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[rcore] Adds implementation to SetGamepadVibration() on PLATFORM_WEB and updates it on PLATFORM_DESKTOP_SDL to handle duration (#4410)
* Updates SetGamepadVibration() * Handle MAX_GAMEPAD_VIBRATION_TIME * Revert low/high parameters back to left/rightMotor * Fix missin semicolon * Convert duration to seconds * Add SetGamepadVibration() implementation to PLATFORM_WEB
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@ -610,7 +610,7 @@ int SetGamepadMappings(const char *mappings)
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}
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// Set gamepad vibration
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void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor)
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void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration)
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{
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TRACELOG(LOG_WARNING, "GamepadSetVibration() not implemented on target platform");
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}
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@ -763,7 +763,7 @@ int InitPlatform(void)
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drmModeConnector *con = drmModeGetConnector(platform.fd, res->connectors[i]);
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TRACELOG(LOG_TRACE, "DISPLAY: Connector modes detected: %i", con->count_modes);
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// In certain cases the status of the conneciton is reported as UKNOWN, but it is still connected.
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// This might be a hardware or software limitation like on Raspberry Pi Zero with composite output.
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if (((con->connection == DRM_MODE_CONNECTED) || (con->connection == DRM_MODE_UNKNOWNCONNECTION)) && (con->encoder_id))
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