Commit Graph

4966 Commits

Author SHA1 Message Date
3a5fc0c320 Move global data to implementation 2016-06-14 12:12:02 +02:00
3d6be7fd80 Added GetGestureDetected() again...
Required by gestures example....
2016-06-14 12:01:57 +02:00
47afda2549 Removed useless function: GetGestureDetected()
Use instead: IsGestureDetected()
2016-06-14 11:55:32 +02:00
5625c11e99 Added internal hi-resolution timer to physac...
... and now physac thread creation is done in InitPhysics() and it is
destroyed in ClosePhysics(). User just need to call these functions to
use physac module.
2016-06-12 22:07:06 +02:00
16609d6702 Revert "Make GetTime() public to be used externally"
This reverts commit 7999bbafa8.
2016-06-12 22:04:51 +02:00
8d2de09f3d Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-12 22:03:46 +02:00
4dae3385c3 Record draw call for batch processing
Just started working on this, not sure if it would be available for
raylib 1.5
2016-06-12 19:40:08 +02:00
66ec0b5d82 Oculus tracking correction 2016-06-12 10:47:50 +02:00
7999bbafa8 Make GetTime() public to be used externally 2016-06-11 19:14:25 +02:00
c10c49e44f Convert physac module from static steps to fixed time steps
Old physics update system used a static number of steps to calculate
physics (450 for desktop and 64 for android). It was too much and it was
limited by target frame time...

Now physics update runs in a secondary thread using a fixed delta time
value to update steps. Collisions are perfectly detected and resolved
and performance has been improved so much.
2016-06-11 18:35:46 +02:00
27ba7de1e4 Added some comments 2016-06-11 14:08:39 +02:00
68a02e567d Avoid external variable whiteTexture
To get it, use GetDefaultTexture()
2016-06-11 12:41:03 +02:00
c46c0fc652 Corrected keywords usage 2016-06-11 12:18:08 +02:00
3884716948 Corrected a couple of warnings 2016-06-11 12:01:39 +02:00
8de1427803 Remove release files from src directory 2016-06-11 11:48:42 +02:00
d63e32a377 Remove include, not supported on html5
AL/alext.h is not supported on html5 OpenAL implementation, just
replaced by the defines used in audio module
2016-06-11 11:21:24 +02:00
52b88e0991 Reduce extensions dependencies
Only using raylib required extensions... it could be further reduced!
2016-06-11 10:58:17 +02:00
3e8427799c Corrected bug on cubemap generation 2016-06-11 10:56:20 +02:00
7b07b68bfd Adapt standard shader to GL ES 2.0
Some shader calculations are now pre-calculated because some math
functions doesn't exist in glsl 110.
2016-06-10 00:49:51 +02:00
cbda329bfd Removed physac old module from Android MK file 2016-06-09 22:12:46 +02:00
5d186639c9 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-09 22:09:33 +02:00
e2cfc6b838 Reduced physic steps resolution 2016-06-09 21:00:21 +02:00
5f4449f0a1 Removed physac functions from raylib header 2016-06-09 20:02:15 +02:00
558ec3891b Converted physac module to header only 2016-06-09 20:01:59 +02:00
dcbfb83031 Updated comments... 2016-06-09 20:01:39 +02:00
3524fc414b Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-09 13:12:18 +02:00
Ray
99ee26b001 Review const char * 2016-06-08 22:52:54 +02:00
4f47f90336 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-08 12:02:39 -07:00
8323f81ab5 Add physac module to android compile instructions...
... and switch from debug build to release
2016-06-08 17:27:55 +02:00
70a96fff80 Simplified Oculus integration 2016-06-08 13:16:01 +02:00
7bf2854e94 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-07 16:07:57 -07:00
f0d8c009ae cleaned things up 2016-06-07 16:03:21 -07:00
Ray
09fa002818 Corrected issue 2016-06-08 00:04:56 +02:00
Ray
ee795150fa Updated some code 2016-06-07 23:44:53 +02:00
ca13c2ed0c Converted raygui module to header only 2016-06-07 20:33:49 +02:00
058af472ea Converted GLAD to header only 2016-06-07 18:57:20 +02:00
3d5a408177 Remove DEBUG flag for raylib lib compilation
...on Android
2016-06-07 18:53:47 +02:00
Ray
9281e477eb Embed standard shader into raylib 2016-06-07 00:32:45 +02:00
Ray
1bcf500eca Review fallback mechanism 2016-06-06 23:19:40 +02:00
Ray
522af9f477 Fallback to default shader 2016-06-06 23:16:14 +02:00
Ray
4dada32693 Include GLFW3 DLL 2016-06-06 20:40:17 +02:00
Ray
34aea08ba2 Update to OpenAL Soft 1.17.2 2016-06-06 20:39:59 +02:00
Ray
6b2823775e Remove OpenAL Soft 2016-06-06 20:34:11 +02:00
Ray
d999b3ed53 Merge branch 'develop' of https://github.com/raysan5/raylib into develop 2016-06-06 20:30:02 +02:00
Ray
5f5d191d88 Updated to GLFW 3.2 2016-06-06 20:26:02 +02:00
302d84cedc Fix mistake in Makefile 2016-06-06 19:26:30 +02:00
Ray
ad8a5a95b2 Move and update CMakeList 2016-06-06 14:38:54 +02:00
Ray
29d505c98e Reorganize external libraries - BREAKING CHANGE -
Moved all external libraries used by raylib to external folder inside
raylib src. Makefile has already been update and also the different
includes in raylib modules.
2016-06-06 14:34:43 +02:00
Ray
688045307a Reorganize folder for Android library
Android build system has been simplified and now is included in src
folder, like other build systems.
2016-06-06 13:52:06 +02:00
Ray
72eb2632cc Corrected compilation bug on OpenGL 1.1 2016-06-05 23:51:41 +02:00