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Remove trailing spaces
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@ -24,8 +24,8 @@ void main()
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{
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// Texel color fetching from texture sampler
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vec3 texelColor = texture(texture0, fragTexCoord).rgb*weight[0];
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for (int i = 1; i < 3; i++)
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for (int i = 1; i < 3; i++)
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{
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texelColor += texture(texture0, fragTexCoord + vec2(offset[i])/renderWidth, 0.0).rgb*weight[i];
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texelColor += texture(texture0, fragTexCoord - vec2(offset[i])/renderWidth, 0.0).rgb*weight[i];
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