3a5fc0c320
Move global data to implementation
2016-06-14 12:12:02 +02:00
3d6be7fd80
Added GetGestureDetected() again...
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Required by gestures example....
2016-06-14 12:01:57 +02:00
47afda2549
Removed useless function: GetGestureDetected()
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Use instead: IsGestureDetected()
2016-06-14 11:55:32 +02:00
5625c11e99
Added internal hi-resolution timer to physac...
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... and now physac thread creation is done in InitPhysics() and it is
destroyed in ClosePhysics(). User just need to call these functions to
use physac module.
2016-06-12 22:07:06 +02:00
16609d6702
Revert "Make GetTime() public to be used externally"
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This reverts commit 7999bbafa8 .
2016-06-12 22:04:51 +02:00
8d2de09f3d
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-12 22:03:46 +02:00
4dae3385c3
Record draw call for batch processing
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Just started working on this, not sure if it would be available for
raylib 1.5
2016-06-12 19:40:08 +02:00
66ec0b5d82
Oculus tracking correction
2016-06-12 10:47:50 +02:00
7999bbafa8
Make GetTime() public to be used externally
2016-06-11 19:14:25 +02:00
c10c49e44f
Convert physac module from static steps to fixed time steps
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Old physics update system used a static number of steps to calculate
physics (450 for desktop and 64 for android). It was too much and it was
limited by target frame time...
Now physics update runs in a secondary thread using a fixed delta time
value to update steps. Collisions are perfectly detected and resolved
and performance has been improved so much.
2016-06-11 18:35:46 +02:00
27ba7de1e4
Added some comments
2016-06-11 14:08:39 +02:00
68a02e567d
Avoid external variable whiteTexture
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To get it, use GetDefaultTexture()
2016-06-11 12:41:03 +02:00
c46c0fc652
Corrected keywords usage
2016-06-11 12:18:08 +02:00
3884716948
Corrected a couple of warnings
2016-06-11 12:01:39 +02:00
8de1427803
Remove release files from src directory
2016-06-11 11:48:42 +02:00
d63e32a377
Remove include, not supported on html5
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AL/alext.h is not supported on html5 OpenAL implementation, just
replaced by the defines used in audio module
2016-06-11 11:21:24 +02:00
52b88e0991
Reduce extensions dependencies
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Only using raylib required extensions... it could be further reduced!
2016-06-11 10:58:17 +02:00
3e8427799c
Corrected bug on cubemap generation
2016-06-11 10:56:20 +02:00
7b07b68bfd
Adapt standard shader to GL ES 2.0
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Some shader calculations are now pre-calculated because some math
functions doesn't exist in glsl 110.
2016-06-10 00:49:51 +02:00
cbda329bfd
Removed physac old module from Android MK file
2016-06-09 22:12:46 +02:00
5d186639c9
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-09 22:09:33 +02:00
e2cfc6b838
Reduced physic steps resolution
2016-06-09 21:00:21 +02:00
5f4449f0a1
Removed physac functions from raylib header
2016-06-09 20:02:15 +02:00
558ec3891b
Converted physac module to header only
2016-06-09 20:01:59 +02:00
dcbfb83031
Updated comments...
2016-06-09 20:01:39 +02:00
3524fc414b
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-09 13:12:18 +02:00
99ee26b001
Review const char *
2016-06-08 22:52:54 +02:00
4f47f90336
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-08 12:02:39 -07:00
8323f81ab5
Add physac module to android compile instructions...
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... and switch from debug build to release
2016-06-08 17:27:55 +02:00
70a96fff80
Simplified Oculus integration
2016-06-08 13:16:01 +02:00
7bf2854e94
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-07 16:07:57 -07:00
f0d8c009ae
cleaned things up
2016-06-07 16:03:21 -07:00
09fa002818
Corrected issue
2016-06-08 00:04:56 +02:00
ee795150fa
Updated some code
2016-06-07 23:44:53 +02:00
ca13c2ed0c
Converted raygui module to header only
2016-06-07 20:33:49 +02:00
058af472ea
Converted GLAD to header only
2016-06-07 18:57:20 +02:00
3d5a408177
Remove DEBUG flag for raylib lib compilation
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...on Android
2016-06-07 18:53:47 +02:00
9281e477eb
Embed standard shader into raylib
2016-06-07 00:32:45 +02:00
1bcf500eca
Review fallback mechanism
2016-06-06 23:19:40 +02:00
522af9f477
Fallback to default shader
2016-06-06 23:16:14 +02:00
4dada32693
Include GLFW3 DLL
2016-06-06 20:40:17 +02:00
34aea08ba2
Update to OpenAL Soft 1.17.2
2016-06-06 20:39:59 +02:00
6b2823775e
Remove OpenAL Soft
2016-06-06 20:34:11 +02:00
d999b3ed53
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
2016-06-06 20:30:02 +02:00
5f5d191d88
Updated to GLFW 3.2
2016-06-06 20:26:02 +02:00
302d84cedc
Fix mistake in Makefile
2016-06-06 19:26:30 +02:00
ad8a5a95b2
Move and update CMakeList
2016-06-06 14:38:54 +02:00
29d505c98e
Reorganize external libraries - BREAKING CHANGE -
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Moved all external libraries used by raylib to external folder inside
raylib src. Makefile has already been update and also the different
includes in raylib modules.
2016-06-06 14:34:43 +02:00
688045307a
Reorganize folder for Android library
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Android build system has been simplified and now is included in src
folder, like other build systems.
2016-06-06 13:52:06 +02:00
72eb2632cc
Corrected compilation bug on OpenGL 1.1
2016-06-05 23:51:41 +02:00