39e22046c1
ClearDirectoryFiles(): Corrected issue #994
2019-10-25 14:29:12 +02:00
3d8b1165a8
mem leak in gltf loader ( #995 )
2019-10-23 10:42:17 +02:00
163a9e1f41
ClearDirectoryFiles() corrected bug
2019-10-23 00:46:41 +02:00
9b6227688f
Corrected issue #992
2019-10-22 23:31:04 +02:00
3c2ce77b7b
ClearDirectoryFiles(): Corrected memory leak #991
2019-10-22 23:18:42 +02:00
1878a9ea01
Corrected possible memory leak #993
2019-10-22 23:15:41 +02:00
06910eedfd
Minor comment tweak
2019-10-22 23:15:26 +02:00
ca92f43c27
Review some defines
2019-10-22 00:37:10 +02:00
ea70c47a1a
Review latest PR
2019-10-21 17:55:37 +02:00
3f7fa6d6e7
Add multi texture support for materials in GLTF format ( #979 )
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* Initial commit of addition for GLTF materials.. should support loading more than just albedo map.
* Clean up
* fixed seg faults and leaks
* temp don't overwrite defuse colour when rendering
* undid something dumb!
* correctly mixed diffuse map color when rendering to preserve not overwrite it
2019-10-21 17:38:23 +02:00
ab52f98480
Update text.c
2019-10-21 17:37:47 +02:00
c1d282d9e8
Corrected bug on no-extension
2019-10-21 17:37:43 +02:00
e25f4dca1f
Update external libraries
2019-10-19 17:26:58 +02:00
68dcb55349
Corrected bug on ImageDrawRectangleLines()
2019-10-19 17:26:45 +02:00
b75511248d
Remove trailing spaces
2019-10-17 17:18:03 +02:00
e40c26dea5
REVIEWED: GetCodepoints() issue
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- Improved LoadBMFont()
2019-10-17 17:07:09 +02:00
7baa2975ec
REDESIGNED: IsFileExtension()
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Now it accepts a ';' separated list of extensions, useful to check multiple extensions
2019-10-11 20:13:11 +02:00
e0cb892d2d
ADDED: GetCodepoints()
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Get the unicode equivalent characters (as int array) from a UTF-8 text array... maybe this function is renamed to be clearer to users...
2019-10-11 20:12:15 +02:00
12d3e21f1b
REVIEW: ImageAlphaMask()
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When adding alpha mask to GRAYSCALE image, if using ImageFormat(), it could change pixel values, now we avoid that, mask is just added as an extra channel
2019-10-11 20:08:41 +02:00
596338b26a
Check whether parsing mtl file was succesful ( #982 )
2019-10-03 21:05:21 +02:00
eb772bc1e0
Check whether GLTF was loaded correctly ( #981 )
2019-10-03 17:07:32 +02:00
047f093503
Remove dead assignments ( #980 )
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The result of `success` is actually never used. Either we should check
for it and return or remove it. I assume just checking the last one is
okay.
2019-10-03 17:06:08 +02:00
df84f93938
Add security checks on file writting
2019-09-30 17:32:06 +02:00
a8e63b9724
Convert default shader to const strings
2019-09-25 16:45:17 +02:00
99e86d180b
Const corectness for LoadShaderCode ( #977 )
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* Const corectness for LoadShaderCode
* Added const for standalone variant as well.
2019-09-25 16:31:10 +02:00
8adcec185e
Improve code readability ( #976 )
2019-09-24 23:08:07 +02:00
bdcb16e7bb
Review PR and comments
2019-09-22 21:47:19 +02:00
acedf4a0d5
Fixed regular polygon shape rendering ( #972 )
2019-09-22 21:25:39 +02:00
1f730b3b35
Review ImageCrop() security checks
2019-09-20 15:55:55 +02:00
b331edd7a6
Let the user choose the formats
2019-09-20 15:54:10 +02:00
9d53e07883
Added preprocessor macros for GIF
2019-09-19 17:36:48 +02:00
d089e1cd34
ADDED: LoadAnimatedGIF() -WIP-
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Still looking for a better way to integrate it into raylib API, maybe add a LoadImageAnim()?
2019-09-19 16:09:36 +02:00
741afde3bc
Review PR formatting
2019-09-19 13:36:55 +02:00
314c4061df
fixs issue mem leak with LoadModel / OBJ and issue with -1 material index ( #969 )
2019-09-19 13:28:01 +02:00
08165fed18
Review DecompressData() types, for consistency
2019-09-15 11:15:33 +02:00
112874fe07
Review issue with HDR pixels loading
2019-09-14 20:07:44 +02:00
c10348cc85
Review conditions
2019-09-14 19:01:33 +02:00
904a7ee032
Update for latest emsdk configuration
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Note that latest emsdk changed paths
2019-09-13 17:08:20 +02:00
4ccf1e61be
Corect typo
2019-09-13 17:07:29 +02:00
6916ff58b1
fixed some memory leaks, still issue with material index allocation leaking 4 bytes (possibly double allocation) ( #964 )
2019-09-13 13:29:52 +02:00
e5d5f6e367
Review possible memory leak with my_strndup()
2019-09-13 12:58:42 +02:00
a2fd427224
Comment tweak
2019-09-12 16:26:37 +02:00
0a2177b4bc
ADDED: GetWindowPosition()
2019-09-10 12:43:44 +02:00
ae2452d280
ADDED small compression API
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- ADDED: CompressData()
- ADDED: DecompressData()
2019-09-09 21:56:16 +02:00
2d6bc1ff42
Update raudio.h
2019-09-09 21:54:40 +02:00
dec5f332ad
Revert "Update tinyobj_loader_c.h"
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This reverts commit 53b32f1c20 .
2019-09-08 16:46:08 +02:00
d93f8eadf8
REVIEW: GetFileName(): Security checks
2019-09-08 01:11:53 +02:00
53b32f1c20
Update tinyobj_loader_c.h
2019-09-05 13:15:47 +02:00
861a619053
Review dr_flac usage
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Replaced DEPRECATED functions
2019-09-03 23:24:09 +02:00
fc95ceadf0
Remove sampleLeft from Music struct... -WIP-
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...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping...
Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code.
2019-09-03 23:08:02 +02:00