2f966531a7
added missing constants ( #1493 )
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Co-authored-by: funcelot <artur.mustafin@gmail.com >
2020-12-30 21:05:55 +01:00
bd512764ff
REVIEW: example: models_cubicmap_pbr #1384
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It does not work properly yet but it compiles correctly
2020-09-23 14:19:10 +02:00
6da3c1e7c3
Reverted previous change
2020-09-16 16:37:31 +02:00
6bab884d1d
Added note on examples not supporting GLSL100
2020-03-24 12:39:05 +01:00
bdcb16e7bb
Review PR and comments
2019-09-22 21:47:19 +02:00
bce2dd1231
fixed leak with PBR example ( #971 )
2019-09-19 17:11:37 +02:00
c6d2502bdb
Review example crashing
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Note this example is not working properly, it still requires some review.
2019-09-12 16:27:58 +02:00
c661cad692
Review all RL_CALLOC() calls
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All data should be properly initialized by now
2019-08-27 10:56:49 +02:00
37a6f12037
Unload model shaders and textures
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They are not automatically unloaded when unloading the model!
2019-08-26 21:19:04 +02:00
b525039e0a
Review ALL examples
2019-05-20 16:36:42 +02:00
6332bc0398
Corrected issue with shader loading
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When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
2019-05-18 01:24:00 +02:00
245cf2400e
Review shader examples
2019-05-17 20:03:04 +02:00
c23ceec338
Added missing include -_-
2019-04-05 17:29:30 +02:00
9282b8ba83
ADDED: SetShaderValueTexture()
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Some tweaks
2019-04-05 17:08:46 +02:00
c600dd0766
Review PBR shaders
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Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
2019-04-05 16:43:09 +02:00
be6d237b9e
Review models examples
2019-03-29 20:22:50 +01:00
55f8dbc755
WARNING: Redesigned SetShaderValue()
2019-01-10 11:25:26 +01:00
5c614f6975
Some code tweaks
2019-01-05 19:24:42 +01:00
7c36237048
Example: Don't load texture removed from source tree
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Fixes: c3b948b1 ("Replaced skybox HDR image")
2018-07-03 23:14:24 +02:00
04db494db0
Renamed shader variable
2018-05-06 00:44:59 +02:00
6045062a05
Renamed some functions
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- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
2018-05-04 16:54:05 +02:00
23e335d933
Implemented MeshTangents()
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- Added Vector3OrthoNormalize() to raymath.h - not sure if it is correct
- Implemented MeshBinormals() - Mesh struct has not a place for them...
- Updated model_material_pbr example - tested but not working on my GPU
(old Intel HD), actually, it never worked on it...
2018-04-30 02:47:48 +02:00
4cc12ef2b3
Review camera definition on examples
2018-04-11 10:13:00 +02:00
d6c1159fce
Corrected typo
2018-03-11 11:01:58 +01:00
8ace02c2ff
Added new examples to build...
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...and reviewed some details
2017-10-17 13:30:41 +02:00
c764b3d03e
Some tweaks
2017-07-25 18:10:07 +02:00
2679c4ae9b
Review mesh loading and textures generation
2017-07-21 09:34:09 +02:00
4c06725461
Removed useless functions
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SetMaterialTexture() and UnsetMaterialTexture()... too shader
dependant...
2017-07-20 14:27:17 +02:00
76c6f0b1e6
Working on PBR system
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Moved PBR material loading to example, right decision?
2017-07-19 18:55:32 +02:00
d368403a13
Working on PBR materials, renamed some data
2017-07-19 10:09:34 +02:00
6546474fa4
Manual integration of material-pbr into develop
2017-07-17 00:33:40 +02:00