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Remove trailing spaces
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@ -19,8 +19,8 @@ void main()
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else texelColor = textureCube(environmentMap, fragPosition);
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vec3 color = vec3(texelColor.x, texelColor.y, texelColor.z);
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if (doGamma)// Apply gamma correction
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if (doGamma) // Apply gamma correction
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{
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color = color/(color + vec3(1.0));
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color = pow(color, vec3(1.0/2.2));
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