Commit Graph

970 Commits

Author SHA1 Message Date
Ray
f1bcfc1352 Corrected bug on GenTextureMipmaps()
texture.mipmaps value needs to be updated, so, texture must be passed by
reference instead of by value
2016-11-22 12:14:55 +01:00
aa9353feb4 Updated Physac library 2016-11-21 20:30:46 +01:00
481ce3d39d Corrected bug with alpha mask on font
Mask was wrongly applied to 8-bit font image, it generated dark borders
on the font. Grayscale image has to be considered as the alpha mask for
a completely white image to use it correctly.
2016-11-21 19:47:58 +01:00
Ray
85c400c006 rlua: Added functions notes
Functions that need to manage big data arrays don't work properly, that
functionality should be reviewed...
2016-11-21 00:07:31 +01:00
Ray
f0626324ab rlua: Added some missing functions
Updated to raylib 1.6 functionality
2016-11-21 00:00:27 +01:00
f7b706263a Some code tweaks
Correcting details that pop-up when testing the different platforms
2016-11-18 13:39:57 +01:00
b0d5a7a372 Corrected bug on Android 2016-11-17 13:50:56 +01:00
bee283b12b Some tweaks around 2016-11-17 12:55:30 +01:00
f18c8cea16 Updated to support OpenAL Soft static library 2016-11-16 19:43:21 +01:00
41e49c5a6e Remove CMakeList
Working on an updated version...
2016-11-16 19:10:03 +01:00
5d46c27cd5 Update resource file for raylib 1.6 2016-11-16 19:08:42 +01:00
6d1b712a96 Reviewed modules comments 2016-11-16 18:46:13 +01:00
9d3ad52160 Removed byte typedef 2016-11-15 19:15:25 +01:00
Ray
9fb6eda5f1 Improved text measurement 2016-11-13 23:54:36 +01:00
Ray
38df2cad25 Improved text measurement
Still not working correctly, font offsets are not considered
correctly...
2016-11-13 23:53:28 +01:00
Ray
4245237892 Corrected SIGSEV bug 2016-11-13 23:47:28 +01:00
aa945055fa Corrected issue on chars drawing
Support by default unordered charsets
2016-11-03 18:57:46 +01:00
ca96122a7b Raspberry Pi custom gamepad axis 2016-11-03 18:57:16 +01:00
f2d61d4d43 Improved gamepad support on Raspberry Pi 2016-11-02 13:39:48 +01:00
Ray
f16f39e8aa code tweaks to avoid some warnings 2016-11-02 00:50:08 +01:00
64f67f6e9f Improved gamepad support
new function: GetGamepadAxisCount()
new function: IsGamepadName()
2016-11-01 14:39:57 +01:00
6d3b11ef91 Support unordered charset, neither fixed first char
Still requires some testing...
2016-11-01 00:58:21 +01:00
3393fda384 Improve TTF loading 2016-10-31 20:39:30 +01:00
673dcf9436 Comments tweaks 2016-10-31 20:39:03 +01:00
cc917fbac6 Improve SpriteFont support
LoadSpriteFontTTF() - TTF font loading with custom parameters
2016-10-31 15:38:15 +01:00
16101ce3d8 Reorganize defines check 2016-10-31 13:56:57 +01:00
836d3341a5 Renamed OpenAL32 dll library 2016-10-31 13:54:37 +01:00
988d39029f Support textures filtering 2016-10-29 22:17:19 +02:00
43fd9ffe08 Tweak to avoid warnings 2016-10-29 22:16:54 +02:00
02842a3e2f Review gamepad inputs
Added funtion: GetGamepadButtonPressed() - This function can be useful
for custom gamepad configuration
2016-10-27 13:41:43 +02:00
4ff98f34bb Function to set texture parameters -IN PROGRESS- 2016-10-27 13:40:48 +02:00
5c80f65082 Funtions added to set texture parameters
SetTextureFilter()
SetTextureWrap()
2016-10-27 13:40:17 +02:00
137057f499 Function added: GenSpriteFont() 2016-10-27 13:39:47 +02:00
6d34adbd60 Improving sprite fonts support...
Support grayscale (8 bit) textures for fonts
Load unordered chars data above char 126
2016-10-24 19:11:29 +02:00
1142d4edae Force threads to finish on CloseWindow() 2016-10-24 19:08:23 +02:00
Ray
b8ce680511 Improved Android support 2016-10-18 00:15:23 +02:00
0ce7f0c409 Some work on multiple inputs...
- Corrected bug and tested new gamepad system
- Reviewed Android key inputs system, unified with desktop
- Reorganize mouse functions on core
2016-10-17 18:18:13 +02:00
d5e0f4e84e Added notes on vr tracking -> camera update 2016-10-17 17:02:33 +02:00
Ray
8f60996b64 Corrected some warnings 2016-10-17 00:03:38 +02:00
Ray
1c05017548 Added OpenAL static library 2016-10-15 13:51:33 +02:00
Ray
9e285d8dc3 Updated gamepad system with extra check
Avoid out-of-bounds situation with button array
2016-10-15 13:17:57 +02:00
Ray
98d7a10c08 Improved gamepad system
- Support up to 4 gamepads
- Unified system between platforms
- Corrected some bugs
2016-10-14 11:14:41 +02:00
Ray
4a3ed6d73c Merge branch 'develop' of https://github.com/raysan5/raylib into develop 2016-10-14 00:47:48 +02:00
Ray
b3bc4b21d1 Working on better gamepad support 2016-10-14 00:47:43 +02:00
76a67a149e Added new wave functions to lua binding 2016-10-12 10:27:14 +02:00
Ray
97e3277d58 Updated standard shader
Corrects weird artifacts on web
2016-10-11 00:39:07 +02:00
5fecf5c088 Review UpdateVrTracking() and rlglLoadRenderTexture() 2016-10-10 19:42:59 +02:00
c384b375df Tweak to avoid warning 2016-10-10 19:42:02 +02:00
b1651baea5 Added support for FLAC audio loading/streaming 2016-10-10 18:22:55 +02:00
Ray
4c791100cc Tweak int to float 2016-10-09 20:57:14 +02:00