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Bump rlgl version to 6.0, after the low-level shaders API redesign, aligned with raylib 6.0
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@ -1,6 +1,6 @@
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/**********************************************************************************************
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/**********************************************************************************************
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*
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*
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* rlgl v5.0 - A multi-OpenGL abstraction layer with an immediate-mode style API
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* rlgl v6.0 - A multi-OpenGL abstraction layer with an immediate-mode style API
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*
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*
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* DESCRIPTION:
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* DESCRIPTION:
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* An abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, 4.3 Core, ES 2.0, ES 3.0)
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* An abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, 4.3 Core, ES 2.0, ES 3.0)
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@ -107,7 +107,7 @@
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#ifndef RLGL_H
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#ifndef RLGL_H
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#define RLGL_H
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#define RLGL_H
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#define RLGL_VERSION "5.0"
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#define RLGL_VERSION "6.0"
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// Function specifiers in case library is build/used as a shared library
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// Function specifiers in case library is build/used as a shared library
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// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
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// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
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