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Remove trailing spaces
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@ -13,8 +13,8 @@ uniform vec4 colDiffuse;
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void main()
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{
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vec4 texelColor = texture2D(texture0, fragTexCoord);
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if (texelColor.a == 0.0) discard;
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gl_FragColor = texelColor*fragColor*colDiffuse;
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}
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