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Fix typos in src/platforms/rcore_*.c (#3581)
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@ -129,7 +129,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
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static void CharCallback(GLFWwindow *window, unsigned int key); // GLFW3 Char Key Callback, runs on key pressed (get char value)
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static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods); // GLFW3 Mouse Button Callback, runs on mouse button pressed
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static void MouseCursorPosCallback(GLFWwindow *window, double x, double y); // GLFW3 Cursor Position Callback, runs on mouse move
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static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Srolling Callback, runs on mouse wheel
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static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Scrolling Callback, runs on mouse wheel
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static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
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static void JoystickCallback(int jid, int event); // GLFW3 Joystick Connected/Disconnected Callback
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@ -1137,7 +1137,7 @@ void PollInputEvents(void)
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//for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 };
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// Map touch position to mouse position for convenience
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// WARNING: If the target desktop device supports touch screen, this behavious should be reviewed!
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// WARNING: If the target desktop device supports touch screen, this behaviour should be reviewed!
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// TODO: GLFW does not support multi-touch input just yet
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// https://www.codeproject.com/Articles/668404/Programming-for-Multi-Touch
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// https://docs.microsoft.com/en-us/windows/win32/wintouch/getting-started-with-multi-touch-messages
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