Commit Graph

115 Commits

Author SHA1 Message Date
6b5e18e6bf Make mouse inputs available on Android for...
... easy code porting, transalating them to touches and gestures
internally.

Removed function SetCustomCursor(), it can be managed by the user.
2016-04-17 11:19:32 +02:00
c1e49d2b13 Removed function
I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
2016-04-08 12:00:29 +02:00
06a8d7eb06 Remove old postprocessing system 2016-04-01 10:39:33 +02:00
66b096d978 Added support for render to texture (use RenderTexture2D)
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
2016-03-30 20:09:16 +02:00
1136d4222f Setting up for raylib 1.5.0 2016-03-28 01:18:40 +02:00
a3f16c8459 Improved 2d camera system -IN PROGRESS- 2016-03-27 18:34:05 +02:00
269b120104 Review Android button inputs 2016-03-21 20:15:11 +01:00
584e74c676 Corrected bug on touch position 2016-03-20 16:48:23 +01:00
fa78023aa4 Understand mouse as touch in web 2016-03-20 16:28:59 +01:00
ebc2b9a286 Improved windows resizing system...
...despite not being enabled on GLFW3
2016-03-20 14:20:42 +01:00
Ray
e2ba22ec59 Improved 2D-3D drawing
Depth test disabled for 2D and only used on 3D; consequently LINES vs
TRIANGLES vs QUADS buffers drawing order maters... but blending also
works ok.
2016-03-17 13:51:48 +01:00
Ray
49df957058 Add support for multiple gamepads on RPI 2016-03-17 12:54:36 +01:00
Ray
db4585b3e2 Improved gamepad support
Now it works ok also in RaspberryPi
2016-03-16 17:52:09 +01:00
6ee5718b2e Improved function GetKeyPressed()
To support multiple keys (including function keys)
2016-03-06 19:30:16 +01:00
5ea18b9426 Support 2d camera system -IN PROGRESS- 2016-03-05 15:40:08 +01:00
d8bd8634ab 3d Camera: Added support for field-of-view Y 2016-03-05 13:05:45 +01:00
Ray
dcbf2a0e0c Replaced tabs by spaces 2016-03-03 13:24:56 +01:00
4476a9e241 Review rlglUnproject() system 2016-03-02 17:13:31 +01:00
98c60838fe Reviewed RPI inputs 2016-02-19 19:57:25 +01:00
Ray
09f28d0f57 Working on RPI gamepad support 2016-02-19 00:16:16 +01:00
8aab52aeda Redesigned RPI input system -IN PROGRESS- 2016-02-18 14:05:48 +01:00
Ray
afd2ffb74a Updated gestures module
Using normalized [0..1] input points
2016-02-17 13:00:48 +01:00
0018522031 Updated show-logo and start reviewing RPI inputs 2016-02-13 19:14:22 +01:00
30fafb77db Updated fullscreen issue comment 2016-02-13 17:39:38 +01:00
cbbe948529 Some code tweaks 2016-02-12 19:02:23 +01:00
823abf666e Reviewed code TODOs 2016-02-12 12:22:56 +01:00
Ray
a847df921f Reviewed gestures module 2016-02-10 10:31:06 +01:00
Ray
6a392f0eb2 GLAD not used on HTML5 2016-02-08 09:06:16 +01:00
c00062655f GLAD only available on PLATFORM_DESKTOP 2016-02-07 11:35:36 +01:00
Ray
646f1c3f71 Some formating tweaks 2016-02-03 17:45:28 +01:00
Ray
728e1715cc Redesigned gestures system...
...and improved mouse gestures support
Some testing still required...
2016-02-02 16:43:42 +01:00
13925f7bd4 Add functions to disable and enable cursor 2016-01-29 09:09:18 +03:00
ac475f46b9 Added touch points id to gestures
Required by ProcessGestureEvent()
2016-01-28 10:03:37 +01:00
d0ff78e7f4 Move Light struct to example 2016-01-25 13:39:23 +01:00
41959eeae1 Added support for mouse gestures (need testing)
Mouse input is interpreted as touches to allow mouse gestures
detection... and get an unified inputs system for all platforms!
2016-01-24 19:17:08 +01:00
08da91047e Some code tweaks 2016-01-23 13:22:13 +01:00
4e57bd1f18 Replaced GLEW by GLAD
Removed GLEW external dependency, now it works with GLAD
Kept GLEW path, just in case... detected weird behaviour when testing
with gDEBugger
2016-01-22 01:22:45 +01:00
455be7f6f6 Try to implement GLAD support 2016-01-21 13:52:09 +01:00
23d66e9b6f Move extensions loading to core module 2016-01-21 12:24:35 +01:00
efa1c96d19 Adapted raymath as single header library
Added support for single header implementation and also inline functions
support
2016-01-20 18:20:05 +01:00
f24fd14814 Note on RPI inputs 2016-01-18 12:05:10 +01:00
3b4d8442e0 Corrected some float values 2016-01-13 19:30:35 +01:00
4cc394c376 Added world to screen conversion
- Added function WorldToScreen(...).
- Added world to screen example.
- Review GetMouseRay() comment.
- Removed deprecated lighting functions from raylib header.
2016-01-11 15:59:26 +01:00
5e7686695f Review Light/Material system
Simplified for the user (more intuitive and clear)
Removed lighting module dependency
2016-01-11 13:29:55 +01:00
4a637191f2 Implemented ray trace from mouse position
- Fixed GetMouseRay() function.
- rlglUnproject() unused.
2016-01-07 15:34:49 +01:00
7f2e67e924 Simplified MatrixMultiply() function 2016-01-06 17:22:24 +01:00
fe0cf8f9a9 Added some comments and fixed spaces 2016-01-05 13:58:20 +01:00
32508f6db1 Fixed Android lock screen bug
- Fixed Android locking screen bug. OnDestroy() was called when locking
screen.
- Power button input must be handled by OS.
- AndroidManifest.xml is affected by configChanges="screenSize".
- Updated library header for android template.
2016-01-05 12:21:40 +01:00
1c23edd1e5 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-01-04 21:03:30 +01:00
ea50092356 Add Android physic buttons input detection
- Added functions for detect when pressed, during down and when
released.
- Added defines for back, menu, volume up and down button numbers.
2016-01-04 21:00:20 +01:00