0e73e0ea64
reviewed ALL non-external files to follow raylib's convention of no spaces around / or * ( #5153 )
2025-08-29 14:53:16 +02:00
a99649b455
remove unneeded checks
2025-08-20 12:18:51 +02:00
df200b942c
add versions to new shaders
2025-08-20 12:16:57 +02:00
cb05945e76
add missing shaders
2025-08-20 12:09:30 +02:00
1fadc67fb3
ADDED: Missing resources on some examples
2025-08-07 17:05:25 +02:00
7cae259a6d
Reviewed shaders comment wording ( #4793 )
2025-02-25 14:26:52 +01:00
f355d6f1db
Transform the vertex normals by the animated matrix ( #4646 )
2024-12-29 01:07:52 +01:00
b0140b876b
REVIEWED: GPU skninning on Web, some gotchas! #4412
2024-10-24 12:25:05 +02:00
cd845368d8
Update skinning.fs
2024-10-23 23:28:01 +02:00
79e2be68c2
Reviewed skinning shaders #4412
2024-10-23 00:20:59 +02:00
b2dca724c7
REVIEWED: skinning shader for GLSL 100 #4412
2024-10-22 10:41:43 +02:00
86ead96263
[rmodels] Optional GPU skinning ( #4321 )
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* Added optional GPU skinning
* Added skinned bone matrices support for different file formats.
* Moved new shader locations to end of enum to avoid breaking existing examples. Added gpu skinning on drawing of instanced meshes.
* Added GPU skinning example.
* Removed variable declaration to avoid shadowing warning.
2024-09-20 17:30:37 +02:00
53221eb799
feat: vox_loader normals and new voxels shader ( #3843 )
2024-02-29 18:28:51 +01:00
fec0ce34c5
Remove trailing spaces
2021-10-19 14:57:12 +02:00
9a568654be
REMOVED: EXAMPLE: models_material_pbr
2021-10-12 12:46:41 +02:00
e0720a0a55
WARNING: REVIEWED: Default shader uniform names
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When a shader is loaded, by default, several locations are tried to be set automatically.
2021-06-25 13:35:43 +02:00
b36422083e
Remove headers from shaders
2021-05-22 16:09:34 +02:00
0f10c44578
Fixes gl state after HDR texture functions. ( #1621 )
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Updates skybox demo to show how to do both HDR and non HDR skyboxes
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com >
2021-02-28 23:31:25 +01:00
65b299c6cf
Replace tabs by 4 spaces
2021-01-25 17:53:04 +01:00
b5d50ee51a
EXAMPLE: models_skybox works on OpenGL ES 2.0
2020-09-18 20:47:39 +02:00
488c60d139
Small shader fix on vec3 initialization #1298
2020-07-28 11:27:05 +02:00
b4ff6fdde3
Review skybox shaders
2020-07-10 12:20:57 +02:00
0e26d514b8
Fix bug #1270 ( #1282 )
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* Fix bug #1270
Added an argument to the shader in order to flip the texture
* Fix Bug #1270
* Fix bug #1270
2020-06-20 17:55:56 +02:00
6bab884d1d
Added note on examples not supporting GLSL100
2020-03-24 12:39:05 +01:00
a6297a2be1
Some code tweaks
2020-03-03 01:21:06 +01:00
7caedff9ca
Review weird PBR shader issue >_<
2019-09-12 19:22:47 +02:00
6332bc0398
Corrected issue with shader loading
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When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
2019-05-18 01:24:00 +02:00
245cf2400e
Review shader examples
2019-05-17 20:03:04 +02:00
c600dd0766
Review PBR shaders
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Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
2019-04-05 16:43:09 +02:00
f4fe7f4d4c
Review BRDF texture generation
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Actually, that function should be redesigned...
2019-01-06 15:49:29 +01:00
7b8965eb38
Support float texture data on OpenGL ES 2.0
2018-12-25 15:19:25 +01:00
04db494db0
Renamed shader variable
2018-05-06 00:44:59 +02:00
276847eca9
Correct issue with tangents
2018-03-04 23:24:30 +01:00
0fc1323c80
Renamed modelviewprojection matrix
2017-08-25 01:43:55 +02:00
76c6f0b1e6
Working on PBR system
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Moved PBR material loading to example, right decision?
2017-07-19 18:55:32 +02:00
bf169f7f42
Added PBR required resources
2017-07-17 14:06:27 +02:00