efa286a550
Allow no default font loading
...
Useful if text module is not required...
2016-10-09 13:09:08 +02:00
db6538859c
Added flag to allow resizable window
2016-10-05 00:48:44 +02:00
87fc7254e7
Corrected crashing bug!
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When SetTargetFPS(0) app crashes horribly (division by zero)
2016-09-23 23:25:13 +02:00
7f0880a735
Review spacing formatting
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raylib uses spaces between '+' and '-' signs but not between '*' and '/'
signs, it's a chosen convention
2016-09-12 19:36:41 +02:00
a9ab516dae
Formatting tweaks
2016-08-31 10:27:29 +02:00
4770e2010d
Review Android project
2016-08-26 19:40:37 +02:00
959a228815
Removed useless spacing
2016-08-16 11:09:55 +02:00
289e04a62a
Ported camera module to header-only
2016-08-10 12:55:54 +02:00
3b80e2c1e0
Redesigned gestures module to header-only
2016-08-06 16:32:46 +02:00
d5f5f0a930
Updated raylib version to 1.6
2016-08-06 11:33:05 +02:00
a422e39492
Corrected issue on OSX with High DPI display
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Many thanks to Marcelo Paez (paezao)
2016-07-26 16:55:46 +02:00
07a375e2d6
Corrected issue with HIghDPI display on OSX
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Well, not tested yet but it should work...
2016-07-26 13:02:25 +02:00
11172118d1
Review comments
2016-07-13 20:05:00 +02:00
bc80174357
VR Functions renaming (for generic HMD device)
...
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
2016-07-06 00:54:38 +02:00
2ff2096b36
Moved Oculus enable drawing to user side...
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Still thinking about the best way to manage this...
2016-07-04 18:35:50 +02:00
ee72654b55
Redesigned stereo rendering mechanism
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Now it's easier for the user! Just init Oculus device and get stereo
rendering!
2016-07-04 01:29:23 +02:00
8652e644dd
Corrected bug on stereo rendering
2016-06-26 14:13:11 +02:00
6981e2bffa
Get supported videomodes for fullscreen
2016-06-26 01:36:06 +02:00
71ab202295
Removed rlglInitGraphics(), integrated into rlglInit()
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Redesigned rlgl usage:
- rlViewport() must be called by user
- Internal projection/modelview matrices must be setup by user
2016-06-25 23:28:50 +02:00
9ee96bea95
Unified functions: InitGraphicsDevice()
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Following XNA style, now we have InitGraphicsDevice(), replacing
InitDisplay() + InitGraphics()
2016-06-25 21:28:50 +02:00
a522b6e23b
Corrected issue with unclosed threads
2016-06-24 19:34:47 +02:00
03d9583b94
Add oculus simulator (in case device is not detected)
2016-06-21 13:49:13 +02:00
6062201e8f
Simplify Oculus example...
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...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
2016-06-21 08:59:29 +02:00
24c9b1f717
Improving Oculus Rift example...
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Under design... looking for the easiest and most comprehensive way for
the user to use VR...
2016-06-17 13:54:45 +02:00
4df7a0f2f8
Added support for OpenGL 2.1
2016-06-16 20:25:50 +02:00
3ce0228206
Move Oculus Rift support to rlgl module
2016-06-14 17:16:20 +02:00
c25b4cdc69
Move OpenGL extensions loading to rlgl
2016-06-14 15:42:04 +02:00
66ec0b5d82
Oculus tracking correction
2016-06-12 10:47:50 +02:00
27ba7de1e4
Added some comments
2016-06-11 14:08:39 +02:00
70a96fff80
Simplified Oculus integration
2016-06-08 13:16:01 +02:00
29d505c98e
Reorganize external libraries - BREAKING CHANGE -
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Moved all external libraries used by raylib to external folder inside
raylib src. Makefile has already been update and also the different
includes in raylib modules.
2016-06-06 14:34:43 +02:00
d1133ca8d3
Some gestures comments tweaks...
2016-06-03 18:51:19 +02:00
13bef7aa02
Work on Oculus functionality
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Trying to find the best way to integrate Oculus support into raylib,
making it easy for the user...
2016-06-03 18:26:59 +02:00
7ca6397223
Added support for Oculus Rift CV1
2016-06-03 00:53:51 +02:00
c286bea8e1
Remove GLEW dependency
2016-06-02 18:20:59 +02:00
d17a0cee1a
Review text formatting (spacing, tabs...)
2016-05-31 19:12:37 +02:00
8a4e28f81d
Support Android internal data storage
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Useful to save small data files (configuration and so)
For bigger files, external data storage should be used (SDCard)
2016-05-31 00:01:19 +02:00
ea5b00528b
Improved render to texture
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Support render texture size different than screen size
2016-05-29 11:49:13 +02:00
b46a800597
Make GRAPHICS_API_OPENGL_33 work on OSX, closes #113
2016-05-14 01:10:05 +01:00
ec72a8868e
Comment tweak
2016-05-07 18:04:22 +02:00
fd67e31f63
Renamed function for consistency
2016-05-03 19:27:06 +02:00
f2152aa391
Reorganize functions
2016-05-02 14:11:57 +02:00
fa98289ddb
Added 2D camera mode functions
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Removed BeginDrawingEx()
Added Begin2dMode() and End2dMode()
2016-05-02 00:37:33 +02:00
17eefed08f
Improved gestures system
2016-04-17 11:36:40 +02:00
6b5e18e6bf
Make mouse inputs available on Android for...
...
... easy code porting, transalating them to touches and gestures
internally.
Removed function SetCustomCursor(), it can be managed by the user.
2016-04-17 11:19:32 +02:00
c1e49d2b13
Removed function
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I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
2016-04-08 12:00:29 +02:00
06a8d7eb06
Remove old postprocessing system
2016-04-01 10:39:33 +02:00
66b096d978
Added support for render to texture (use RenderTexture2D)
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Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
2016-03-30 20:09:16 +02:00
1136d4222f
Setting up for raylib 1.5.0
2016-03-28 01:18:40 +02:00
a3f16c8459
Improved 2d camera system -IN PROGRESS-
2016-03-27 18:34:05 +02:00