Commit Graph

1482 Commits

Author SHA1 Message Date
Ray
727cb1819b Reviewed VS2015 projects
- Support OpenGL 1.1 if selected macro
- Corrected MSVC compiler issues with (void *) data
- Removed raylib.dll project
- Created DEBUG_DLL and RELEASE_DLL configurations
2018-01-17 14:21:23 +01:00
Ray
c8e97df233 Reviewed function GenImagePerlinNoise()
Added support for noise image offset
2018-01-17 00:43:30 +01:00
Ray
dd3b3dbadb Redesigned rlLoadTexture()
- Added support for mipmap levels loading
- Removed internal function LoadTextureCompressed(), not required any
more...
2018-01-16 00:00:05 +01:00
-
230e78a23e Code tweak while using OpenAL backend 2018-01-15 13:54:25 +01:00
-
f2a675ae53 Reviewed Makefiles...
- Renamed VERSION to RAYLIB_VERSION
- Renamed API_VERSION to RAYLIB_API_VERSION
- Renamed RAYLIB_RELEASE to RAYLIB_RELEASE_PATH
- Support Web Assembly compilation on PLATFORM_WEB
2018-01-15 13:54:06 +01:00
Ray
278d8575bd Added new function: ImageAlphaCrop() 2018-01-11 10:22:32 +01:00
Ray
c37d2d448d Corrected issue with matrices
Matrix stack system should be reviewed but, in the meantime,
currentMatrix should be reseted in order of 3d to work
2018-01-08 01:03:04 +01:00
Ray
fcb0cae605 Use busy wait loop
If not using busy wait loop, linkage with WINMM in Windows platform is
required
2018-01-07 23:55:23 +01:00
Ray
4dcc02ff1e Launch draw call if buffer limits reached
Note that this solution is a temporal patch, not properly tested and
prone to fail, specially if matrix are pushed into the stack...
2018-01-07 23:54:11 +01:00
e4be917d1b Added new image functions
- Added: ImageAlphaClear()
- Added: ImageAlphaPremultiply()
- Reorganized some functions
2018-01-07 00:51:26 +01:00
b97134c3e1 Review float pixel format textures support 2018-01-06 18:17:38 +01:00
7caa3201d5 Improved pixel formats support
- Renamed enum TextureFormat to PixelFormat for consistency
- Added support for pixel format UNCOMPRESSED_R32
- Using GetPixelDataSize() where required
2018-01-06 13:43:48 +01:00
1f0f8c33fa Added function declaration 2018-01-06 02:51:28 +01:00
7fa2861160 Added function: GetPixelDataSize()
Just found I need that function...
2018-01-06 02:50:20 +01:00
0e48396369 Corrected issue with new functionality
Using default font texture as base white texture for rectangles reduces
draw calls considerably, actually, raygui can be drawn with a single
pass!
2018-01-06 02:44:47 +01:00
b760f16f9b Reviewed framebuffers cleaning
Issues when dealing with FBOs
2018-01-06 02:43:38 +01:00
1a82e1ab26 Added function GetFileName()
Review comments
2018-01-02 02:26:05 +01:00
e1baae0249 Removed function DrawRectangleT()
Functionality integrated in DrawRectangle() and selectable with config
flag USE_DEFAULT_FONT_TEXTURE
2018-01-01 16:54:32 +01:00
e69424c86f Reviewed text input 2017-12-31 23:50:22 +01:00
e7cf03b1e4 Minor tweaks 2017-12-28 19:27:02 +01:00
7965f983ba Support Wayland display on Linux desktop 2017-12-28 18:14:39 +01:00
b19e155b34 Support UNCOMPRESSED_R32G32B32A32 texture format 2017-12-28 17:58:37 +01:00
c93bca8c27 Review Makefile config flags
Support external GLFW usage
Renamed some flags for consistency
2017-12-28 17:58:09 +01:00
0bd06eec51 Renamed function to SetTraceLog()
I think is clearer this way...
2017-12-24 16:49:54 +01:00
e517d8fd16 Added function SetTraceLogTypes()
Trace log messages could be configured with this function to select wich
ones are shown
2017-12-24 16:47:33 +01:00
e574428343 Some formatting tweaks 2017-12-24 16:12:52 +01:00
f44dbf21cf Review physac timming system 2017-12-24 15:59:03 +01:00
9b7a24331d Added next bsd os 2017-12-23 18:12:19 +01:00
00c34a035c Updated copyright year 2017-12-20 12:37:08 +01:00
27c274bc3c Corrected issue with SaveImageAs()
That function depends on SavePNG() and forces platform check on textures
module, that behaviour should be changed, platform definition should be
only required on core module...
2017-12-20 12:36:47 +01:00
e8bb53ed35 Corrected issue on OpenGL ES compilation 2017-12-20 12:35:12 +01:00
61afd07bd7 Force OpenAL backend on some platforms
OpenAL audio backend is being forced on HTML5 and OSX
2017-12-20 12:34:18 +01:00
1320044e94 Review code formatting 2017-12-20 11:37:43 +01:00
Ray
b63ffcfa0f Some code tweaks
Audio module requires a complete formatting review....
2017-12-20 00:34:31 +01:00
5290390494 Expose GetTime() function to users
Monotonic time since InitWindow() could be retrieved with this function.
2017-12-19 14:06:54 +01:00
Ray
bc6ae93a48 Added some comments on GetTime()
Reviewing GetTime() functionality
2017-12-18 00:06:57 +01:00
b155333178 Support audio module skip on compiling
Some programs like tools could not require audio support
2017-12-15 17:02:29 +01:00
e17a9a8216 Updated mini_al to latest version 2017-12-15 17:01:50 +01:00
53ad53d051 Manually review previous PR 2017-12-15 13:44:31 +01:00
2affac820e make raylib not clash with windows-header 2017-12-14 11:52:45 +01:00
217917530b fix for eventmarker missed in first cl 2017-12-14 11:51:17 +01:00
48d0c93ace make GetTime available to user of library 2017-12-14 11:50:35 +01:00
b872de951b fix for GetMatrixModelview (former cl) 2017-12-14 11:49:31 +01:00
d51f382ef8 optimized matrixrotate function by removing identity matrix 2017-12-14 11:48:33 +01:00
b5395b22cc make raymath compiling with msvc in c++ mode 2017-12-14 11:47:52 +01:00
07b522c113 make matrix stack work closer to old opengl implementation 2017-12-14 11:46:38 +01:00
a7f2fedbfb compilefix for function declaration (win only) 2017-12-14 11:45:47 +01:00
0e18b14605 added debug-event-markers for opengl so that you're able to set markers for renderdoc or other gpu debuggers what your program is currently doing 2017-12-14 11:44:48 +01:00
963551ee6e added possibility to get modelview matrix from rlgl to be able to send it to shaders 2017-12-14 11:43:06 +01:00
69c8fa409a fixed function declaration differ from implementation 2017-12-14 11:42:06 +01:00