91f1f324c0
First stage of audio API update
...
Look over changes and give feedback please.
2016-04-29 23:00:12 -07:00
f707c1ca46
this should work
2016-04-27 00:02:11 -07:00
299ae7a4bd
new trace logs and optimizations
2016-04-26 16:50:07 -07:00
3104d3d6cd
small fix for streaming
...
There is still an issue where audio will cut off after a brief moment
2016-04-25 22:18:49 -07:00
04d9deac92
setting up openal
2016-04-25 20:05:03 -07:00
f12754b01f
quick fix
...
Boolean errors
2016-04-25 18:40:19 -07:00
62087d21cc
updated jar_xm
2016-04-24 23:44:49 -07:00
89a84a621b
implement
2016-04-24 22:04:31 -07:00
1c370f5a17
cleaned up calculations
2016-04-24 22:00:40 -07:00
cb05c51911
tabs to spaces fix
2016-04-24 18:18:18 -07:00
ec2cbaa5eb
Added proto version of jar_xm
...
This is an early draft, needs lots of work. Still need to figure out way
to calculate total length of song. This is hard because xm tracks stream
out zeros when done, only position in track can be found. Position does
not give any direct value of how much more time is left. I think that by
setting the loop count to 1 and seeking until the end I can total up the
number of samples and come up with a length.
2016-04-24 15:25:48 -07:00
9639b14e1b
Reduce PCM buffer size for Android to avoid stalls
2016-04-17 14:48:20 +02:00
17eefed08f
Improved gestures system
2016-04-17 11:36:40 +02:00
2e5d898443
Corrected bug with old FBO struct
2016-04-17 11:25:04 +02:00
6b5e18e6bf
Make mouse inputs available on Android for...
...
... easy code porting, transalating them to touches and gestures
internally.
Removed function SetCustomCursor(), it can be managed by the user.
2016-04-17 11:19:32 +02:00
284eaf1576
Use Depth Texture on OpenGL 3.3
2016-04-10 19:38:57 +02:00
c1e49d2b13
Removed function
...
I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
2016-04-08 12:00:29 +02:00
aa22d97983
Simplified texture flip and added comments
2016-04-07 13:31:53 +02:00
3b67a4cfba
Update stb libs to latest version
2016-04-06 17:45:25 +02:00
9361615786
Fix Makefile files
...
I've added .PHONY targets and fixed "clean" recipe.
2016-04-06 13:21:29 +02:00
0133917bf9
Correct detail
2016-04-04 01:15:43 +02:00
b6cec214bd
Unified internal shader to only one
...
Only defaultShader required, set default value for vertex color
attribute if not enabled and fragColor uniform
2016-04-03 20:14:07 +02:00
a66c8531d6
Some code simplifications
2016-04-03 18:31:42 +02:00
a04a7b6ea5
Fix cleaning recipies for GNU/Linux
2016-04-03 16:07:44 +02:00
f2f4079411
Remove recipes of GLEW from Makefile (not used any more)
2016-04-03 16:05:23 +02:00
06a8d7eb06
Remove old postprocessing system
2016-04-01 10:39:33 +02:00
66b096d978
Added support for render to texture (use RenderTexture2D)
...
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
2016-03-30 20:09:16 +02:00
1136d4222f
Setting up for raylib 1.5.0
2016-03-28 01:18:40 +02:00
136408d8b8
Corrected bug on bounding box
...
if mesh is not loaded properly it breaks the game!
2016-03-27 19:42:57 +02:00
a3f16c8459
Improved 2d camera system -IN PROGRESS-
2016-03-27 18:34:05 +02:00
956a6e6f77
Corrected bug and comments on model unloading
2016-03-27 18:34:05 +02:00
8b7ca8b670
Review comments
2016-03-27 18:34:05 +02:00
ea7afc8ec8
Fix spacing and some comments
2016-03-23 22:47:39 +01:00
60223a358b
Physac redesign (3/3)
...
Finally, physics update is handled in main thread using steps to get
accuracy in collisions detection instead of moving it to a new thread.
Examples are finished as simple and clear as I could. Finally, physac
module is MORE simpler than in the first version, calculation everything
by the same way for both types of physic objects.
I tryed to add rotated physics a couple of times but I didn't get
anything good to get a base to improve it. Maybe for the next version...
No bugs or strange behaviours found during testing.
2016-03-23 15:50:41 +01:00
269b120104
Review Android button inputs
2016-03-21 20:15:11 +01:00
584e74c676
Corrected bug on touch position
2016-03-20 16:48:23 +01:00
fa78023aa4
Understand mouse as touch in web
2016-03-20 16:28:59 +01:00
ebc2b9a286
Improved windows resizing system...
...
...despite not being enabled on GLFW3
2016-03-20 14:20:42 +01:00
5e45c3c824
Redesign to work as standalone
...
Redesigned to work as standalone and support fordward-compatible context
(shaders review)
2016-03-20 13:39:27 +01:00
e2ba22ec59
Improved 2D-3D drawing
...
Depth test disabled for 2D and only used on 3D; consequently LINES vs
TRIANGLES vs QUADS buffers drawing order maters... but blending also
works ok.
2016-03-17 13:51:48 +01:00
49df957058
Add support for multiple gamepads on RPI
2016-03-17 12:54:36 +01:00
95c1bf9544
Removed previous change that introduced a bug
2016-03-16 19:10:19 +01:00
db4585b3e2
Improved gamepad support
...
Now it works ok also in RaspberryPi
2016-03-16 17:52:09 +01:00
d6bc7b8877
Reset pointCount for gestures
2016-03-16 17:51:21 +01:00
ee52b13ae6
Corrected bug on GetCollisionRec()
2016-03-16 17:50:51 +01:00
0caf925d5d
Updated headers
2016-03-16 12:48:30 +01:00
7128ef686d
physac module redesign (2/3)
...
physac module base almost finished. All collisions are now resolved
properly and some force functions was added.
COLLIDER_CAPSULE removed for now because in 2D everything is composed by
rectangle and circle colliders...
The last step is move physics update loop into another thread and update
it in a fixed time step based on fps.
2016-03-16 12:45:01 +01:00
2e3e62a413
Raname all makefile files to "Makefile"
...
I've renamed all makefile files to "Makefile" because they appear in the first files.
2016-03-12 20:01:46 +01:00
dcabb49244
GESTURE SWIPE
...
change name variable
2016-03-09 10:15:28 +01:00
18a13679fd
Review GuiToggleButton()
2016-03-07 09:38:55 +01:00