Commit Graph

1766 Commits

Author SHA1 Message Date
Ray
30d51ec26c Reorganize struct 2019-04-12 11:29:01 +02:00
Ray
01367fcb1e Review cubemap generation 2019-04-11 16:11:54 +02:00
Ray
a28dfd4a7b Corrected standalone usage 2019-04-11 15:54:10 +02:00
Ray
5bfa675350 Review VR simulator mechanism
- No default VR device parameteres inside raylib
- VR device parameter should be provided by user
- VR distortion shader should be provided by user
2019-04-11 13:53:01 +02:00
Ray
1934f2a2f4 Some tweaks 2019-04-11 00:11:11 +02:00
Ray
6168a4ca37 Comments review 2019-04-10 23:50:48 +02:00
Ray
45c820eeb4 Set default white texture for diffuse mat 2019-04-10 22:39:42 +02:00
Ray
21092266b5 Check textures available before loading 2019-04-10 00:44:24 +02:00
Ray
802afe8fe5 Replaced size_t by unsigned int 2019-04-10 00:34:46 +02:00
Ray
f939f6abc2 Update Makefile 2019-04-09 13:23:56 +02:00
Ray
32ccecb8ca Start working on glTF loading... 2019-04-09 13:23:51 +02:00
Ray
b8ada4b877 Review creation years 2019-04-08 12:25:13 +02:00
f21761fbbb Happy new year 2019 2019-04-07 17:49:12 +02:00
Ray
9282b8ba83 ADDED: SetShaderValueTexture()
Some tweaks
2019-04-05 17:08:46 +02:00
Ray
c600dd0766 Review PBR shaders
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
2019-04-05 16:43:09 +02:00
Ray
0f9fe34c3a Start setting things up for raylib 2.5 2019-04-05 13:44:04 +02:00
Ray
92733d6695 BIG UPDATE: New models functions for animations!
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
2019-04-05 13:15:56 +02:00
Ray
a728376cdf Rename enum type 2019-04-05 13:13:10 +02:00
Ray
28b9de661d Minor tweaks 2019-04-05 13:12:54 +02:00
Ray
a103086443 Removed trail spaces 2019-04-04 13:50:52 +02:00
Ray
3e1e7d740f Review merged PR formatting
Removed trail spaces
2019-04-04 13:50:28 +02:00
Ray
6ecd8249bc Merge pull request #787 from Demizdor/master
Added `DrawRoundedRect()` and `DrawRoundedRectLines()`
2019-04-04 13:42:20 +02:00
Ray
d89d24c5e8 BIG UPDATE: Support model animations! 2019-04-04 13:33:54 +02:00
Ray
22dece2935 Animated vertex renaming 2019-04-04 13:32:17 +02:00
Ray
f1cbdd6b3a Corrected some issues
- Support compiling for OpenGL 1.1
- Free meshes/materials memory after usage...
2019-04-01 18:22:56 +02:00
Ray
86212e8462 Support material loading from OBJ/MTL 2019-04-01 12:41:32 +02:00
Ray
e5edbb7104 Reviewed OBJ loading implementation -WIP-
One mesh files can be loaded correctly

MISSING:
 - Multimesh OBJ loading
 - Materials loading
2019-04-01 12:17:29 +02:00
Ray
fe702cd6a2 Implementing LoadOBJ() -WIP-
It seems obj loading is working ok but there is some problem with drawing...
2019-04-01 00:16:56 +02:00
Ray
3e806ad9d4 Reviewed data assignation 2019-04-01 00:15:45 +02:00
eda982e261 Reimplemented DrawRoundedRectLines() 2019-03-31 16:15:40 +03:00
ecbd17910d Added DrawRoundedRectLines() 2019-03-31 13:22:50 +03:00
1415d514ba Update raylib.h 2019-03-31 13:20:45 +03:00
a28023b58f Added DrawRoundedRect() 2019-03-30 22:18:29 +02:00
Ray
a197f40bb4 Default to white cube mesh if not loaded 2019-03-29 20:22:30 +01:00
Ray
6f371dab08 Some formatting review 2019-03-29 19:43:27 +01:00
Ray
afab8b36ab Merge pull request #786 from Demizdor/draw_ring
Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()
2019-03-29 17:28:37 +01:00
Ray
19debd2b4e Review some warnings 2019-03-29 17:28:10 +01:00
Ray
8a73c5d0b4 Replace custom OBJ/MTL implementations by tinyobj_loader -WIP- 2019-03-29 17:15:22 +01:00
Ray
a643dc4ca0 WARNING: Redesigned model struct for multi-meshes
This is quite a big change, Model struct has been redesigned to support multiple meshes and multiple materials, most 3d fileformats contain multiple meshes and reference multiple materials.

Consequently, multiple functions have been reviewed.

LoadOBJ(), LoadIQM(), LoadGLFT() now return a Model.

Current LoadOBJ() is not valid anymore, actually, tinyobj_loader_c library is considered for replacement.
2019-03-29 16:48:23 +01:00
ab9c6da26f Added DrawRing(), DrawRingLines() and DrawCircleSectorLines() 2019-03-29 16:22:09 +02:00
Ray
876c64b1e5 WARNING: This could break something
If we have no data to update/draw, we avoid update/draw. On `DrawBuffersDefault()` if no vertes data is available nothing is drawn but some globals: vertexData, projection, modelview, draws... are reseted.

There shouldn't be any problem if we don't touch those globals in case no vertex have been processed but, just in case, I warn about it.
2019-03-29 12:27:50 +01:00
Ray
69656cb090 Added comment 2019-03-29 12:23:02 +01:00
Ray
8e98fa8754 Merge pull request #785 from Berni8k/master
RaspberryPi Keyboard input with evdev
2019-03-28 22:26:48 +01:00
ea96d0afea Fixes compile error when SUPPORT_GESTURES_SYSTEM is undefined on RPi 2019-03-28 20:38:13 +01:00
b1e914bbf3 RaspberryPi Keyboard input with evdev
Based on pull request from user "DarkElvenAngel", better integrated with the current event system and enhanced with buffer to help with fast typing at low framerates.
2019-03-28 19:46:39 +01:00
Ray
88dfd2ab23 REDESIGNED: DrawCircleSector() 2019-03-28 18:53:41 +01:00
Ray
186d34827a Align LINES and TRIANGLES drawing
When drawing LINES or TRIANGLES, vertex are accumulated in same buffer as QUADS and new draw calls are registered but QUADS drawing uses an index buffer for optimization, so, when adding LINES/TRIANGLES vertices we need to make sure next draw calls for QUADS keep aligned with indices buffer.

To get that we just add some alignment vertex at the end of the LINES/TRIANGLES draw calls, to make them multiple of 4 vertex.
2019-03-28 18:05:32 +01:00
Ray
165ced9428 Small tweak 2019-03-28 13:03:25 +01:00
Ray
7524fdc3e1 Review gestures disable flag 2019-03-25 12:30:20 +01:00
Ray
c001bdb2de Checking issue with sound volume
It seems individual sound volume level is not set...
2019-03-20 10:57:41 +01:00