DrawText(FormatText("Font chars number: %i", font.numChars), 40, 110, 20, GRAY);
|
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DrawTextEx(font, msg, (Vector2){ 40, 180 }, font.size, 0, MAROON);
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|
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EndDrawing();
|
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//----------------------------------------------------------------------------------
|
||||
}
|
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|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
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UnloadSpriteFont(font); // AngelCode SpriteFont unloading
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
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return 0;
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}
|
||||
62
docs/examples/src/text/text_format_text.c
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62
docs/examples/src/text/text_format_text.c
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|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [text] example - Text formatting
|
||||
*
|
||||
* This example has been created using raylib 1.1 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [text] example - text formatting");
|
||||
|
||||
int score = 100020;
|
||||
int hiscore = 200450;
|
||||
int lives = 5;
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update your variables here
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText(FormatText("Score: %08i", score), 200, 80, 20, RED);
|
||||
|
||||
DrawText(FormatText("HiScore: %08i", hiscore), 200, 120, 20, GREEN);
|
||||
|
||||
DrawText(FormatText("Lives: %02i", lives), 200, 160, 40, BLUE);
|
||||
|
||||
DrawText(FormatText("Elapsed Time: %02.02f ms", GetFrameTime()*1000), 200, 220, 20, BLACK);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
97
docs/examples/src/text/text_rbmf_fonts.c
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97
docs/examples/src/text/text_rbmf_fonts.c
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@ -0,0 +1,97 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [text] example - raylib bitmap font (rbmf) loading and usage
|
||||
*
|
||||
* NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!)
|
||||
* To view details and credits for those fonts, check raylib license file
|
||||
*
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [text] example - rBMF fonts");
|
||||
|
||||
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
||||
SpriteFont fonts[8];
|
||||
|
||||
fonts[0] = LoadSpriteFont("resources/fonts/alagard.rbmf"); // rBMF font loading
|
||||
fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // rBMF font loading
|
||||
fonts[2] = LoadSpriteFont("resources/fonts/mecha.rbmf"); // rBMF font loading
|
||||
fonts[3] = LoadSpriteFont("resources/fonts/setback.rbmf"); // rBMF font loading
|
||||
fonts[4] = LoadSpriteFont("resources/fonts/romulus.rbmf"); // rBMF font loading
|
||||
fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // rBMF font loading
|
||||
fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // rBMF font loading
|
||||
fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // rBMF font loading
|
||||
|
||||
const char *messages[8] = { "ALAGARD FONT designed by Hewett Tsoi",
|
||||
"PIXELPLAY FONT designed by Aleksander Shevchuk",
|
||||
"MECHA FONT designed by Captain Falcon",
|
||||
"SETBACK FONT designed by Brian Kent (AEnigma)",
|
||||
"ROMULUS FONT designed by Hewett Tsoi",
|
||||
"PIXANTIQUA FONT designed by Gerhard Grossmann",
|
||||
"ALPHA_BETA FONT designed by Brian Kent (AEnigma)",
|
||||
"JUPITER_CRASH FONT designed by Brian Kent (AEnigma)" };
|
||||
|
||||
const int spacings[8] = { 2, 4, 8, 4, 3, 4, 4, 1 };
|
||||
|
||||
Vector2 positions[8];
|
||||
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], fonts[i].size*2, spacings[i]).x/2;
|
||||
positions[i].y = 60 + fonts[i].size + 50*i;
|
||||
}
|
||||
|
||||
Color colors[8] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD };
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update your variables here
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("free fonts included with raylib", 250, 20, 20, DARKGRAY);
|
||||
DrawLine(220, 50, 590, 50, DARKGRAY);
|
||||
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].size*2, spacings[i], colors[i]);
|
||||
}
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
UnloadSpriteFont(fonts[i]); // SpriteFont unloading
|
||||
}
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
77
docs/examples/src/text/text_sprite_fonts.c
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77
docs/examples/src/text/text_sprite_fonts.c
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|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [text] example - SpriteFont loading and usage
|
||||
*
|
||||
* This example has been created using raylib 1.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage");
|
||||
|
||||
const char msg1[50] = "THIS IS A custom SPRITE FONT...";
|
||||
const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
|
||||
const char msg3[50] = "...and a THIRD one! GREAT! :D";
|
||||
|
||||
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
|
||||
SpriteFont font1 = LoadSpriteFont("resources/fonts/custom_mecha.png"); // SpriteFont loading
|
||||
SpriteFont font2 = LoadSpriteFont("resources/fonts/custom_alagard.png"); // SpriteFont loading
|
||||
SpriteFont font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png"); // SpriteFont loading
|
||||
|
||||
Vector2 fontPosition1, fontPosition2, fontPosition3;
|
||||
|
||||
fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.size, -3).x/2;
|
||||
fontPosition1.y = screenHeight/2 - font1.size/2 - 80;
|
||||
|
||||
fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.size, -2).x/2;
|
||||
fontPosition2.y = screenHeight/2 - font2.size/2 - 10;
|
||||
|
||||
fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.size, 2).x/2;
|
||||
fontPosition3.y = screenHeight/2 - font3.size/2 + 50;
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update variables here...
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawTextEx(font1, msg1, fontPosition1, font1.size, -3, WHITE);
|
||||
DrawTextEx(font2, msg2, fontPosition2, font2.size, -2, WHITE);
|
||||
DrawTextEx(font3, msg3, fontPosition3, font3.size, 2, WHITE);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadSpriteFont(font1); // SpriteFont unloading
|
||||
UnloadSpriteFont(font2); // SpriteFont unloading
|
||||
UnloadSpriteFont(font3); // SpriteFont unloading
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
130
docs/examples/src/text/text_ttf_loading.c
Normal file
130
docs/examples/src/text/text_ttf_loading.c
Normal file
@ -0,0 +1,130 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [text] example - TTF loading and usage
|
||||
*
|
||||
* This example has been created using raylib 1.3.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading");
|
||||
|
||||
const char msg[50] = "TTF SpriteFont";
|
||||
|
||||
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
|
||||
|
||||
// TTF SpriteFont loading with custom generation parameters
|
||||
SpriteFont font = LoadSpriteFontTTF("resources/fonts/KAISG.ttf", 96, 0, 0);
|
||||
|
||||
// Generate mipmap levels to use trilinear filtering
|
||||
// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
|
||||
GenTextureMipmaps(&font.texture);
|
||||
|
||||
float fontSize = font.size;
|
||||
Vector2 fontPosition = { 40, screenHeight/2 + 50 };
|
||||
Vector2 textSize;
|
||||
|
||||
SetTextureFilter(font.texture, FILTER_POINT);
|
||||
int currentFontFilter = 0; // FILTER_POINT
|
||||
|
||||
int count = 0;
|
||||
char **droppedFiles;
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
fontSize += GetMouseWheelMove()*4.0f;
|
||||
|
||||
// Choose font texture filter method
|
||||
if (IsKeyPressed(KEY_ONE))
|
||||
{
|
||||
SetTextureFilter(font.texture, FILTER_POINT);
|
||||
currentFontFilter = 0;
|
||||
}
|
||||
else if (IsKeyPressed(KEY_TWO))
|
||||
{
|
||||
SetTextureFilter(font.texture, FILTER_BILINEAR);
|
||||
currentFontFilter = 1;
|
||||
}
|
||||
else if (IsKeyPressed(KEY_THREE))
|
||||
{
|
||||
// NOTE: Trilinear filter won't be noticed on 2D drawing
|
||||
SetTextureFilter(font.texture, FILTER_TRILINEAR);
|
||||
currentFontFilter = 2;
|
||||
}
|
||||
|
||||
textSize = MeasureTextEx(font, msg, fontSize, 0);
|
||||
|
||||
if (IsKeyDown(KEY_LEFT)) fontPosition.x -= 10;
|
||||
else if (IsKeyDown(KEY_RIGHT)) fontPosition.x += 10;
|
||||
|
||||
// Load a dropped TTF file dynamically (at current fontSize)
|
||||
if (IsFileDropped())
|
||||
{
|
||||
droppedFiles = GetDroppedFiles(&count);
|
||||
|
||||
if (count == 1) // Only support one ttf file dropped
|
||||
{
|
||||
UnloadSpriteFont(font);
|
||||
font = LoadSpriteFontTTF(droppedFiles[0], fontSize, 0, 0);
|
||||
ClearDroppedFiles();
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("Use mouse wheel to change font size", 20, 20, 10, GRAY);
|
||||
DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, GRAY);
|
||||
DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, GRAY);
|
||||
DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, DARKGRAY);
|
||||
|
||||
DrawTextEx(font, msg, fontPosition, fontSize, 0, BLACK);
|
||||
|
||||
// TODO: It seems texSize measurement is not accurate due to chars offsets...
|
||||
//DrawRectangleLines(fontPosition.x, fontPosition.y, textSize.x, textSize.y, RED);
|
||||
|
||||
DrawRectangle(0, screenHeight - 80, screenWidth, 80, LIGHTGRAY);
|
||||
DrawText(FormatText("Font size: %02.02f", fontSize), 20, screenHeight - 50, 10, DARKGRAY);
|
||||
DrawText(FormatText("Text size: [%02.02f, %02.02f]", textSize.x, textSize.y), 20, screenHeight - 30, 10, DARKGRAY);
|
||||
DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, GRAY);
|
||||
|
||||
if (currentFontFilter == 0) DrawText("POINT", 570, 400, 20, BLACK);
|
||||
else if (currentFontFilter == 1) DrawText("BILINEAR", 570, 400, 20, BLACK);
|
||||
else if (currentFontFilter == 2) DrawText("TRILINEAR", 570, 400, 20, BLACK);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadSpriteFont(font); // SpriteFont unloading
|
||||
|
||||
ClearDroppedFiles(); // Clear internal buffers
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
62
docs/examples/src/text/text_writing_anim.c
Normal file
62
docs/examples/src/text/text_writing_anim.c
Normal file
@ -0,0 +1,62 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [text] example - Text Writing Animation
|
||||
*
|
||||
* This example has been created using raylib 1.4 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2016 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim");
|
||||
|
||||
const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)";
|
||||
|
||||
int framesCounter = 0;
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (IsKeyDown(KEY_SPACE)) framesCounter += 8;
|
||||
else framesCounter++;
|
||||
|
||||
if (IsKeyPressed(KEY_ENTER)) framesCounter = 0;
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText(SubText(message, 0, framesCounter/10), 210, 160, 20, MAROON);
|
||||
|
||||
DrawText("PRESS [ENTER] to RESTART!", 240, 260, 20, LIGHTGRAY);
|
||||
DrawText("PRESS [SPACE] to SPEED UP!", 239, 300, 20, LIGHTGRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user