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Remove trailing spaces
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@ -18,7 +18,7 @@ vec2 SampleSphericalMap(vec3 v)
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void main()
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{
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// Normalize local position
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// Normalize local position
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vec2 uv = SampleSphericalMap(normalize(fragPosition));
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// Fetch color from texture map
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@ -19,8 +19,8 @@ void main()
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else texelColor = textureCube(environmentMap, fragPosition);
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vec3 color = vec3(texelColor.x, texelColor.y, texelColor.z);
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if (doGamma)// Apply gamma correction
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if (doGamma) // Apply gamma correction
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{
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color = color/(color + vec3(1.0));
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color = pow(color, vec3(1.0/2.2));
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@ -19,7 +19,7 @@ vec2 SampleSphericalMap(vec3 v)
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void main()
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{
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// Normalize local position
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// Normalize local position
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vec2 uv = SampleSphericalMap(normalize(fragPosition));
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// Fetch color from texture map
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@ -20,7 +20,7 @@ void main()
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else color = texture(environmentMap, fragPosition).rgb;
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if (doGamma)// Apply gamma correction
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{
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{
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color = color/(color + vec3(1.0));
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color = pow(color, vec3(1.0/2.2));
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}
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