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Code gardening
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@ -159,7 +159,7 @@
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// NOTE: Set some defines with some data types declared by raylib
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// Other modules (raymath, rlgl) also require some of those types, so,
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// to be able to use those other modules as standalone (not depending on raylib)
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// this defines are very useful for internal check and avoid type (re)definitions
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// this defines are useful for internal check and avoid type (re)definitions
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#define RL_COLOR_TYPE
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#define RL_RECTANGLE_TYPE
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#define RL_VECTOR2_TYPE
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@ -733,7 +733,7 @@ typedef enum {
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// Gamepad buttons
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typedef enum {
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GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, just for error checking
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GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, for error checking
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GAMEPAD_BUTTON_LEFT_FACE_UP, // Gamepad left DPAD up button
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GAMEPAD_BUTTON_LEFT_FACE_RIGHT, // Gamepad left DPAD right button
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GAMEPAD_BUTTON_LEFT_FACE_DOWN, // Gamepad left DPAD down button
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@ -878,7 +878,7 @@ typedef enum {
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// NOTE 1: Filtering considers mipmaps if available in the texture
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// NOTE 2: Filter is accordingly set for minification and magnification
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typedef enum {
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TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation
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TEXTURE_FILTER_POINT = 0, // No filter, pixel approximation
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TEXTURE_FILTER_BILINEAR, // Linear filtering
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TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)
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TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x
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