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raylib 1.2
This is a huge update. Check CHANGELOG for details
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src/makefile
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src/makefile
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#**************************************************************************************************
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#
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# raylib for Raspberry Pi and Windows desktop
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#
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# makefile for library compilation (raylib.a)
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#
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# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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#
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# This software is provided "as-is", without any express or implied warranty. In no event
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# will the authors be held liable for any damages arising from the use of this software.
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#
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# Permission is granted to anyone to use this software for any purpose, including commercial
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# applications, and to alter it and redistribute it freely, subject to the following restrictions:
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#
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# 1. The origin of this software must not be misrepresented; you must not claim that you
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# wrote the original software. If you use this software in a product, an acknowledgment
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# in the product documentation would be appreciated but is not required.
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#
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# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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# as being the original software.
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#
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# 3. This notice may not be removed or altered from any source distribution.
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#
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#**************************************************************************************************
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# define raylib platform (by default, compile for RPI)
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# Other possible platform: PLATFORM_DESKTOP
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PLATFORM ?= PLATFORM_RPI
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# define raylib graphics api depending on selected platform
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ifeq ($(PLATFORM),PLATFORM_RPI)
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# define raylib graphics api to use (on RPI, OpenGL ES 2.0 must be used)
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GRAPHICS = GRAPHICS_API_OPENGL_ES2
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else
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# define raylib graphics api to use (on Windows desktop, OpenGL 1.1 by default)
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GRAPHICS = GRAPHICS_API_OPENGL_11
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#GRAPHICS = GRAPHICS_API_OPENGL_33 # Uncomment to use OpenGL 3.3
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endif
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# NOTE: makefiles targets require tab indentation
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# define compiler: gcc for C program, define as g++ for C++
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CC = gcc
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# define compiler flags:
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# -O2 defines optimization level
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# -Wall turns on most, but not all, compiler warnings
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# -std=c99 use standard C from 1999 revision
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ifeq ($(PLATFORM),PLATFORM_RPI)
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CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
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else
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CFLAGS = -O2 -Wall -std=c99
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endif
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#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
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# define any directories containing required header files
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ifeq ($(PLATFORM),PLATFORM_RPI)
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INCLUDES = -I. -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
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else
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INCLUDES = -I.
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endif
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# define all object files required
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OBJS = core.o rlgl.o raymath.o shapes.o text.o textures.o models.o audio.o utils.o stb_image.o stb_vorbis.o
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# typing 'make' will invoke the first target entry in the file,
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# in this case, the 'default' target entry is raylib
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default: raylib
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# compile raylib library
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raylib: $(OBJS)
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ar rcs libraylib.a $(OBJS)
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# compile core module
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core.o: core.c
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$(CC) -c core.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
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# compile rlgl module
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rlgl.o: rlgl.c
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$(CC) -c rlgl.c $(CFLAGS) $(INCLUDES) -D$(GRAPHICS)
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# compile raymath module
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raymath.o: raymath.c
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$(CC) -c raymath.c $(CFLAGS) $(INCLUDES)
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# compile shapes module
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shapes.o: shapes.c
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$(CC) -c shapes.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
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# compile textures module
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textures.o: textures.c
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$(CC) -c textures.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
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# compile text module
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text.o: text.c
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$(CC) -c text.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
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# compile models module
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models.o: models.c
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$(CC) -c models.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
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# compile audio module
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audio.o: audio.c
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$(CC) -c audio.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
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# compile utils module
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utils.o: utils.c
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$(CC) -c utils.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
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# compile stb_image library
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stb_image.o: stb_image.c
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$(CC) -c stb_image.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
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# compile stb_vorbis library
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stb_vorbis.o: stb_vorbis.c
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$(CC) -c stb_vorbis.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
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# clean everything
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clean:
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ifeq ($(PLATFORM),PLATFORM_RPI)
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rm -f *.o libraylib.a
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else
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del *.o libraylib.a
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endif
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@echo Cleaning done
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# instead of defining every module one by one, we can define a pattern
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# this pattern below will automatically compile every module defined on $(OBJS)
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#%.o : %.c
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# $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
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