b8ada4b877
Review creation years
2019-04-08 12:25:13 +02:00
f21761fbbb
Happy new year 2019
2019-04-07 17:49:12 +02:00
3e1e7d740f
Review merged PR formatting
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Removed trail spaces
2019-04-04 13:50:28 +02:00
eda982e261
Reimplemented DrawRoundedRectLines()
2019-03-31 16:15:40 +03:00
ecbd17910d
Added DrawRoundedRectLines()
2019-03-31 13:22:50 +03:00
a28023b58f
Added DrawRoundedRect()
2019-03-30 22:18:29 +02:00
6f371dab08
Some formatting review
2019-03-29 19:43:27 +01:00
ab9c6da26f
Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()
2019-03-29 16:22:09 +02:00
88dfd2ab23
REDESIGNED: DrawCircleSector()
2019-03-28 18:53:41 +01:00
165ced9428
Small tweak
2019-03-28 13:03:25 +01:00
36fa0207f2
Some spacing review
2019-02-28 23:06:37 +01:00
374811c440
Change ternary operator formatting
2019-02-22 13:13:11 +01:00
a886f5e743
Remove TABS
2019-02-22 12:12:21 +01:00
641895b5ba
Remove end-line spaces
2019-02-21 18:45:19 +01:00
f9963d4ed4
Fix config.h flags
2019-02-14 13:52:18 +02:00
297dd641e8
ADDED: DrawCircleSector()
2019-02-13 00:06:06 +01:00
95d3f24c68
Use QUADS for DrawPolyEx()
2018-12-29 00:29:28 +01:00
9a8320c52b
REVIEWED: DrawRectanglePro()
2018-12-26 10:51:13 +01:00
92f68ac6be
Review DrawPolyEx()
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Also reviewed rlCheckBufferLimit()
2018-12-24 14:09:51 +01:00
f822650a3b
Support externally provided compilation flags
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Useful in case raylib compilation want to be automated and compilation config flags provided by command line.
2018-12-18 00:20:08 +01:00
fcb2b74342
Corrected issue with MSAA
2018-11-19 09:23:38 +01:00
6428317739
Corrected 1px thick issue
2018-11-07 22:50:27 +01:00
e17bd422fa
Corrected issue with line drawing
2018-11-07 22:31:35 +01:00
065994219e
Review parameter issue with MSVC
2018-11-06 16:11:11 +01:00
fc1c9505ba
Remove end-line spaces
2018-11-06 15:10:50 +01:00
e340517a73
Support custom texture on shapes drawing
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By default, internal white texture was used to draw most of the shapes; some time ago, support for white font character from default internal font was added. That way, all basic drawing (shapes, text) could be performed without a texture change and in a single drawing pass.
Now, we move a step further and we allow configuring the texture (and rectangle) used to do the shapes drawing.
2018-11-06 15:06:01 +01:00
b88bfa7267
Review PR formatting
2018-08-14 09:57:31 +02:00
1cef8ea1bf
Shapes: Simplifies CheckCollisionRecs
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By comparing the edges of the rectangles relative to each other we can
determine if they intersect or not.
2018-08-14 00:14:06 +02:00
b042fe12e6
Reviewed spacings on latest PR
2018-08-06 20:49:47 +02:00
f5f7ed79b8
Fix compiler warnings of lib
2018-08-05 23:53:34 +02:00
b2cac82fa0
Fix compiler warings in texture.c and more.
2018-08-05 00:34:35 +02:00
103bc7dfc6
Corrected issue with GetFontDefault()
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Note for me: Replace All is NOT your friend...
2018-07-05 19:17:06 +02:00
d881c73257
Renamed GetDefaultFont() to GetFontDefault()
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Library consistency rename... yes, I know, it breaks the API...
2018-07-05 19:08:24 +02:00
0148432588
fabsf() not working with TCC
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Replaced by fabs() that seem to work ok
2018-05-28 00:48:45 +02:00
ca69068814
Added function: rlCheckBufferLimit()
2018-05-20 01:55:46 +02:00
8e9ff75f1c
Use fabsf for floats, and avoid implicit type casting
2018-05-06 12:47:46 -04:00
6324697ffd
Rectangle parameters changed to float
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- Some examples tweaks
- Reviewed ImageFormat()
- Use float for text fontSize
2018-05-04 16:25:31 +02:00
8d81b6e4e4
Support shapes drawing using only QUADS
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Also added new compilation FLAGS for that pourpose
2018-04-29 12:53:32 +02:00
1841afad11
Refactor all #define SUPPORT_* into a config.h
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That way, a user needs only to touch a single file to configure what
features raylib is built with.
Include guards are left out intentionally, because config.h should only
be included in source files, not headers.
Later on, config.h can also define the raylib version (#461 ).
2018-04-07 23:37:48 +02:00
d1ef6869a9
Added function DrawRectangleLinesEx()
2018-02-02 11:01:38 +01:00
0e48396369
Corrected issue with new functionality
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Using default font texture as base white texture for rectangles reduces
draw calls considerably, actually, raygui can be drawn with a single
pass!
2018-01-06 02:44:47 +01:00
e1baae0249
Removed function DrawRectangleT()
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Functionality integrated in DrawRectangle() and selectable with config
flag USE_DEFAULT_FONT_TEXTURE
2018-01-01 16:54:32 +01:00
00c34a035c
Updated copyright year
2017-12-20 12:37:08 +01:00
107294f3e6
Fix bug, add some whitespace
2017-10-13 13:55:01 +02:00
cd6d752217
Fix warning about unsequenced modification of variable
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Variable t was read and modified without interleaving sequence points,
technically undefined behavior. Report by Clang's -Wunsequenced
2017-10-12 19:51:21 +02:00
4f9de9527f
Review gradient rectangle drawing
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Added: DrawRectangleGradientV()
Added: DrawRectangleGradientH()
2017-09-30 00:46:31 +02:00
12cb3afd9e
Added function DrawRectangleGradientEx()
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Moved function DrawRectangleT() from text module to shapes
Added some comments
2017-08-27 21:02:24 +02:00
eeca607506
Review transforms to match OpenGL 1.1
2017-08-04 18:34:51 +02:00
6546474fa4
Manual integration of material-pbr into develop
2017-07-17 00:33:40 +02:00
59652c75b4
Review some comments
2017-03-20 20:34:44 +01:00