Commit Graph

1911 Commits

Author SHA1 Message Date
8a0ab163d3 Changed to 4 spaces 2025-07-22 11:50:48 -07:00
f3854cb406 Fixed typo 2025-07-22 11:39:24 -07:00
f1714a6234 [examples]: New shapes example - double pendulum 2025-07-21 14:59:51 -07:00
9e908e4a76 Update core_custom_frame_control.c to work properly on web 2025-07-14 00:27:56 -03:00
32026ca78b fix preview image file name 2025-07-08 06:34:25 -05:00
86d2db2aa9 fix typo on UI and preview image 2025-07-08 05:51:14 -05:00
9a578dbce0 fix formatting 2025-07-08 05:47:11 -05:00
a94feef6d0 update readme 2025-07-08 05:36:39 -05:00
897a8fbc9f adding preview image 2025-07-08 05:28:15 -05:00
510dc763e9 adding normal map example 2025-07-08 05:05:30 -05:00
e91a3697ff Fixed typo 2025-07-06 01:59:03 -04:00
ed509193d9 remving w multiply on the tangent itself 2025-07-01 15:30:50 -05:00
f86295732a fixing shader tangents to be vec4 2025-07-01 15:18:11 -05:00
ed022e89e5 fix preview crop 2025-06-23 16:22:14 +03:00
f6b7168ed4 Add preview image 2025-06-23 16:06:46 +03:00
fa9653d179 Fix function call 2025-06-23 13:50:24 +03:00
fca2317640 remove //#define PLATFORM_WEB 2025-06-23 13:44:50 +03:00
a2cf878190 cleanup variable shadowing 2025-06-23 13:43:38 +03:00
4233544670 Update core_3d_fps_controller.c 2025-06-23 13:32:08 +03:00
4d5a56a5f8 change game's resolution 2025-06-23 13:15:14 +03:00
eee9dd8c94 Example: core_3d_fps_controller
Quake like camera animations and strafe jump movement
2025-06-23 13:03:35 +03:00
Ray
8a3a8ee8e3 Update shapes_digital_clock.c 2025-06-07 20:14:10 +02:00
Ray
5f497d0687 REVIEWED: shapes_digital_clock example 2025-06-03 20:42:27 +02:00
3f228f4594 [examples] : adding new fancy clock 2025-06-03 11:40:44 +02:00
6d5aedbd38 Add DrawEllipseV and DrawEllipseLinesV 2025-05-29 07:10:52 -04:00
0ffc8c517f Pbr example fix 2025-05-17 12:32:17 +02:00
696f225f29 Update audio_sound_positioning.c
Calculate `right` Vector3 for correct audio stereo positioning.
2025-04-30 10:12:35 -06:00
12bf30ce04 Merge branch 'raysan5:master' into master 2025-04-22 16:49:12 -04:00
77f31178ed fixed text_draw_3d 2025-04-22 16:48:50 -04:00
Ray
cf1713e6dd REVIEWED: VS2022 projects use a custom resource file...
...instead of relying in src/raylib provided one. #4900
2025-04-18 10:25:40 +02:00
869ae8bbd2 [example] fix text size in text_draw_3d 2025-04-17 14:40:36 -04:00
eb3d96a36a Fix cast warnings in examples. 2025-04-16 18:23:55 -07:00
Ray
cc5739a6d7 REVIEWED: Some PRs formating 2025-04-13 20:55:38 +02:00
Ray
ab901c58bb Merge pull request #4881 from Bigfoot71/raylib-sound-positioning
[examples] Add 3D sound spatialization example
2025-04-12 20:55:29 +02:00
53cbd3cb11 rename 2025-04-12 07:10:14 +05:00
0d86084709 Update text_unicode_font_example.c
The creation of the array has been rewritten, the size of the example has been reduced
2025-04-12 07:07:14 +05:00
4184a5b251 Update text_unicode_font_example.c 2025-04-11 18:43:12 +05:00
5d7e8010a5 example unicode font
A review of the code is required.  Since I'm not sure what's written correctly at all.
2025-04-11 14:39:06 +05:00
59dc53d20e update readme 2025-04-09 18:09:50 +02:00
d5733ffb9a update example makefiles 2025-04-09 18:09:32 +02:00
Ray
a5639bb186 Merge pull request #4861 from luis605/view-depth-texture
[examples] Added new shader example: `shader_depth_texture`
2025-04-09 17:57:20 +02:00
a554ef339b add audio_sound_positionning example 2025-04-09 17:27:45 +02:00
4960cc74e0 [examples] Reviewed shader view depth 2025-04-04 22:41:34 +01:00
Ray
ceb1a5ea2b REVIEWED: Temporaly fix for issue #4874 2025-04-03 18:31:05 +02:00
f19d4c71ab core_window_flags example: add borderless windowed toggle 2025-03-31 10:23:34 -06:00
336fd78f74 Add core_highdpi example
This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
2025-03-28 16:48:21 -06:00
Ray
61aea2495a Merge pull request #4863 from marler8997/fixImmediateRestore
Prevent immediate window restore from minimize in core_window_flags
2025-03-28 18:02:12 +01:00
00fb09cebf Prevent immediate window restore from minimize in core_window_flags
The core_window_flags example automatically restores the window from
being minimized after 3 seconds. However, it only resets the frameCounter
if the window is minimized through the app from inputting KEY_N.  This
means if you miminize the window by other means (like pressing the minimize
button) then the example will immediately restore the window because the
frame counter wasn't reset. I've fixed this by setting the frameCounter
back to 0 once it's expired. I also added a note in the UI that the example
automatically restores the window so it's not a surprise.
2025-03-26 20:02:03 -06:00
8749ba9ebf Uncomment SetTargetFPS in core_window_flags
I think this line was accidently commented out in this commit:

3d1ae3500c

The FPS limit is needed to get the desired wait time for the "hide window"
test, which uses the frame counter to hide the window for 3 seconds. On
my machine without this limit it runs at over 1000 FPS and it appears
like the hide window state is broken.

I also added some text that tells the user that it only hides the window
for 3 seconds so they're not surprised when the window automatically
reappears.
2025-03-26 16:35:31 -06:00
8ec52e3b25 Added example to build system 2025-03-26 19:47:45 +00:00