0dabb2708b
Reorganized a couple of functions
2017-07-19 19:53:53 +02:00
76c6f0b1e6
Working on PBR system
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Moved PBR material loading to example, right decision?
2017-07-19 18:55:32 +02:00
d368403a13
Working on PBR materials, renamed some data
2017-07-19 10:09:34 +02:00
e893f3629e
Corrected some issues
2017-07-17 12:02:46 +02:00
6546474fa4
Manual integration of material-pbr into develop
2017-07-17 00:33:40 +02:00
9f09f6f550
Rename enum LogType names...
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...to avoid possible conflicting symbols
2017-07-02 12:35:13 +02:00
93e2fd8ea1
Some tweaks
2017-05-10 19:37:48 +02:00
50c887cb0a
Support HDR R32G32B32 float textures loading
2017-05-08 12:31:47 +02:00
822c2ddad5
Some defines tweaks for consistency
2017-05-08 02:47:44 +02:00
d593bd0081
Some code tweaks
2017-04-30 13:03:31 +02:00
247da006ae
Rename parameter
2017-04-22 22:35:04 +02:00
35172430c6
Added SUPPORT_VR_SIMULATOR flag
2017-04-18 11:49:02 +02:00
fdf8501e81
Improve vr support and simulator
2017-04-05 00:02:40 +02:00
5387b45431
Working on configuration flags
2017-03-25 12:01:01 +01:00
974a6d4031
Corrected bug
2017-03-21 13:21:07 +01:00
59652c75b4
Review some comments
2017-03-20 20:34:44 +01:00
5d1f661661
Remove Oculus support from code
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Moved to custom example, now raylib only supports simulated VR
rendering.
Oculus code was too device dependant... waiting for OpenXR.
2017-03-14 01:05:22 +01:00
05cff44d0a
Improved modules description -IN PROGRESS-
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Working in modules configuration flags...
2017-02-16 00:50:02 +01:00
a08117155d
Init memory for screenshot to zero
2017-02-01 00:28:28 +01:00
c85dfd4bc6
Remove unecessary spaces...
2017-01-28 23:02:30 +01:00
37a64df7b9
Move lighting system out of raylib
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Lighting is implemented as a raylib example now
2017-01-27 23:03:08 +01:00
4a158d972d
Added LoadText() function
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Actually, renamed ReadTextFile() from rlgl and make it public
2017-01-15 01:09:15 +01:00
674ee2cf75
Fix vbo indexes for rlglUpdateMesh
2016-12-31 14:05:30 -08:00
e7464d5fc3
Review some formatting and naming
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- Renamed WritePNG() to SavePNG() for consistency with other file
loading functions
- Renamed WriteBitmap() to SaveBMP() for consistency with other file
loading functions
- Redesigned SaveBMP() to use stb_image_write
2016-12-27 17:37:35 +01:00
852f3d4fd0
Review comments and formatting
2016-12-25 02:01:13 +01:00
d5c0f9d386
Replaced log2() function by equivalent
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log2() is not available in some standard C library implementations
2016-12-09 10:15:44 +01:00
377dcb025f
Corrected some warnings
2016-12-05 01:14:18 +01:00
46ce30a2eb
Corrected bugs for OpenGL 1.1 backend
2016-11-24 19:02:34 +01:00
f1bcfc1352
Corrected bug on GenTextureMipmaps()
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texture.mipmaps value needs to be updated, so, texture must be passed by
reference instead of by value
2016-11-22 12:14:55 +01:00
bee283b12b
Some tweaks around
2016-11-17 12:55:30 +01:00
6d1b712a96
Reviewed modules comments
2016-11-16 18:46:13 +01:00
f16f39e8aa
code tweaks to avoid some warnings
2016-11-02 00:50:08 +01:00
673dcf9436
Comments tweaks
2016-10-31 20:39:03 +01:00
988d39029f
Support textures filtering
2016-10-29 22:17:19 +02:00
4ff98f34bb
Function to set texture parameters -IN PROGRESS-
2016-10-27 13:40:48 +02:00
d5e0f4e84e
Added notes on vr tracking -> camera update
2016-10-17 17:02:33 +02:00
8f60996b64
Corrected some warnings
2016-10-17 00:03:38 +02:00
5fecf5c088
Review UpdateVrTracking() and rlglLoadRenderTexture()
2016-10-10 19:42:59 +02:00
5af1b4a7c9
Added simulated head-tracking on VR simulator
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A simple 1st person camera... still requires some work...
2016-10-09 20:56:58 +02:00
7f0880a735
Review spacing formatting
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raylib uses spaces between '+' and '-' signs but not between '*' and '/'
signs, it's a chosen convention
2016-09-12 19:36:41 +02:00
10280c4b91
Some code tweaks
2016-09-07 23:14:16 +02:00
36f20376e6
Redesigned lighting shader system
2016-09-05 20:15:21 +02:00
2c079d7c6e
Review Lua examples and formatting
2016-08-07 11:14:08 +02:00
47b6e62744
Fixed bug with BoundingBox Lua constructor
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Fixed use-after-free in DestroyLight
2016-08-06 22:14:49 +02:00
a008d49230
Corrected some issues to compile with MSC
2016-07-29 13:17:50 +02:00
32a671b9da
OS X comaptiblity changes and compiled library
2016-07-22 11:55:04 -04:00
5ff9811ea8
Some code tweaks
2016-07-18 17:06:33 +02:00
55b9a2479a
Expose Oculus Rift functionality directly
2016-07-16 22:41:13 +02:00
bfb5ffedda
Added rlgl standalone sample
2016-07-16 19:25:15 +02:00
0fbd48a889
Corrected bug on OpenGL 1.1
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Set makefile to default OpenGL 3.3 compilation
2016-07-16 14:58:53 +02:00