Commit Graph

1384 Commits

Author SHA1 Message Date
e96bab7ce6 [Build] Fix warnings when building in VS 2022 (#4095)
* Update raylib_api.* by CI

* Fix warnings when building examples in MSVC 2022

* fix auto-format that sneaked in there.

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-24 17:47:32 +02:00
Ray
dcf2f6a8e9 Added note about performace #4067 2024-06-16 11:17:34 +02:00
cc40a91343 [build] Fix some warnings on web builds and remove some redundant flags. (#4069)
* update

* Revert "update"

This reverts commit e8adcabd94.

* update

* remove a not stricly required flag
2024-06-16 10:42:50 +02:00
Ray
715633e0de REVIEWED: Spline cubic bezier example 2024-06-16 10:41:47 +02:00
640eaca8bf [rshapes] Fix multisegment Bezier splines. (#3744)
* [rshapes] Fix multisegment Bezier splines.

It seems to me that these functions are wrong, if you step the index by 1 you move to a control point instead of the next segment.

* Fix example shapes/shapes_splines_drawing for bezier splines.

* Draw circles to fill gaps between bezier segments.
2024-06-16 10:21:54 +02:00
81ff879b04 zig: run examples from their directories (#4063)
So that they can find their respective resource folders.
2024-06-16 09:38:54 +02:00
fffae1a975 Fix fragPosition using wrong matrix in lighting_instancing.vs (#4056)
fragPosition was multiplied by mvp*instanceTransform, but it should only be multiplied by instanceTransform. Compare to lighting.vs, there we only use mvp for gl_Position, but matModel for the fragPosition.
2024-06-11 20:55:13 +02:00
3948656d84 The example always showed a xbox controller, never a ps3 controller (#4040) 2024-06-07 10:21:02 +02:00
e74d13e6db Fix examples not building with gestures system disabled (#4020)
Build no longer fails with -DSUPPORT_GESTURES_SYSTEM=OFF and -DBUILD_EXAMPLES=ON
2024-06-06 11:47:07 +02:00
d7a8af144d Fix typos in markdowns and comments, Fix invalid links in HISTORY.md (#4017) 2024-05-30 08:22:07 +02:00
Ray
02d98a3e44 REVIEWED: 2d camera zoom, add alternative method #3977 2024-05-15 16:33:06 +02:00
Ray
479bd84400 Update shaders_palette_switch.c 2024-05-15 16:19:53 +02:00
46f9806359 Use logarithmic scaling for a 2d example with zoom functionality (#3977) 2024-05-15 16:19:22 +02:00
Ray
08ae888722 Update Makefile 2024-05-07 20:40:41 +02:00
9805fe0b1a make RGFW a custom platform (#3941)
* fix minor bugs and errors (x86) for the RGFW platform, update RGFW platform license, update makefile info for RGFW platform

* revert

* (RGFW) (winapi) fix mouse hide bug when cursor changes

* ensure PLATFORM_SHELL is defined (PLATFORM_RGFW)

---------

Co-authored-by: ColleagueRiley <ColleagueRiley@gmail.com>
2024-05-07 20:30:52 +02:00
Ray
34d00d5217 Minor formatting tweaks 2024-05-05 19:46:31 +02:00
Ray
b03c8ba945 WARNING: BREAKING: REDESIGN: SetTextLineSpacing()
Redesigned function to only consider separation between the end of vertical size of one line and the beginning of next line
2024-04-28 23:07:21 +02:00
4b0e25d3af Add rlCullDistance variables/getters and rlSetClipPlanes function (#3912)
The `RL_CULL_DISTANCE_` definition remains as the initial value
of the variables.

Basic usage can be:
```c
#include <raylib.h>
#include <rlgl.h>

rlSetClipPlanes(RL_CULL_DISTANCE_NEAR, MY_CULL_DISTANCE_FAR);

if (must_reset_clip_planes)
    rlSetClipPlanes(RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
```
2024-04-23 14:24:37 +02:00
d80febde7d [rlgl] Implement vertex normals for RLGL immediate drawing mode (#3866)
* Fix several non-functional `target_compile_definitions`

* Avoid hardcoding the default vertex attribute locations

* Implement functional `rlNormal3f`

* Add normal definitions for `DrawCube`

* Update the basic lighting example to use `DrawCube` and `DrawPlane`
2024-04-23 14:22:29 +02:00
e0f6faa151 [build.zig] Drop support for 0.11.0 and use more idiomatic build script code (#3927)
* Remove support for 0.11.0, and make build script more idiomatic
+ remove all 0.11.0 compatibility functions
+ remove most LazyPath .path variants
  + I didn't touch emscripten, I don't know if its relative or absolute
+ change all absolute paths to use .cwd_relative
+ only use the builder allocator
+ have local dependencies use the package manager
+ make adding raygui more flexible
+ use zig-cache for generated wayland files

* Remove support for 0.11.0 in examples/build.zig

* update examples further and add clarifying comment on addRaygui
2024-04-22 09:13:01 +02:00
Ray
3caa424ad4 Review formatting 2024-04-21 12:29:09 +02:00
Ray
77cabc8bf2 Update shapes_draw_rectangle_rounded.c 2024-04-20 20:32:37 +02:00
Ray
68201c10c2 Update models_cubicmap.c 2024-04-20 19:58:14 +02:00
b00e467494 Revert "Build specific example using -DBUILD_EXAMPLE cmake flag (#3921)" (#3922)
This reverts commit c1fd98591d.
2024-04-19 08:43:24 +02:00
c1fd98591d Build specific example using -DBUILD_EXAMPLE cmake flag (#3921) 2024-04-17 19:26:18 +02:00
Ray
112ce672e1 FIX: #3918 2024-04-17 19:12:47 +02:00
Ray
a6a08c75eb Update corrupted-header sounds #3554 2024-04-17 18:30:02 +02:00
a4819f99cb Update shaders_hybrid_render.c (#3908)
Fix typo
2024-04-10 10:36:03 +02:00
iP
1fad8277a3 optimisation of the "bone socket" tutorial (#3864)
Less matrix operations doing.
2024-03-10 21:49:04 +01:00
ba066656f7 [cmake] Disable SDL rlgl_standalone example (#3861)
* cmake: For SDL, disable rlgl_standalone

* cmake: Only build rlgl_standalone when on Desktop, and not shared libs
2024-03-08 12:33:40 +01:00
3b7be85151 Screen space related functions consistency (#3830)
* Screen/world-space related functions rename

* Update raylib_api.* by CI

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-07 12:28:11 +01:00
fccdfa7926 cmake: For SDL build, link the glfw dependency (#3860) 2024-03-07 12:11:46 +01:00
53221eb799 feat: vox_loader normals and new voxels shader (#3843) 2024-02-29 18:28:51 +01:00
077ab6d56b Add an example that generates a random sequence. (#3846) 2024-02-29 18:26:49 +01:00
2aed94cfc2 Fix examples warnings for macos (#3842) 2024-02-27 22:15:09 +01:00
Ray
7fae41b5c6 Update models_bone_socket.c 2024-02-26 11:03:12 +01:00
Ray
3086bf1668 Update models_bone_socket.c 2024-02-26 10:49:01 +01:00
iP
2a263a09cc bone socket tutorial (#3833)
Tutorial on how to use bones as sockets to calculate the position of something.
2024-02-26 10:30:22 +01:00
1df91e74b9 Fix building of raylib_opengl_interop on PLATFORM_DESKTOP_SDL (#3826)
I tested this with CMake. I don't know if the examples makefile
currently handles this case.
2024-02-26 10:29:21 +01:00
b86f78f6b1 Fix examples linking with CMake and -DPLATFORM=SDL (#3825)
Currently, every example fails linking likeso:

[  3%] Linking C executable audio_mixed_processor
/usr/bin/ld: ../raylib/libraylib.a(raudio.c.o): undefined reference to symbol 'exp@@GLIBC_2.29'
/usr/bin/ld: /usr/lib/libm.so.6: error adding symbols: DSO missing from command line
collect2: error: ld returned 1 exit status

Apparently, linking libm explicitly is the solution.
2024-02-26 10:25:47 +01:00
bda919033d Fixed typo in a comment (#3816) (#3817)
Fixed a grammatical error by removing "are" to change `... but some are have multiple purposes ...` to `... but some have multiple purposes ...` in `textures/textures_image_generation`
2024-02-23 19:17:33 +01:00
Ray
23616153d4 Update Makefile 2024-02-22 23:25:05 +01:00
31c6a340ab Remove all uses of deps/mingw (#3805)
The purpose of this directory in GLFW is to provide some headers that
"mingw.org" doesn't. Raylib has long been unable to build with mingw.org
due to using certain symbols that aren't exposed in their headers.
(_ftelli64 and _access, among others.). Mingw-w64 already has the
necessary headers included, and doesn't need any of these external
implementations. For some reason, this also causes the following error
when building with Visual Studio's clang:

clang  -c rglfw.c -Wall -D_GNU_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33 -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing  -std=c99 -O1 -Werror=implicit-function-declaration -I. -Iexternal/glfw/include -Iexternal/glfw/deps/mingw
In file included from rglfw.c:61:
In file included from ./external/glfw/src/init.c:30:
In file included from ./external/glfw/src/internal.h:331:
In file included from ./external/glfw/src/platform.h:31:
In file included from ./external/glfw/src/win32_platform.h:70:
external/glfw/deps/mingw\xinput.h:227:26: error: a parameter list without types is only allowed in a function definition
  227 | void WINAPI XInputEnable(WINBOOL);
      |

If the last -Iexternal/glfw/deps/mingw is removed, the build works fine.

So, this workaround causes other problems, while not actually helping
raylib.

0bb605cd79/src/CMakeLists.txt (L272-L279)

GLFW's CMakeLists.txt first checks if either dinput.h or xinput.h are
provided by the toolchain, before telling the compiler to search for
headers in that directory. For EVERY compiler that can build raylib,
this is true.

In summary: This directory causes issues when building with some
compilers, and every toolchain that needs this workaround can't build
raylib anyway.
2024-02-22 23:06:22 +01:00
Ray
e52ae870f2 Reverted Makefile GL_ENABLE_GET_PROC_ADDRESS #3713 2024-02-05 21:38:13 +01:00
Ray
ea31bd47e5 REVIEWED: PLATFORM_WEB build flags, added GL_ENABLE_GET_PROC_ADDRESS
Reviewed flags formating
2024-02-05 21:12:57 +01:00
Ray
615ee9d177 REVIEWED: rlLoadFramebuffer() 2024-02-04 12:13:56 +01:00
Ray
40f3df5b86 Update core_2d_camera_platformer.c 2024-01-24 21:17:11 +01:00
482722d881 Update to latest zig 0.12.0dev while keeping 0.11.0 compatibility (#3715)
* update build.zig for latest zig 0.12.0dev while still allowing 0.11.0

* update examples/build.zig and add nicer message for type mismatch
2024-01-11 19:48:37 +01:00
721e273547 Fix a bug in examples/shapes/shapes_following_eyes (#3710) 2024-01-06 11:32:10 +01:00
Ray
3afb4dda97 Update raygui.h 2024-01-05 22:32:59 +01:00