Vertex shaders optimization

This commit is contained in:
raysan5
2016-01-13 17:13:28 +01:00
parent bb49102a4b
commit fb6ef2c2f4
41 changed files with 86 additions and 92 deletions

View File

@ -4,16 +4,15 @@ attribute vec3 vertexPosition;
attribute vec2 vertexTexCoord;
attribute vec4 vertexColor;
uniform mat4 projectionMatrix;
uniform mat4 modelviewMatrix;
uniform mat4 mvpMatrix;
varying vec2 fragTexCoord;
varying vec4 fragColor;
varying vec4 fragTintColor;
void main()
{
fragTexCoord = vertexTexCoord;
fragColor = vertexColor;
fragTintColor = vertexColor;
gl_Position = projectionMatrix*modelviewMatrix*vec4(vertexPosition, 1.0);
gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
}