From fd40d2b374c29feaa1aca956d68460fd28ef7cb9 Mon Sep 17 00:00:00 2001 From: Thomas Anderson <5776225+CrackedPixel@users.noreply.github.com> Date: Sat, 14 Feb 2026 15:11:47 -0600 Subject: [PATCH] fix missing alias for PS (#5559) --- examples/core/core_input_gamepad.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/examples/core/core_input_gamepad.c b/examples/core/core_input_gamepad.c index a9e0660e0..7291c6d78 100644 --- a/examples/core/core_input_gamepad.c +++ b/examples/core/core_input_gamepad.c @@ -24,7 +24,8 @@ // NOTE: Gamepad name ID depends on drivers and OS #define XBOX_ALIAS_1 "xbox" #define XBOX_ALIAS_2 "x-box" -#define PS_ALIAS "playstation" +#define PS_ALIAS_1 "playstation" +#define PS_ALIAS_2 "sony" //------------------------------------------------------------------------------------ // Program main entry point @@ -148,7 +149,8 @@ int main(void) //DrawText(TextFormat("Xbox axis LT: %02.02f", GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_TRIGGER)), 10, 40, 10, BLACK); //DrawText(TextFormat("Xbox axis RT: %02.02f", GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_TRIGGER)), 10, 60, 10, BLACK); } - else if (TextFindIndex(TextToLower(GetGamepadName(gamepad)), PS_ALIAS) > -1) + else if ((TextFindIndex(TextToLower(GetGamepadName(gamepad)), PS_ALIAS_1) > -1) || + (TextFindIndex(TextToLower(GetGamepadName(gamepad)), PS_ALIAS_2) > -1)) { DrawTexture(texPs3Pad, 0, 0, DARKGRAY);