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Remove trailing spaces
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@ -35,7 +35,7 @@ void main()
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// Scanlines method 2
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float globalPos = (fragTexCoord.y + offset) * frequency;
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float wavePos = cos((fract(globalPos) - 0.5)*3.14);
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vec4 color = texture2D(texture0, fragTexCoord);
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gl_FragColor = mix(vec4(0.0, 0.3, 0.0, 0.0), color, wavePos);
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