* LoadDirectoryFilesEx on not recursive loading count files
* Removed FilePathList.capacity
* Added security check in case of memory leak
* Fix stop loading paths early on recursive loading
* Fix count directories only if filter contains DIRECTORY_FILTER_TAG
* rlparser: update raylib_api.* by CI
* GetDirectoryFileCount() and GetDirectoryFileCountEx() made visible
* rlparser: update raylib_api.* by CI
* Added new file and directories filter tags
* Renamed `fileCount` in `ScanDirectoryFiles()` to `expectedFileCount`
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
[utils] was created long time ago, when [rcore] contained all the platforms code, the purpose of the file was exposing basic filesystem functionality across modules and also logging mechanism but many things have changed since then and there is no need to keep using this module.
- Logging system has been move to [rcore] module and macros are exposed through `config.h` to other modules
- File system functionality has also been centralized in [rcore] module that along the years it was already adding more and more file-system functions, now they are all in the same module
- Android specific code has been moved to `rcore_android.c`, it had no sense to have specific platform code in `utils`, [rcore] is responsible of all platform code.
* Make the comments on the camera 2d fields more clear about what space each one is in.
* rlparser: update raylib_api.* by CI
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* add const qualifier to the first arg of TextJoin
* Update raylib_api.* by CI
* Update raylib.h
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Ray <raysan5@gmail.com>
This redesign is a big improvement on font loading time and memory requirements. It only loads glyphs available on font from requested codepoints and only processes those glyphs for packaging. When processing +10K codepoints (CJK), the loading time improves considerably.
Previously stated it was the near plane width in orthographic, in actuality it's the height. The wording has been fixed, with added clarity that it's in world units so no conversion is needed.
Examining the code shows that the rectangle is drawn winding counterclockwise, starting
with the top left. Therefore the colors used should be in the order: topLeft, bottomLeft,
bottomRight, topRight.
However, the variables actually being used are topLeft, bottomLeft, topRight,
bottomRight. I was confused by this as I was getting striping where I didn't expect any.
Put another way, the last two parameters are misnamed.
This diff swaps the parameter names and their usages. The result is that no runtime
behaviour changes: the same parameter order yields the same visual result both before and
after this change, but the parameter names now correctly reflect what they are actually
used for.
You can actually see this in the implementation of DrawRectangleGradientV, which
(correctly) passes top, bottom, bottom, top to DrawRectangleGradientEx.
Restore window currently says it sets the window state to:
"not minimized/maximized"
However, if a window is maximized and then minimized, it's typical that
it would restore back to being maximized, which is what seems to happen
from my testing. I've reworded the description to better reflect
this behavior.