mirror of
https://github.com/raysan5/raylib.git
synced 2026-02-07 22:59:17 -05:00
@ -61,8 +61,10 @@ p a:hover{text-decoration: none; color:gray;}
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filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#f5f5f5', endColorstr='#e0e0e0',GradientType=0 );
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}
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#social{ width:300px; height:50px; position:relative; float:right; margin-right:8px; margin-top:20px; margin-bottom:20px; }
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#social{ width:372px; height:50px; position:relative; float:right; margin-right:8px; margin-top:20px; margin-bottom:20px; }
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#social a:hover{ background-position: 0 -36px;}
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#youtube{ width:36px; height:36px; float:left; position:relative; background-image: url(../img/icon_youtube.png); cursor: pointer; background-repeat:no-repeat; background-position: 0 0;}
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#handmade{ width:36px; height:36px; float:left; position:relative; background-image: url(../img/icon_handmade.png); cursor: pointer; background-repeat:no-repeat; background-position: 0 0;}
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#twitch{ width:36px; height:36px; float:left; position:relative; background-image: url(../img/icon_twitch.png); cursor: pointer; background-repeat:no-repeat; background-position: 0 0;}
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#patreon{ width:36px; height:36px; float:left; position:relative; background-image: url(../img/icon_patreon.png); cursor: pointer; background-repeat:no-repeat; background-position: 0 0;}
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#itchio{ width:36px; height:36px; float:left; position:relative; background-image: url(../img/icon_itchio.png); cursor: pointer; background-repeat:no-repeat; background-position: 0 0;}
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BIN
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@ -41,6 +41,7 @@
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<a id="logo" href="index.html"></a>
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<div id="social">
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<a id="itchio" href="https://raysan5.itch.io" target="_blank"></a>
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||||
<a id="handmade" href="https://raylib.handmade.network/" target="_blank"></a>
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||||
<a id="patreon" href="https://www.patreon.com/raysan5" target="_blank"></a>
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||||
<a id="twitch" href="http://www.twitch.tv/raysan5" target="_blank"></a>
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<a id="reddit" href="https://www.reddit.com/r/raylib/" target="_blank"></a>
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@ -48,6 +49,7 @@
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<a id="facebook" href="http://www.facebook.com/raylibgames" target="_blank"></a>
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||||
<a id="twitter" href="http://www.twitter.com/raysan5" target="_blank"></a>
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||||
<a id="github" href="http://github.com/raysan5/raylib" target="_blank"></a>
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||||
<a id="youtube" href="https://www.youtube.com/channel/UC8WIBkhYb5sBNqXO1mZ7WSQ" target="_blank"></a>
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</div>
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||||
<div class="menu">
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||||
<a href="index.html">about</a>
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||||
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||||
@ -41,6 +41,7 @@
|
||||
<a id="logo" href="index.html"></a>
|
||||
<div id="social">
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||||
<a id="itchio" href="https://raysan5.itch.io" target="_blank"></a>
|
||||
<a id="handmade" href="https://raylib.handmade.network/" target="_blank"></a>
|
||||
<a id="patreon" href="https://www.patreon.com/raysan5" target="_blank"></a>
|
||||
<a id="twitch" href="http://www.twitch.tv/raysan5" target="_blank"></a>
|
||||
<a id="reddit" href="https://www.reddit.com/r/raylib/" target="_blank"></a>
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@ -48,6 +49,7 @@
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||||
<a id="facebook" href="http://www.facebook.com/raylibgames" target="_blank"></a>
|
||||
<a id="twitter" href="http://www.twitter.com/raysan5" target="_blank"></a>
|
||||
<a id="github" href="http://github.com/raysan5/raylib" target="_blank"></a>
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||||
<a id="youtube" href="https://www.youtube.com/channel/UC8WIBkhYb5sBNqXO1mZ7WSQ" target="_blank"></a>
|
||||
</div>
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||||
<div class="menu">
|
||||
<a href="index.html">about</a>
|
||||
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||||
@ -32,6 +32,7 @@
|
||||
<a id="logo" href="index.html"></a>
|
||||
<div id="social">
|
||||
<a id="itchio" href="https://raysan5.itch.io" target="_blank"></a>
|
||||
<a id="handmade" href="https://raylib.handmade.network/" target="_blank"></a>
|
||||
<a id="patreon" href="https://www.patreon.com/raysan5" target="_blank"></a>
|
||||
<a id="twitch" href="http://www.twitch.tv/raysan5" target="_blank"></a>
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||||
<a id="reddit" href="https://www.reddit.com/r/raylib/" target="_blank"></a>
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@ -39,6 +40,7 @@
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||||
<a id="facebook" href="http://www.facebook.com/raylibgames" target="_blank"></a>
|
||||
<a id="twitter" href="http://www.twitter.com/raysan5" target="_blank"></a>
|
||||
<a id="github" href="http://github.com/raysan5/raylib" target="_blank"></a>
|
||||
<a id="youtube" href="https://www.youtube.com/channel/UC8WIBkhYb5sBNqXO1mZ7WSQ" target="_blank"></a>
|
||||
</div>
|
||||
<div class="menu">
|
||||
<a href="index.html">about</a>
|
||||
|
||||
@ -60,6 +60,7 @@
|
||||
<a id="logo" href="index.html"></a>
|
||||
<div id="social">
|
||||
<a id="itchio" href="https://raysan5.itch.io" target="_blank"></a>
|
||||
<a id="handmade" href="https://raylib.handmade.network/" target="_blank"></a>
|
||||
<a id="patreon" href="https://www.patreon.com/raysan5" target="_blank"></a>
|
||||
<a id="twitch" href="http://www.twitch.tv/raysan5" target="_blank"></a>
|
||||
<a id="reddit" href="https://www.reddit.com/r/raylib/" target="_blank"></a>
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||||
@ -67,6 +68,7 @@
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||||
<a id="facebook" href="http://www.facebook.com/raylibgames" target="_blank"></a>
|
||||
<a id="twitter" href="http://www.twitter.com/raysan5" target="_blank"></a>
|
||||
<a id="github" href="http://github.com/raysan5/raylib" target="_blank"></a>
|
||||
<a id="youtube" href="https://www.youtube.com/channel/UC8WIBkhYb5sBNqXO1mZ7WSQ" target="_blank"></a>
|
||||
</div>
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||||
<div class="menu">
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||||
<div id="active">about</div>
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||||
|
||||
@ -32,6 +32,7 @@
|
||||
<a id="logo" href="index.html"></a>
|
||||
<div id="social">
|
||||
<a id="itchio" href="https://raysan5.itch.io" target="_blank"></a>
|
||||
<a id="handmade" href="https://raylib.handmade.network/" target="_blank"></a>
|
||||
<a id="patreon" href="https://www.patreon.com/raysan5" target="_blank"></a>
|
||||
<a id="twitch" href="http://www.twitch.tv/raysan5" target="_blank"></a>
|
||||
<a id="reddit" href="https://www.reddit.com/r/raylib/" target="_blank"></a>
|
||||
@ -39,6 +40,7 @@
|
||||
<a id="facebook" href="http://www.facebook.com/raylibgames" target="_blank"></a>
|
||||
<a id="twitter" href="http://www.twitter.com/raysan5" target="_blank"></a>
|
||||
<a id="github" href="http://github.com/raysan5/raylib" target="_blank"></a>
|
||||
<a id="youtube" href="https://www.youtube.com/channel/UC8WIBkhYb5sBNqXO1mZ7WSQ" target="_blank"></a>
|
||||
</div>
|
||||
<div class="menu">
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||||
<a href="index.html">about</a>
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@ -859,7 +859,7 @@ void SetMusicPitch(Music music, float pitch)
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// Set music loop count (loop repeats)
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// NOTE: If set to -1, means infinite loop
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void SetMusicLoopCount(Music music, float count);
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void SetMusicLoopCount(Music music, float count)
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{
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music->loopCount = count;
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}
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@ -109,6 +109,7 @@ extern "C" { // Prevents name mangling of functions
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void InitAudioDevice(void); // Initialize audio device and context
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void CloseAudioDevice(void); // Close the audio device and context
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bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
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void SetMasterVolume(float volume); // Set master volume (listener)
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Wave LoadWave(const char *fileName); // Load wave data from file
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Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
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@ -138,6 +139,7 @@ void ResumeMusicStream(Music music); // Resume playin
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bool IsMusicPlaying(Music music); // Check if music is playing
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void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
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void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
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void SetMusicLoopCount(Music music, float count); // Set music loop count (loop repeats)
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float GetMusicTimeLength(Music music); // Get music time length (in seconds)
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float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
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22
src/rlgl.h
22
src/rlgl.h
@ -251,25 +251,6 @@ typedef unsigned char byte;
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float fovy; // Camera field-of-view apperture in Y (degrees)
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} Camera;
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// Light type
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typedef struct LightData {
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unsigned int id; // Light unique id
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bool enabled; // Light enabled
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int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT
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Vector3 position; // Light position
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Vector3 target; // Light target: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target)
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float radius; // Light attenuation radius light intensity reduced with distance (world distance)
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Color diffuse; // Light diffuse color
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float intensity; // Light intensity level
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float coneAngle; // Light cone max angle: LIGHT_SPOT
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} LightData, *Light;
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// Light types
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typedef enum { LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT } LightType;
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// Texture parameters: filter mode
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// NOTE 1: Filtering considers mipmaps if available in the texture
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// NOTE 2: Filter is accordingly set for minification and magnification
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@ -415,9 +396,6 @@ void EndShaderMode(void); // End custo
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void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
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void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
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Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool
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void DestroyLight(Light light); // Destroy a light and take it out of the list
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void TraceLog(int msgType, const char *text, ...);
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float *MatrixToFloat(Matrix mat);
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