4a3ed6d73c
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
2016-10-14 00:47:48 +02:00
b3bc4b21d1
Working on better gamepad support
2016-10-14 00:47:43 +02:00
76a67a149e
Added new wave functions to lua binding
2016-10-12 10:27:14 +02:00
5fecf5c088
Review UpdateVrTracking() and rlglLoadRenderTexture()
2016-10-10 19:42:59 +02:00
5af1b4a7c9
Added simulated head-tracking on VR simulator
...
A simple 1st person camera... still requires some work...
2016-10-09 20:56:58 +02:00
3396743aba
Corrected old issue with mouse buttons on web
2016-10-09 13:25:50 +02:00
db6538859c
Added flag to allow resizable window
2016-10-05 00:48:44 +02:00
b082807b0b
Removed function: ResolveCollisionCubicmap()
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Function was inefficient and should be rewritten from scratch, it
probably neither belongs to this module but an example...
2016-10-03 13:29:01 +02:00
978c49472a
Working on camera system...
2016-09-26 19:15:44 +02:00
753b549aa5
Improving camera system -IN PROGRESS-
2016-09-25 14:28:24 +02:00
0c58c1198f
Working on new audio functions...
2016-09-08 01:03:05 +02:00
8b35de3276
Added new audio functions -IN PROGRESS-
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- LoadWave()
- LoadWaveEx()
- UnloadWave()
- WaveFormat()
- WaveCopy()
- WaveCrop()
- GetWaveData()
2016-09-08 00:20:06 +02:00
36f20376e6
Redesigned lighting shader system
2016-09-05 20:15:21 +02:00
9d66bc4a05
Added function: ImageAlphaMask()
2016-09-05 10:08:28 +02:00
be97583f00
Added function: UpdateSound()
2016-08-29 11:17:58 +02:00
1d71e1b754
Fix a typo in the DrawCube, DrawCubeWires and DrawCubeTexture definitions
2016-08-25 14:18:43 +02:00
959a228815
Removed useless spacing
2016-08-16 11:09:55 +02:00
342b89c5b9
Review Wave struct
2016-08-15 16:35:25 +02:00
3377a4485b
Support shared/dynamic raylib compilation
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Generates:
Win32: raylib.dll, libraylibdll.a (import library)
Linux: libraylib.so
2016-08-13 11:31:15 +02:00
eb9072a2f1
Renamed functions for consistency
2016-08-10 12:20:46 +02:00
cc2b3228d1
Updated for C++
2016-08-09 23:03:29 +02:00
f69f930b51
Some functions review
2016-08-07 13:38:48 +02:00
16ac468bdb
Remove functions from user exposure
2016-08-06 19:30:41 +02:00
3b80e2c1e0
Redesigned gestures module to header-only
2016-08-06 16:32:46 +02:00
d5f5f0a930
Updated raylib version to 1.6
2016-08-06 11:33:05 +02:00
8c0bd30fcb
Corrected issue with Music type
2016-08-02 19:09:07 +02:00
68d647c1af
Complete review and update
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Simplified module for Music and AudioStream
Added support for raw audio streaming (with example)
2016-08-02 17:32:24 +02:00
36cf1f7dfd
Improved support for C++
...
Added compound literals (C99) alternative for C++ compilers that don't
support this feature
2016-08-01 18:05:07 +02:00
02c456432d
Complete review of audio system
...
Still some work left...
2016-08-01 12:49:17 +02:00
8f7cb6fb19
Code refractoring of music model to be more friendly-user (issue #144 )
2016-07-29 21:35:57 +02:00
32a671b9da
OS X comaptiblity changes and compiled library
2016-07-22 11:55:04 -04:00
5ff9811ea8
Some code tweaks
2016-07-18 17:06:33 +02:00
7959ccd84d
Review some functions, formatting and comments
2016-07-15 18:16:34 +02:00
1733125873
Do not expose raw audio context to final user...
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...at least, directly, available if using directly audio module...
2016-07-08 23:17:18 +02:00
7cefbd8a94
Updated lighting system...
...
...to avoid dynamic conditions on for loop (lightsCount) on standard
shader, it seems GLSL 100 doesn't support that feature... on some GPUs
like RaspberryPi...
2016-07-06 20:33:46 +02:00
bc80174357
VR Functions renaming (for generic HMD device)
...
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
2016-07-06 00:54:38 +02:00
ee72654b55
Redesigned stereo rendering mechanism
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Now it's easier for the user! Just init Oculus device and get stereo
rendering!
2016-07-04 01:29:23 +02:00
572936ec65
Added Oculus functions to raylib header
2016-06-27 18:30:58 +02:00
5f7ac64c44
Removed function SetModelTexture()
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It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
2016-06-24 19:49:36 +02:00
24c9b1f717
Improving Oculus Rift example...
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Under design... looking for the easiest and most comprehensive way for
the user to use VR...
2016-06-17 13:54:45 +02:00
3ce0228206
Move Oculus Rift support to rlgl module
2016-06-14 17:16:20 +02:00
3d6be7fd80
Added GetGestureDetected() again...
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Required by gestures example....
2016-06-14 12:01:57 +02:00
47afda2549
Removed useless function: GetGestureDetected()
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Use instead: IsGestureDetected()
2016-06-14 11:55:32 +02:00
5f4449f0a1
Removed physac functions from raylib header
2016-06-09 20:02:15 +02:00
60232810d8
Added some comments
2016-06-03 19:00:58 +02:00
13bef7aa02
Work on Oculus functionality
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Trying to find the best way to integrate Oculus support into raylib,
making it easy for the user...
2016-06-03 18:26:59 +02:00
0bc71d84f8
Added functions to customize internal matrix
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Internal modelview and projection matrices can be replaced before
drawing.
2016-06-02 20:23:09 +02:00
2168d8aa1a
Removed DrawPhysicObjectInfo() function
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To avoid additional dependencies
2016-06-02 19:16:11 +02:00
cafc66a3c1
Rename for consistency with other functions
2016-06-02 19:09:56 +02:00
cf6d2e3985
Review coding style to match raylib style
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Moved AudioError enum inside audio.c
2016-06-02 17:12:31 +02:00